[Game] rpgtest [git][rpgtest]
- prof-turbo
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Re: [Game] rpgtest [git][v7][rpgtest]
gravel : should give any kind of minerals, with a high rarity factor
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)
Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).
Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)
I really like your ideas, it's becoming a great subgame :D
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)
Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).
Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)
I really like your ideas, it's becoming a great subgame :D
- DatJohnDoe
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Re: [Game] rpgtest [git][v7][rpgtest]
Dirt should drop, Rock shards... (to make arrows if you add bows)prof-turbo wrote:gravel : should give any kind of minerals, with a high rarity factor
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)
Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).
Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)
I really like your ideas, it's becoming a great subgame :D
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- srifqi
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Re: [Game] rpgtest [git][v7][rpgtest]
I've already download this a few days ago. I played it for first time and I saw a green text. When I went to it, nothing was there. I realize that it just points to (0, 0, 0). Also, when I put "quest" block, I get error. So, there's still no story?
I'm waiting until it gets better. :D
I'm waiting until it gets better. :D
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
1. The green text is just testing.srifqi wrote:I've already download this a few days ago. I played it for first time and I saw a green text. When I went to it, nothing was there. I realize that it just points to (0, 0, 0). Also, when I put "quest" block, I get error. So, there's still no story?
I'm waiting until it gets better. :D
2. Could you send me the error msg when you put down a quest block?
3. There is no story yet, I still need to create other things before I can add the story :)
- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Added :)DatJohnDoe wrote:Dirt should drop, Rock shards... (to make arrows if you add bows)prof-turbo wrote:gravel : should give any kind of minerals, with a high rarity factor
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)
Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).
Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)
I really like your ideas, it's becoming a great subgame :D
@prof-turbo I also added some of your ideas :)
PS : I am working on a new biome!
- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
I added some of these.prof-turbo wrote:gravel : should give any kind of minerals, with a high rarity factor
sand : gold ore, sandstone?
dirt : gold ore, cobble, lianas (rare)
Nice idea! Maybe, I will add that!prof-turbo wrote:Maybe should they drop very rarely any kind of tools, of any quality ?
It would make it funny and be another add for the classic rpg randomization use ;).
I will add a use for lianas :)prof-turbo wrote:Also, I think you should add uses for lianas, but I haven't though to what (potions ? glue ? enchantment ?)
Thank you!prof-turbo wrote:I really like your ideas, it's becoming a great subgame :D
- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Today, I added a new biome, jungle :
The jungle biome is very WIP. I will add more decorations soon.
I also changed some crafts.
The jungle biome is very WIP. I will add more decorations soon.
I also changed some crafts.
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Today, I added blueprints:
Blueprints are meant to make the crafting for special/technical items more interesting.
I also repainted the stone texture, it looks nice now :)
Blueprints are meant to make the crafting for special/technical items more interesting.
I also repainted the stone texture, it looks nice now :)
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
I added farfadet46s dog/wolf!
The texture for it is still WIP :)
The texture for it is still WIP :)
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
I added color codes for blueprints:
- red: armor
- blue : technic
- post your ideas :)
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- srifqi
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Re: [Game] rpgtest [git][v7][rpgtest]
:Ocd2 wrote:1. The green text is just testing.
Why I followed it? (-_-)
cd2 wrote:2. Could you send me the error msg when you put down a quest block?
