[Game] Minetest TNG [v16.08] - Free for backporting!

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[Game] Minetest TNG [v16.08] - Free for backporting!

by LNJ » Post

Image

Introduction

Hello!

I decided to fork Minetest NeXt (by BlockMen).
I renamed it to Minetest The NeXt Game / Minetest TNG! :D
And I don't develop it alone! JBB and fridolin help me! (JBB - Code + Textures, fridolin - Textures) :)
TNG should be a lightweight game with a good survival aspect. Here is a short list what should be added in the next time:
  • Compost bin -> Compost + Dirt -> Garden Soil (plants should grow faster on it and need less water)
  • Cutting board and knife for making salads
  • Cauldron for cooking soups
  • Pear, Banana (Palm), Coconut (Palm) Trees
  • Giant mushrooms
  • Pies
  • Cabbage, Tomamtos, Kiwis
  • Playereffects + Potions
  • Seasons
Here is the handmade website of the game!
And JBB created for fun a TNG landscape theme for firefox: https://addons.mozilla.org/de/android/a ... landscape/

Changelog

  • La-Test Version [0.4.14]:
  • Default/ruins.lua: Fix crash on nil value [by fscorpio]

    v16.08 - The Delicious Update [0.4.14]:
  • Farming: Mature Plants are harvestable by a single rightclick now
  • Default: Added rounding helper function
  • Farming: Infotext displays the percent that the plant is grown
  • Increase uses of most tools
  • Default: Ladder recipe returns two, not only one
  • Default: Mese lamp recipe returns two, and needs obsidian glass
  • Add torch wield light (disabled by default)
  • Food: Add hamburger, clean up, add documentation
  • Hunger: Rewrite eating function partly
  • Farming: Add lettuce
  • Add 'Chessboard' from realchess mod by kilbith
  • Add Chairs, that are sittable
  • (Re)Add give initial stuff and enable with a crafting guide per default
  • Farming: Add gardens (and API) for seeds
Spoiler
  • v16.07 - The Latest Update [0.4.14]:
  • Documentation: Update Tree growing Functions
  • Ruins: Fix small warning
  • Farming: Fix recipe for hoes
  • Default: Move legacy stuff to extern mod
  • Default: Disable Sneak Glitch
  • Fences now connect with signs
  • Add bucket with snow
  • Use better sapling texture (from Wasteland/BlockMen)
  • settingtypes.txt: Correct TNT setting name (thanks, fscorpio)
  • Default: Stair recipe returns 8, not 6 (thanks MTG)
  • Bone meal recipe returns 2, not 4 (because you can get so many bones now)

    v16.06 - The Farming Update [0.4.14]:
  • Moved dye mod to default
  • Bone meal can also be used on dirt without grass
  • Made everything GPLv3+ that was compatible
  • Fixed gold ore drops
  • Rewrite Farming mod with timer, no abms
  • Added strawberries
  • Fixed bone meal bug (not taken in survival)
  • Grass and Straw can be used as fuel now

    v16.05 - The Tree Update [0.4.14]:
  • Added garden soil
  • Added death messages
  • Added sandstone and desert stone with all ores
  • Added frozen zombies (spawning in snow biomes)
  • Added crafting guide (modified version of kilbith's Crafting Guide mod)
  • Added salt ore
  • Made ores more rarely
  • Renamed Bread into roll
  • Added roll with fried egg
  • You'll get bones if you eat meat
  • Rewrote tree growing with timers, no abms (so it's possible that trees need longer to grow)
  • Added Tree API
  • Changed dry dirt texture (its the one from Wasteland now)
  • Ghosts also spawn in caves
  • Added difficult settings (difficult = easy/normal/hard)
  • Added garden soil
  • Zombies spawn in up to 150 nodes high (not 50)
  • Added some aliases for better MTG compatibility
  • Moved wool, screwdriver, sethome mods to default
  • Added maple, red maple and cherry trees!

