Zombies
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Zombies
I was inspired after seeing Duane's Cityscape mod with the desolation turned on, to make some new "better" zombie models, so this is my attempt at that.
If there is a certain type of Zombie you want me to add, let me know, I'll see what I can do. Also I've created a super easy to use base texture in .kra, .psd, and .xcf format, if you want to add a texture feel free to create a pull request or upload the file and send me a link and I'll add it.
Screenshots.
Github:
https://github.com/minetest-mods/zombies
Download
https://github.com/minetest-mods/zombie ... master.zip
Depends on, Default, Cityscapes?, and Mobsredo.
License: CC by SA for graphics. Code is copied and pasted from the mobs api which is under MIT license.
If there is a certain type of Zombie you want me to add, let me know, I'll see what I can do. Also I've created a super easy to use base texture in .kra, .psd, and .xcf format, if you want to add a texture feel free to create a pull request or upload the file and send me a link and I'll add it.
Screenshots.
Github:
https://github.com/minetest-mods/zombies
Download
https://github.com/minetest-mods/zombie ... master.zip
Depends on, Default, Cityscapes?, and Mobsredo.
License: CC by SA for graphics. Code is copied and pasted from the mobs api which is under MIT license.
- Attachments
-
- screenshot.png (477.14 KiB) Viewed 1483 times
Last edited by Nathan.S on Sat Mar 26, 2016 23:56, edited 4 times in total.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Re: Zombies
Wow, interesting. Should use this with gun mod. But the last time I use gun mod it is not polish yet.
Blend 3d models https://www.dropbox.com/sh/eocmx6axullc ... aI9sa?dl=0
Corals mod(WIP) viewtopic.php?f=9&t=13425
Corals mod(WIP) viewtopic.php?f=9&t=13425
Re: Zombies
WOW,
Good job Nathan.S
in really is good for the cityscape mod as you said!
And for a horror map too....
Good job Nathan.S
in really is good for the cityscape mod as you said!
And for a horror map too....
Have a nice day! :D
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: Zombies
Woot! Burn, you evil bastages, burn!
(They look entirely too happy that they're about to be cooked.)
(They look entirely too happy that they're about to be cooked.)
- Attachments
-
- cityscape-23.jpg (178.07 KiB) Viewed 1483 times
Believe in people and you don't need to believe anything else.
Re: Zombies
I can't run this mod, I install mobs by PilzAdam but doesn't work. Thanks
ERROR[Main]: ModError: Failed to load and run script from /home/kevin-tee/.minetest/mods/zombies/init.lua:
ERROR[Main]: /home/kevin-tee/.minetest/mods/zombies/init.lua:98: attempt to call method 'register_egg' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: /home/kevin-tee/.minetest/mods/zombies/init.lua:98: in main chunk
ERROR[Main]: Check debug.txt for details.
ERROR[Main]: ModError: Failed to load and run script from /home/kevin-tee/.minetest/mods/zombies/init.lua:
ERROR[Main]: /home/kevin-tee/.minetest/mods/zombies/init.lua:98: attempt to call method 'register_egg' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: /home/kevin-tee/.minetest/mods/zombies/init.lua:98: in main chunk
ERROR[Main]: Check debug.txt for details.
Blend 3d models https://www.dropbox.com/sh/eocmx6axullc ... aI9sa?dl=0
Corals mod(WIP) viewtopic.php?f=9&t=13425
Corals mod(WIP) viewtopic.php?f=9&t=13425
Re: Zombies
You need Mobs Redo for this mod: viewtopic.php?f=11&t=9917
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: Zombies
I added another zombie, this one has both arms, and added another texture. Changed the drops and tweaked some other values for the speed and collision boxes.
The crawling zombie will fit through a one node hole, so watch you back if you're in a wrecked building in one of the cityscapes.
The crawling zombie will fit through a one node hole, so watch you back if you're in a wrecked building in one of the cityscapes.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Re: Zombies
Great work Nathan!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- Desour
- Member
- Posts: 1473
- Joined: Thu Jun 19, 2014 19:49
- GitHub: Desour
- IRC: Desour
- In-game: DS
- Location: I'm scared that if this is too exact, I will be unable to use my keyboard.
Re: Zombies
nice
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- mahmutelmas06
- Member
- Posts: 367
- Joined: Mon Mar 02, 2015 13:10
- GitHub: mahmutelmas06
- IRC: mahmutelmas06
- In-game: masum
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Zombies
Nice and creepy!
like i love!
like i love!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
-
- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
Re: Zombies
creepy cool stuff
hehe, I know a lot of kids that will love this ... if only I can convince the parents ...
I mean zombies are harmless they wont tampere with your brain ... they only want to eat it ... er ... you don't become a zombie if you play with them ... well ... if you don't get bitten that is ... you got to be tolerant to different forms of society ... ehem .. oh well
hehe, I know a lot of kids that will love this ... if only I can convince the parents ...
