[Mod] Fire [0.1.2] [fire]

cosarara97
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by cosarara97 » Post

It doesn't work in latest version:

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18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value)
:D

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neko259
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by neko259 » Post

cosarara97 wrote:It doesn't work in latest version:

Code: Select all

18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value)
Thanks. I'll try to fix that and make some changes in the weekend.
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cosarara97
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by cosarara97 » Post

neko259 wrote:
cosarara97 wrote:It doesn't work in latest version:

Code: Select all

18:49:57: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: /home/jaume/.minetest/mods/mesetint/fire/api.lua:34: attempt to index field 'material' (a nil value)
Thanks. I'll try to fix that and make some changes in the weekend.
What weekend? lol
:D

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celeron55
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by celeron55 » Post

Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?

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neko259
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by neko259 » Post

celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?
I'll use them if somebody makes the patch, but I don't have time to make the patch itself :)
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cosarara97
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by cosarara97 » Post

celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?
The main game means the engine or the default mods?
:D

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by sfan5 » Post

cosarara97 wrote:
celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?
The main game means the engine or the default mods?
Both
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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bgsmithjr
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by bgsmithjr » Post

He is planning for it to be more, but technically all it is, is mods, and sounds. Default is a mod, but it is also everything in the game.

cosarara97
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by cosarara97 » Post

sfan5 wrote:
cosarara97 wrote:
celeron55 wrote:Hmm, I think the main game needs to have some appropriate groups added to the node definitions (flammable, or something); anyone care to make a patch?
The main game means the engine or the default mods?
Both
And both things have to be modified to add these groups?
:D

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bgsmithjr
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by bgsmithjr » Post

I didn't even there was fleshy, hahah

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Death Dealer
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by Death Dealer » Post

bgsmithjr wrote:I didn't even there was fleshy, hahah
LOL fleshy...
Keep calm and code python^_^

cosarara97
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by cosarara97 » Post

Death Dealer wrote:
bgsmithjr wrote:I didn't even there was fleshy, hahah
LOL fleshy...
???
:D

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bgsmithjr
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by bgsmithjr » Post

apples. entities, and stuff like that.

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neko259
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by neko259 » Post

Thank you for the flammable group, celeron! I'll update my mod now.
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neko259
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by neko259 » Post

Also: can somebody give me a link to sound of burning fire and explosion with the free licence? Or maybe somebody can make it for this mod...
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Death Dealer
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by Death Dealer » Post

neko259 wrote:Also: can somebody give me a link to sound of burning fire and explosion with the free licence? Or maybe somebody can make it for this mod...
I'll see what I can do:D
Keep calm and code python^_^

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neko259
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by neko259 » Post

I've already found the sound. But celeron put his own fire to the minetest_game, so I think I'll pause the development of mine until I see what I can do.
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Nemo08
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by Nemo08 » Post

neko259 wrote:I've already found the sound. But celeron put his own fire to the minetest_game, so I think I'll pause the development of mine until I see what I can do.
celeron55 pushed to master at celeron55/minetest_game 3 hours ago
279eff9 Add fire. Lava can cause it, and you can /giveme fire:basic_flame.

Works with fire done. =[

cosarara97
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by cosarara97 » Post

Celeron's fire mod doesn't have matches or bombs, you need lava to start a fire...
:D

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neko259
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by neko259 » Post

cosarara97 wrote:Celeron's fire mod doesn't have matches or bombs, you need lava to start a fire...
I think he would add fire spreading and other pretty things. I can only keep matches and bombs later (and maybe I'll tune explosions code to be less laggy).
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by jordan4ibanez » Post

this code is very helpful! good work :D
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z10N30NC1UB10z
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by z10N30NC1UB10z » Post

In the 1/22 version how would i make it so that lava could burn wood, and other flammable materials?

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Death Dealer
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by Death Dealer » Post

z10N30NC1UB10z wrote:In the 1/22 version how would i make it so that lava could burn wood, and other flammable materials?
it does in the latest from celerons blog.. actually its the only way to set something on fire,
Keep calm and code python^_^

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Death Dealer
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by Death Dealer » Post

neko259 wrote:Also: can somebody give me a link to sound of burning fire and explosion with the free licence? Or maybe somebody can make it for this mod...
ooooo i will include that with my sound pack:D
Keep calm and code python^_^

z10N30NC1UB10z
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by z10N30NC1UB10z » Post

Yes i knew about celerons fire mod in the 4/08 version, but i prefer not to use that version because with OpenGL my game runs at 4FPS. So that's why i wondering if i can do the same thing in the 1/22 version with this mod.

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