    v16.04-2 [0.4.14]:
  • Improved Fences and Fence Gates:
    ╠⇒ It's impossible to jump over them
    ╠⇒ Fences connect to Fence Gates
    ╚⇒ The collision box doesn't fill the complete node.
  • Added walls (with API)
  • Added Teleporter Chests

    v16.04-1 [0.4.13]:
  • Removed give_initial_stuff mod (If someone wants I'll add it again)
  • Added CME (Creatures Mob Engine) (Mod/Modpack by BlockMen) Current Mobs: sheep, chicken, zombie, ghost, oerrki
  • Added Achievements (modified awards mod)
  • Added Bone Meal (You can use it by a right-click on grass)
  • New inventory design (icons)
  • Added Hud and hunger mod (modified)
  • Added automatic item pick-up on [USE]-key (e by default)
  • Added obsidian glass panes
  • Added better item physics (based on builtin item WTFPL mod by PilzAdam)
  • Added old ruins that are generated into the world
  • Added a settingtypes.txt for settings in the main menu (only useable with Minetest 0.4.13-dev / 0.4.14)
  • Added new walls (API), but they are disabled by default, because you'll need the 0.4.13-dev/0.4.14.
  • Added papyrus block, stair, slab and fence
  • Added a simple workbench for decoration and crafting
  • Added fence gates
  • The wieldhand adapts to the skin now
  • You can fastly cut leaves with a shears now
  • new powerful method to register nodes of APIs
  • Added "Flint" and "Flint and Steel"
  • Changed default maximal stack size to 100
  • Added a steel sign and updated textures
  • Added dry dirt (without grass, so you can build dirt paths / roads)
  • Dirt with Snow is craftable by Dirt and snow now

    v16.03 [0.4.13]:
  • Added wool carpets (in all coulors)
  • Added tables
  • Added itemframes (based on Zeg9's mod)
  • Added straw stairs (to build beautiful roofs)
  • Added vines (not growable, will be soon™)
  • Added pear (don't looks good at the moment, will be fixed soon™)

    Minetest NeXt (by BlockMen) [0.4.13]:
  • Mese Ore still glows
  • No normalsmaps
  • 3D torches
  • Armor
  • TNT API (PR #667)
  • Burntime (as fuel) can be definied via groups (PR #361)
  • Mushrooms have no spores anymore, slowly grow as node when light < 8
  • Restored textures of diamond block, jungletree and - wood, grass (not such exaggerated green)
  • Restored improved water movement (player)
  • Apples are now generated in leaves
  • Option to disable bones
  • Many fixes of bugs in Minetest Game
  • Added option to disable bones ("enable_bones = false" in minetest.conf)
  • New door textures
  • Added charcoal (by LNJplus)
  • Added Fence API and fences in all wood types (by LNJplus)
  • Make buckets control scheme consistent (by Jordach)
  • Don't empty/fill buckets in creative mode
  • Beds are craftable with any wool again
  • Added potatoes and improved farming API (by LNJplus)
  • Added basic commands (/whoami, /ip and /kill) (by LNJplus)
  • Added search to creative menu (by jp)
  • Added Steel trapdoor (by sofar)
  • Added Birch trees (based on Aspen trees by sofar)
  • Improved a few sounds (sounds by IngarKTC)
  • Improved default mapgen settings (for mapgen v6)
  • A lot improved textures
  • Waterlilies are walkable
  • and other fixes and tweaks

Screenshots / Wallpaper

Image
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
Spoiler
Image
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
Image
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
Image
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)
ImageCopyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)

Image Copyright (C) 2016 LNJ; CC BY-SA 3.0, based on header by BlockMen, 2015 (CC BY-SA 3.0)

ImageCopyright (C) 2016 benrob0329; CC BY 3.0 (using this CC BY 3.0 font)

Image by LNJ, 2016

Image by LNJ, 2016

Image by LNJ, 2016

Image by LNJ, 2016

Image Screenshot by BlockMen

Image Screenshot by BlockMen

Image Screenshot by jp

Image Screenshot by LNJ

Image Screenshot by LNJ (tested bonemeal)

ImageWallpaper by LNJ (inspired by BlockMen)
Copyright (C) 2016; CC BY-SA 4.0
Download 1920x1080

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Here you can find all Minetest TNG Wallpapers!

Most interesting Features

  • Mobs (Improved CME)
  • Hunger
  • Achievements
  • Armor
  • Ruins (generated into the world)
  • More trees (not the mod)
  • More Crops (Potatoes, Lettuce, Strawberries)
  • More Cooking/Food recipes
[/list]

Notes

This game is only playable with Minetest 0.4.14 or above!