I mean zombies are harmless they wont tampere with your brain ... they only want to eat it ... er ... you don't become a zombie if you play with them ... well ... if you don't get bitten that is ... you got to be tolerant to different forms of society ... ehem .. oh well
Re: Zombies
Can you please fix zombie doesn't die even if it stand on TNT and not taking fall damage.
Blend 3d models https://www.dropbox.com/sh/eocmx6axullc ... aI9sa?dl=0
Corals mod(WIP) viewtopic.php?f=9&t=13425
Corals mod(WIP) viewtopic.php?f=9&t=13425
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: Zombies
I will look into that.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
- mahmutelmas06
- Member
- Posts: 367
- Joined: Mon Mar 02, 2015 13:10
- GitHub: mahmutelmas06
- IRC: mahmutelmas06
- In-game: masum
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: Zombies
Cityscapes is a soft depend, I just forgot to change the first post, which I've not updated.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
Re: Zombies
Nice!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- TheReaperKing
- Member
- Posts: 531
- Joined: Sun Nov 22, 2015 21:36
- Contact:
Re: Zombies
I have been messing around with the zombie waves mod and one of the weapons mods and it has been really fun. Perhaps I can figure out how to integrate these zombies with the zombie waves mod and also cityscape. It's be kinda like Atlanta in The Walking Dead :)
Also maybe a way to randomize the zombie bodyparts would be interesting?
Take care!
-Mike
Also maybe a way to randomize the zombie bodyparts would be interesting?
Take care!
-Mike
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: Zombies
Due to the way that the meshes are handled by the mod I don't think there would really be a way to randomize them, I could possibly do something with the texture to make them different, but I don't know if the lua for changing textures works on mobs as they don't have the same registration as nodes. The best thing to do would be to make a script that would randomly create a bunch of textures by varying the colors of the different portions of clothing. Maybe I could do something with imagemagik, but I'd have to look into that, and I don't really have a boat load of time at the moment.
Feel free to submit any zombie textures you or you students may create. I'd be glad to add them to the mod.
Feel free to submit any zombie textures you or you students may create. I'd be glad to add them to the mod.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
- TailsTheFoxDoes MT
- Member
- Posts: 415
- Joined: Mon Jan 18, 2016 20:50
- In-game: TailsTheFox
- Location: Mobius
Re: Zombies
Real realisitic... +1 can i use it for my mob_pack? Because i have made a mob in the mod called TailsTheAnimatronic and next update will have a Shadow version but i have considered a Withered version and the idea of him not having an arm or crawling fits into that. Oops nevermind the Mobs redo licensce says yeah so... yay!
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
- Nathan.S
- Member
- Posts: 1147
- Joined: Wed Sep 24, 2014 17:47
- GitHub: NathanSalapat
- IRC: NathanS21
- In-game: NathanS21
- Location: Bigsby Texas
- Contact:
Re: Zombies
I should update this mod. Since creating it mobs_redo has added support for more animations and sounds. Might be a good idea for a future live stream. :)
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
- FreeGamers
- Member
- Posts: 650
- Joined: Sat May 25, 2019 00:15
- GitHub: is proprietary I use NotABug
- Location: United States
- Contact:
Re: Zombies
You must have updated it because it fits the mobs redo api seemingly. I was able to customize this mod to my liking with a bit of effort. I had to change the sound effects because they were pretty ridiculous. I used the SFX from another zombie mob mod and just added effects for attack, hit, death, random, and call to attack triggers. I added some skins, adjusted some drops and the spawning effects and I'm happy with it so far.Nathan.S wrote:I should update this mod. Since creating it mobs_redo has added support for more animations and sounds. Might be a good idea for a future live stream. :)
FreeGamers.org has moved to MeseCraft.net | FreeGamers on this forum is now MeseCraft
Re: Zombies
Pretty sure this is the zombies mod I use. ("I love eating brains.") Been thinking of posting this, but keep forgetting.
Code: Select all
2019-06-14 17:00:45: ERROR[Main]: Client: Cannot create image from data of file "zombie-base.psd"
- FreeGamers
- Member
- Posts: 650
- Joined: Sat May 25, 2019 00:15
- GitHub: is proprietary I use NotABug
- Location: United States
- Contact:
Re: Zombies
I think that file may have been left there as a user courtesy template for designing additional textures. I deleted it when I didn't see it referenced in the source code. You can safely delete that file without any negative consequences.ThorfinnS wrote:Pretty sure this is the zombies mod I use. ("I love eating brains.") Been thinking of posting this, but keep forgetting.
Code: Select all
2019-06-14 17:00:45: ERROR[Main]: Client: Cannot create image from data of file "zombie-base.psd"
FreeGamers.org has moved to MeseCraft.net | FreeGamers on this forum is now MeseCraft
Who is online
Users browsing this forum: No registered users and 35 guests