[Mod] Dolphins [mobs_dolphin]
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[Mod] Dolphins [mobs_dolphin]
Adds cute dolphins mobs to Minetest built on mobs redo API.
Depends - default, mobs (viewtopic.php?t=9917)
Download - https://github.com/crustyserve/mobs_dol ... master.zip
Github - https://github.com/crustyserve/mobs_dolphin
Licence - DWYWPL
This is my first mod so any constructive feedback is appreciated, I built it for my children.
Depends - default, mobs (viewtopic.php?t=9917)
Download - https://github.com/crustyserve/mobs_dol ... master.zip
Github - https://github.com/crustyserve/mobs_dolphin
Licence - DWYWPL
This is my first mod so any constructive feedback is appreciated, I built it for my children.
- Nathan.S
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Re: [Mod] Dolphins [mobs_dolphin]
That looks nice.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
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Check out my website, and brand new Minetest Modding Course
- ExeterDad
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Re: [Mod] Dolphins [mobs_dolphin]
Welcome to the forums! One heck of a nice first post :)
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- TheReaperKing
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Re: [Mod] Dolphins [mobs_dolphin]
I love the idea and the kids at school/work are going to go nuts over it, thank you for making this! Testing it I did notice the dolphin seems to be swimming sideways. Is that just something I've experience or are others noticing it? Perhaps the model needs to be rotated 90 degrees? I love the dolphin sound too by the way. And also I appreciate your license :) Take care!
-Mike
-Mike
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Re: [Mod] Dolphins [mobs_dolphin]
In your mod definition add the rotate line to fix the dolphin's rotation:
rotate set mob rotation, 0=front, 90=side, 180=back, 270=other side
rotate set mob rotation, 0=front, 90=side, 180=back, 270=other side
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Re: [Mod] Dolphins [mobs_dolphin]
Thanks TheReaperKing for pointing out the swimming problem, I applied TenPlus1's suggestion in the master branch.
Minetest is a great game, very creative and you guys do a great job maintaining and making it better.
-Thierry
Minetest is a great game, very creative and you guys do a great job maintaining and making it better.
-Thierry
- mahmutelmas06
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Re: [Mod] Dolphins [mobs_dolphin]
+1
If dolphins drop ethereal:fish_raw you need to add ethereal to dependency list.
If dolphins drop ethereal:fish_raw you need to add ethereal to dependency list.
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Re: [Mod] Dolphins [mobs_dolphin]
Removed hard dependency to ethereal, Dolphins drops mobs:meat_raw but follows only ethereal:fish_raw on master branch.
Re: [Mod] Dolphins [mobs_dolphin]
+1
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
Re: [Mod] Dolphins [mobs_dolphin]
Have a nice day! :D
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