If you play this game I recommend you to use the MGv5/7 or the Valleys MG, because only there all biomes will be supported (eg. the maple biome, or the savanna biome).

Download

La-Test Version (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)

Version 16.08 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Spoiler
Version 16.07 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.06 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.05 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.04-2 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)
Version 16.04-1 (MT 0.4.13): GitHub (.zip), GitHub (.tar.gz)
Version 16.03 (MT 0.4.13): GitHub (.zip), GitHub (.tar.gz)
Or browse the code on GitHub!

License

Code: GPLv3.0+
Textures: CC BY-SA 3.0
See README.txt in each mod directory for more information

Ideas and suggestions

If YOU have got any ideas, please write a comment under our TODO-List on GitHub or open a new issue!
Of course you can also post a comment in this forum! :)

Notes #2

Feel free to post your screenshots! :)

This game is not finished yet! Please report all bugs! :)
Last edited by LNJ on Fri Dec 16, 2016 14:47, edited 101 times in total.
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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by MineYoshi » Post

good job is good, and the CME is the mostest cool addition to the subgame


+10
Have a nice day! :D

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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by benrob0329 » Post

Cool, good to see BlockMen's work won't fade into oblivion!

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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by Wuzzy » Post

I decided to fork Minetest NeXt (by BlockMen).
Cool, good to see BlockMen's work won't fade into oblivion!
You do know that Minetest Game is a fork of Minetest NeXt, right? (Not that I am opposed to forks or new subgames in general.)

viewtopic.php?f=18&t=9683

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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by benrob0329 » Post

Yep, but it's still cool.

Who knows, maybe it'll get merged again someday!

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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by LNJ » Post

Wuzzy wrote: You do know that Minetest Game is a fork of Minetest NeXt, right? (Not that I am opposed to forks or new subgames in general.)
Yes, I know that. So our fork-history is:
Minetest Game -> Minetest NeXt -> Minetest Game -> Minetest NeXt -> Minetest TNG
benrob0329 wrote:Yep, but it's still cool.

Who knows, maybe it'll get merged again someday!
Would be very cool! :)

Thanks for your replies!
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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by Wuzzy » Post

Just tried v16.03 in 0.4.13, instant failure:

Code: Select all

2016-03-14 11:11:49: ERROR[main]: ========== ERROR FROM LUA ===========
2016-03-14 11:11:49: ERROR[main]: Failed to load and run script from 
2016-03-14 11:11:49: ERROR[main]: /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua:
2016-03-14 11:11:49: ERROR[main]: ...e/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/lua/food/pear.lua:46: nesting of [[...]] is deprecated near '['
2016-03-14 11:11:49: ERROR[main]: stack traceback:
2016-03-14 11:11:49: ERROR[main]:       [C]: in function 'dofile'
2016-03-14 11:11:49: ERROR[main]:       ...netest/games/minetest_tng-16.03/mods/plants/init.lua:15: in main chunk
2016-03-14 11:11:49: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-03-14 11:11:49: ERROR[main]: Server: Failed to load and run /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua
2016-03-14 11:11:49: ERROR[main]: ModError: ModError: Failed to load and run /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua
2016-03-14 11:11:49: ERROR[main]: Error from Lua:
2016-03-14 11:11:49: ERROR[main]: ...e/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/lua/food/pear.lua:46: nesting of [[...]] is deprecated near '['
2016-03-14 11:11:49: ERROR[main]: stack traceback:
2016-03-14 11:11:49: ERROR[main]:       [C]: in function 'dofile'
2016-03-14 11:11:49: ERROR[main]:       ...netest/games/minetest_tng-16.03/mods/plants/init.lua:15: in main chunk
2016-03-14 11:11:49: ERROR[main]: Siehe debug.txt für Details.
Hint: Lua comments can be nested, just throw in some equal signs between the brackets, like this:

Code: Select all

--[[
--[=[
--[==[
…
]==]
]=]
]]
But then, why would you commit commented-out code, anyways? :P
Minetest Game -> Minetest NeXt -> Minetest Game -> Minetest NeXt -> Minetest TNG
That's quite a history!


