[WIP][MOD] Black Sails (Or, why is the rum gone?)

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KzoneDD
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[WIP][MOD] Black Sails (Or, why is the rum gone?)

by KzoneDD » Post

Hi all,

This is my first attempt at modding anything and apart from 'as needed' tinkering with webdev stuff I've not really done any programming before. Be kind. ;-)

License:
CC-BY-SA 3.0 / GNU

What it does:
Makes your game more pirate. Adds:
-A Minetest-realistic 17th century cannon
-Hatches to make your ship look authentic
-A pirate flag.

To come:
-More flags.
-More deco items.
-Suggest stuff.

Depends:
Probably 0.4.13.

tnt:gunpowder (If you want the cannon to actually fire.)

Other than that it should all work. Some items match up with wood types from
moretrees, so having that mod too is probably best.

Installing:
Nothing special there, but do look at mod_settings.lua, especially if you are running a public server.

Images:
(Please give them a while to load. I'm behind a notoriously slow exchange.)

Image

Image

Image

Image

Crafting:

Cannon
Image
First, casting molds. (You need 4)

Image
Cheap? No. These were the cruise missiles of their day. They weren't cheap.

Image
Please note that when damage is turned off, the cannon won't accept loading cannonballs. So check before comitting resources.

Flag:
Image

Hatches:
Image

Hatches vary a little depending on wood-type/color, there is a full how_to.txt in the zip.


Important Caveat Emptor:
This was NOT tested on a server with protection mods, or even protected area's. The cannons are not restricted to their owner, firing weaponized with damage 'off' still removes a block right in front of the barrel... in short: be very careful at this stage if you use this on public servers. WIP!!!!!

Ack:
Standard texture pack, more trees, tnt mod makers: Stole Ur wood texturz. Lolz.
Trap door: Stole ur code. lolz.
... probably people I'm forgetting. Anyway: thanks.
Attachments
blacksails.zip
(317.82 KiB) Downloaded 312 times

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duane
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by duane » Post

Very nice!
Believe in people and you don't need to believe anything else.

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Don
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by Don » Post

Looks great!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

KCoombes
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by KCoombes » Post

+10

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azekill_DIABLO
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by azekill_DIABLO » Post

looks amazing;) +4
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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MineYoshi
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by MineYoshi » Post

+999 rum

LOL

anyways in a pirate themed world, the cannons are a great thing to decorate!
Have a nice day! :D

Sokomine
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by Sokomine » Post

Looks very nice! There's also the sea mod that spawns sunken shipwrecks. Adding more well-built ships there would be fine.
A list of my mods can be found here.

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TumeniNodes
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by TumeniNodes » Post

Hi, this mod is great.
It failed to load for me though at first because the folders (black sails) was doubled up, so I quickly fixed it, and attached here for you. I wanted to do this via PM but did not see a way to att. a file there.
Thanks again for a great mod
Attachments
blacksails.zip
(313.22 KiB) Downloaded 88 times
A Wonderful World

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TumeniNodes
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by TumeniNodes » Post

that's right, I'm bumping... because I still love this mod.
I may have to fork it and do some work on it though
A Wonderful World

rgspro
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by rgspro » Post

TumeniNodes wrote:that's right, I'm bumping... because I still love this mod.
I may have to fork it and do some work on it though

Great suggesting this mod! It works great except when one fires the cannon with hatch in front of the cannon it blows the hatch off :) Already outfitted my ships and I am ready for battle. Arrrrggg
Screen Shot 2018-06-12 at 2.45.22 AM.png
Screen Shot 2018-06-12 at 2.45.22 AM.png (923.58 KiB) Viewed 861 times

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TumeniNodes
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by TumeniNodes » Post

I'm glad it worked for you.
Yeh, I know about the doors, I'll get that worked out. There are a few things off on 0.5.0-dev
The original author has not been around in some time, I sent a pm.
If there is no response after some time I will put it up with some fixes
A Wonderful World

KzoneDD
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Re: [WIP][MOD] Black Sails (Or, why is the rum gone?)

by KzoneDD » Post

Hi folks, sorry I wasn't around... lots of life stuff happening. :) Very awesome TumeniNodes ran with the mod, please do so with my full blessing. :)

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