Code: Select all
2016-02-23 21:59:08: ACTION[Server]: singleplayer places node quests:map at (261,11,-264)
2016-02-23 21:59:11: ERROR[Main]: ServerError: Lua: Runtime error from mod 'creative' in callback item_OnPlace(): ...game\minetest-0.4.13-dev-3c6b2ff\bin\..\builtin\init.lua:15: invalid value (userdata) at index 1 in table for 'concat'
2016-02-23 21:59:11: ERROR[Main]: stack traceback:
2016-02-23 21:59:12: ERROR[Main]: [C]: in function 'concat'
2016-02-23 21:59:12: ERROR[Main]: ...game\minetest-0.4.13-dev-3c6b2ff\bin\..\builtin\init.lua:15: in function 'print'
2016-02-23 21:59:12: ERROR[Main]: ...13-dev-3c6b2ff\bin\..\games\rpgtest\mods\quests\init.lua:132: in function 'on_rightclick'
2016-02-23 21:59:12: ERROR[Main]: ...minetest-0.4.13-dev-3c6b2ff\bin\..\builtin\game\item.lua:331: in function <...minetest-0.4.13-dev-3c6b2ff\bin\..\builtin\game\item.lua:324>
Okay, I'm waiting. n(^_^)ncd2 wrote:3. There is no story yet, I still need to create other things before I can add the story :)
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
hmm, I tried that, but Its working great, for me...srifqi wrote:cd2 wrote:2. Could you send me the error msg when you put down a quest block?Code: Select all
2016-02-23 21:59:08: ACTION[Server]: singleplayer places node quests:map at (261,11,-264) 2016-02-23 21:59:11: ERROR[Main]: ServerError: Lua: Runtime error from mod 'creative' in callback item_OnPlace(): ...game\minetest-0.4.13-dev-3c6b2ff\bin\..\builtin\init.lua:15: invalid value (userdata) at index 1 in table for 'concat' 2016-02-23 21:59:11: ERROR[Main]: stack traceback: 2016-02-23 21:59:12: ERROR[Main]: [C]: in function 'concat' 2016-02-23 21:59:12: ERROR[Main]: ...game\minetest-0.4.13-dev-3c6b2ff\bin\..\builtin\init.lua:15: in function 'print' 2016-02-23 21:59:12: ERROR[Main]: ...13-dev-3c6b2ff\bin\..\games\rpgtest\mods\quests\init.lua:132: in function 'on_rightclick' 2016-02-23 21:59:12: ERROR[Main]: ...minetest-0.4.13-dev-3c6b2ff\bin\..\builtin\game\item.lua:331: in function <...minetest-0.4.13-dev-3c6b2ff\bin\..\builtin\game\item.lua:324>
I changed some things, so It should work on your mt version too :)
- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Today I added jungle wood:
I know I added the tree/log before, but now I added wood, 2 types of wooden planks.
I know I added the tree/log before, but now I added wood, 2 types of wooden planks.
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
I am working on villages (WIP!!!!!)!
PS : Villages are one of the things I need to add before the story :)
Spoiler
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Today, I decided to recreate the village mod. The lua mapgen code was very slow and it was hard to create nice villages.
In the new version, I will use schematics, so I can build every house with much detail!
In the new version, I will use schematics, so I can build every house with much detail!
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Re: [Game] rpgtest [git][v7][rpgtest]
I am working on that now:cd2 wrote:Today, I decided to recreate the village mod. The lua mapgen code was very slow and it was hard to create nice villages.
In the new version, I will use schematics, so I can build every house with much detail!
Spoiler
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Today, I added iron/copper/gold blocks and steel frames.
I also added a way to get blueprints - if you right click with an empty blueprint, you will get a random blueprint!
I also added a way to get blueprints - if you right click with an empty blueprint, you will get a random blueprint!
- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Small list with the changes:
- added walking/sit animation for the wolf/dog
- added animation support to the pet api
- changed some class specific weapons
- updated class specific items/weapons/tools api
- add helm
- added README.md
- add more cmds to the story mod
- add animations to the other animals
- improve villages mod
- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Today, I added paragliders!
I also fixed some selection boxes.
PS : Yesterday, I added diamond/iron/copper helms!
I also fixed some selection boxes.
PS : Yesterday, I added diamond/iron/copper helms!
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
I am working on the story now!
You can try it out. Just spawn a village in creative (the block with the GEN... text) and type /restart_story
Its very WIP, yet, but if you want to help me just create some pull requests :)
The story scripting lang has more cmds now!
You can use
to set the position of the character, now! $place near will place the character at a random place max. 5 blocks near the place!
I also added the cmd it will select a random part (<1>, <2> or <3>).
You can try it out. Just spawn a village in creative (the block with the GEN... text) and type /restart_story
Its very WIP, yet, but if you want to help me just create some pull requests :)
The story scripting lang has more cmds now!
You can use
Code: Select all
$place at <place>
$place near <place>
I also added the cmd
Code: Select all
$next rnd <1> <2> <3>
- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Today I added a shield for the warrior :
If you have ideas for items for the other classes, just post them!
If you have ideas for items for the other classes, just post them!
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Villages spawn natural now!
A natural spawned village:
A natural spawned village:
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- TheReaperKing
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Re: [Game] rpgtest [git][v7][rpgtest]
Keep up the awesome work! I have been following your subgame with great interest! :)
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- cd2
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Re: [Game] rpgtest [git][v7][rpgtest]
Thank you :DTheReaperKing wrote:Keep up the awesome work! I have been following your subgame with great interest! :)
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Re: [Game] rpgtest [git][v7][rpgtest]
Today, I repainted the gravel texture and added coal blocks.
You can craft glowing coal blocks from coal blocks and you can use them blocks instead of lava for furnaces.
There is also a new tool, the flint pick. The flint pick is a bit like the stone pick in mt.
You can craft glowing coal blocks from coal blocks and you can use them blocks instead of lava for furnaces.
There is also a new tool, the flint pick. The flint pick is a bit like the stone pick in mt.
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