Oh, and this:
The NeXt Gameration
and this:
Download:
LaTEST (.zip), LaTEST (.tar.gz)
Terrible puns are terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And STACK OVERFLOW IN LINE 34!

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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by LNJ » Post

Wuzzy wrote:Just tried v16.03 in 0.4.13, instant failure:

Code: Select all

2016-03-14 11:11:49: ERROR[main]: ========== ERROR FROM LUA ===========
2016-03-14 11:11:49: ERROR[main]: Failed to load and run script from 
2016-03-14 11:11:49: ERROR[main]: /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua:
2016-03-14 11:11:49: ERROR[main]: ...e/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/lua/food/pear.lua:46: nesting of [[...]] is deprecated near '['
2016-03-14 11:11:49: ERROR[main]: stack traceback:
2016-03-14 11:11:49: ERROR[main]:       [C]: in function 'dofile'
2016-03-14 11:11:49: ERROR[main]:       ...netest/games/minetest_tng-16.03/mods/plants/init.lua:15: in main chunk
2016-03-14 11:11:49: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-03-14 11:11:49: ERROR[main]: Server: Failed to load and run /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua
2016-03-14 11:11:49: ERROR[main]: ModError: ModError: Failed to load and run /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua
2016-03-14 11:11:49: ERROR[main]: Error from Lua:
2016-03-14 11:11:49: ERROR[main]: ...e/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/lua/food/pear.lua:46: nesting of [[...]] is deprecated near '['
2016-03-14 11:11:49: ERROR[main]: stack traceback:
2016-03-14 11:11:49: ERROR[main]:       [C]: in function 'dofile'
2016-03-14 11:11:49: ERROR[main]:       ...netest/games/minetest_tng-16.03/mods/plants/init.lua:15: in main chunk
2016-03-14 11:11:49: ERROR[main]: Siehe debug.txt für Details.
Hint: Lua comments can be nested, just throw in some equal signs between the brackets, like this:

Code: Select all

--[[
--[=[
--[==[
…
]==]
]=]
]]
But then, why would you commit commented-out code, anyways? :P
Minetest Game -> Minetest NeXt -> Minetest Game -> Minetest NeXt -> Minetest TNG
That's quite a history!


Oh, and this:
The NeXt Gameration
and this:
Download:
LaTEST (.zip), LaTEST (.tar.gz)
Terrible puns are terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And STACK OVERFLOW IN LINE 34!
Should be fixed now but you have to use the master branch.
And It's strange that I don't had this bug.

And are the puns so terrible that I better should remove them? (I first called this game something like CMN - Continued Minetest NeXt, then Minetest The NeXt Generation, then Minetest The NeXt Gameration and now Minetest The NeXt Game / Minetest TNG)
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Re: [Game] Minetest TNG [v16.03]

by Wuzzy » Post

Thanks, it works now. This sounds like this is a error reported by Lua, maybe we use different Lua versions. I use Lua 5.3.2.
And feel free to keep the puns.

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Re: [Game] Minetest TNG [v16.03]

by LNJ » Post

I'm using only Lua 5.2.4 (and I've got Debian sid / unstable :-/).

And thanks for reporting, testing (and playing).
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Re: [Game] Minetest TNG [v16.03]

by gunvolt » Post

Only subgame that can rival Minecraft, at least for me.
You should add the hunger/stamina, unified inventory, weather, and immersive sound mods if possible. Out of those only hunger didn't work for me.
I internet regularly! librehomepage.wordpress.com

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Re: [Game] Minetest TNG [v16.03]

by philipbenr » Post

Looking pretty. Somewhere inbetween Dives Ruris and the regular MTG. I like it.

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Re: [Game] Minetest TNG [v16.03]

by LNJ » Post

gunvolt wrote:Only subgame that can rival Minecraft, at least for me.
You should add the hunger/stamina, unified inventory, weather, and immersive sound mods if possible. Out of those only hunger didn't work for me.
Yes, maybe I will, but not the weather mod. This game should be lightweight, but powerful. The weather should be done by engine. I'm also against unified inventory, but maybe we can add some functions of it to the default inv..
And hunger should be added soon™!
philipbenr wrote:Looking pretty. Somewhere inbetween Dives Ruris and the regular MTG. I like it.
:)
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Re: [Game] Minetest TNG [v16.03]

by lightonflux » Post

Can you change the stack limit to 100 instead of 99. There are more dividers. There was a issue or forum topic with some calculations some time ago and many people were in favour.

Or make it less to make it more challenging. But not the awkward 99.

Code: Select all

96     has     1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 96       amount to  12
99     has     1, 3, 9, 11, 33, 99                            that are    6
100    has     1, 2, 4, 5, 10, 20, 25, 50, 100                which are   9
So less remainder that clutter your inventar.
Last edited by lightonflux on Tue Mar 22, 2016 23:36, edited 5 times in total.

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Re: [Game] Minetest TNG [v16.03]

by LNJ » Post

lightonflux wrote:Can you change the stack limit to 100 instead of 99. There are more dividers. There was a issue or forum topic with some calculations some time ago and many people were in favour.

Or make it less to make it more challenging. But not the awkward 99.
Yeah you're right, I should change this. I think either 96 or maybe 100.
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Re: [Game] Minetest TNG [v16.03]

by azekill_DIABLO » Post

take my armor texture in my voxellar subgame plz!!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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Re: [Game] Minetest TNG [v16.03]

by LNJ » Post

azekill_DIABLO wrote:take my armor texture in my voxellar subgame plz!!
Sorry, but I didn't found the textures. I only found this: https://github.com/azekillDIABLO/Voxellar_minetest and there is only the 3d armor mod with the default textures.

Please post a link! I'll add them, if they're better than the default ones and pixely. :)
Thanks for the comment.
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[Update] V16.04-1 for Minetest 0.4.13

by LNJ » Post

UPDATE! Version 16.04-1 for Minetest 0.4.13
In this release VERY much happened! :)
The release is useable with Minetest 0.4.13 servers and with Minetest 0.4.12 clients (Singleplayer only Minetest 0.4.13)
And in the near future the next release will come, Version 16.04-2 for Minetest 0.4.14 (with better fences, ...)
And I'm also planning to release a server version for further compatibility with old 0.4.12 clients and above (I'll use it on my own server).

Here is the changelog:
- Added CME (Creatures Mob Engine) (Mod/Modpack by BlockMen) Current Mobs: sheep, chicken, zombie, ghost, oerrki
- Added Hud and hunger mod (modified)
- Added Achievements (modified awards mod)
- Added Bone Meal (You can use it by a right-click on grass)
- New inventory design (icons)
- Added old ruins that are generated into the world
- Added automatic item pick-up on [USE]-key (e by default)
- Added fence gates
Spoiler
- Added obsidian glass panes
- Added better item physics (based on builtin item WTFPL mod by PilzAdam)
- Added a settingtypes.txt for settings in the main menu (only useable with Minetest 0.4.13-dev / 0.4.14)
- Added papyrus block, stair, slab and fence
- Added a simple workbench for decoration and crafting
- The wieldhand adapts to the skin now
- You can fastly cut leaves with a shears now
- Added "Flint" and "Flint and Steel"
- Changed default maximal stack size to 100
- Added dry dirt (without grass, so you can build dirt paths / roads)
- Dirt with Snow is craftable by Dirt and snow now
You can also view the very complete changelog on GitHub: https://github.com/Gamerbude/Minetest_T ... ..v16.04-1
Last edited by LNJ on Mon May 09, 2016 17:03, edited 2 times in total.
Storage Drawers - The simplest item storage in Minetest

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[Update] V16.04-2 for Minetest 0.4.14

by LNJ » Post

Update! Version 16.04-2 for Minetest 0.4.14
This is only a very small release with new features from the 0.4.14.
If you run this version on a server, only 0.4.14 clients are supported completely, so I recommend you to use the stable-srv branch, that supports 0.4.12 clients and needs a 0.4.13 server, but there are not all features available.

Changelog:
  • Improved Fences and Fence Gates:
    ╠⇒ It's impossible to jump over them
    ╠⇒ Fences connect to Fence Gates
    ╚⇒ The collision box doesn't fill the complete node.
  • Added walls (with API)
  • Added Teleporter Chests
This release is only useable with the Minetest 0.4.13-dev or Minetest 0.4.14 (Client and Server).
Last edited by LNJ on Mon May 09, 2016 17:04, edited 1 time in total.
Storage Drawers - The simplest item storage in Minetest

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Re: [Game] Minetest TNG [v16.04-2]

by jp » Post

Can you explain me why :

1. You relicensed my trash icon to CC-BY-SA 4.0 and recredited to you ?
2. You relicensed the new creative inventory (which I created and maintained in Minetest Game) to GPLv3 without a single mention to upstream ?

https://github.com/minetest/minetest_ga ... 94f7c254e9

Although it's not illegal since creative is WTFPL, but it's unethical for sure.

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Re: [Game] Minetest TNG [v16.04-2]

by LNJ » Post

jp wrote:Can you explain me why :

1. You relicensed my trash icon to CC-BY-SA 4.0 and recredited to you ?
2. You relicensed the new creative inventory (which I created and maintained in Minetest Game) to GPLv3 without a single mention to upstream ?

https://github.com/minetest/minetest_ga ... 94f7c254e9

Although it's not illegal since creative is WTFPL, but it's unethical for sure and you didn't even ask me.

Importing stuff is fine as long you give proper credits and respect the legal conditions. And beware : I closely watch everything around here.
I'm so sorry. I just looked into the README.txt and there only stood:

Code: Select all

License of source code and media files:
---------------------------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
In the default mod stands:

Code: Select all

License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2014-2015 BlockMen <blockmen2015@gmail.com>
Copyright (C) 2016 LNJ <lnj.git@gmail.com>
Why didn't you added your textures to the README.txt? So for now the code and the texture are credited to celeron55! The creative inventory was Copyright (C) 2012 celeron55; WTFPL and is now Copyright (C) 2011-2012 celeron55, 2014-2015 BlockMen, 2016 LNJ; GPLv3+!
But I'm sorry about the texture, I overlooked the "... and media files:", I thought it would be unlicensed (PilzAdam explained that all textures are in general CC BY-SA 3.0)

It would make many things easier if you would add all your textures and code credits to the README.txts!

I'm sorry and I give you the right credits. See: https://github.com/Gamerbude/Minetest_T ... 5f64be2d77 - Code and trash icon are WTFPL now and are credited to you. Is this enough?

I can really understand you I would be very angry too, if someone would do this with my code / textures!
Thats also the reason why BlockMen left the Minetest Team. I don't want that this happens with somebody else again!

I just can say it again I'm so sorry about this and it wasn't my intention! (also I'll be very carefully next time I move code in the game)
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Re: [Game] Minetest TNG [v16.04-2]

by jp » Post

Thanks for your comprehension. Indeed this is frustrating when you spent hours on something and did not get crediting (the reason why BlockMen left).

But you seem reasonable and it's not important now since it wasn't your intention. It's also my fault to do not have added the copyright in creative.

I wish you the best luck with your sub-game.

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Re: [Game] Minetest TNG [v16.04-2]

by benrob0329 » Post

I've been messing around in Blender a bit and thought that I'd share an adaptation of a test scene:

Image

The font is CC-BY 3.0: http://www.fontspace.com/alphabet-and-t ... rek-future

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Re: [Game] Minetest TNG [v16.04-2]

by LNJ » Post

jp wrote:Thanks for your comprehension. Indeed this is frustrating when you spent hours on something and did not get crediting (the reason why BlockMen left).

But you seem reasonable and it's not important now since it wasn't your intention. It's also my fault to do not have added the copyright in creative.

I wish you the best luck with your sub-game.
Thanks for your understanding!

I also wish you good luck with your very cool mods and MTG! :)
benrob0329 wrote:I've been messing around in Blender a bit and thought that I'd share an adaptation of a test scene:

Image

The font is CC-BY 3.0: http://www.fontspace.com/alphabet-and-t ... rek-future
Nice! +1

I used gimp and a screenshot from Star Treck TNG for the font in the header. But the one from TOS is also cool!
At the moment I don't want to change the header again, but thanks for the link and let me see if you have done more.

Would it be okay if I add this to the screenshots (with your credits of course)? And which license is it?
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Re: [Game] Minetest TNG [v16.04-2]

by benrob0329 » Post

Absolutely!

It's CC-BY 3.0 simply because the font is CC-BY 3.0.

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