[Modpack] Dreambuilder [20171111-0023]

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Re: [Game] Dreambuilder [20160114-2006]

by VanessaE » Wed Mar 23, 2016 15:03

It's an engine bug triggered by moretrees. Affects all mapgens except mgv6. Use the tool Onyx suggested, or disable the moretrees component of the game, or use mgv6.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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[modpack] Dreambuilder [20160401-2304]

by VanessaE » Sat Apr 02, 2016 02:51

This subgame has been discontinued.

In its place, I have created dreambuilder_modpack, which, as the name suggests, installs like any other modpack. Pretty much all of the standard Dreambuilder content and features are still there, exactly as you all know it from the subgame. There may be a feature here or there that didn't get carried over, and where that's the case, I will endeavor to fix those things.

Since this is now a standard-form modpack, it depends on the upstream minetest_game distribution.

Please delete any copies of the old dreambuilder_game that you have floating around (or move them out of Minetest's reach anyway), you will not be using it anymore, and its old thumbnail (the brick house) will not appear in the main menu anymore.

To install, just copy the new modpack into your mods directory and enable it like any other modpack. Since this new modpack carries all of the mods that the subgame had, make sure you aren't trying to run any separate mods alongside it that are also included in the modpack.

For worlds that used the Dreambuilder subgame, open that world's "world.mt" file in a text editor, find the "gameid" line, and change it to "minetest" (all lowercase).

Furthermore, this modpack no longer uses git submodules like the subgame did, because they're evil.

Now the big question: Why did I make these changes? The short answer is that maintaining it as a subgame is too time-consuming, error-prone, and tiring. There are too many good things happening with minetest_game these days for me to keep up with, as far as pushing updates into the subgame's base code. A modpack is far easier, and still carries the majority of the features people surely want.

The URL for this modpack is now:
https://github.com/VanessaE/dreambuilder_modpack

This thread will continue to be used for modpack updates, discussion, etc., after being relocated to a more appropriate forum section.

Finally, in the process of this transition, I have updated a bunch of mods: castle, homedecor, bedrock, biome_lib, coloredwood, currency, display_blocks, gloopblocks, ilights, maptools, moreores, moreblocks, moretrees, nixie_tubes, pipeworks, prefab, quartz, signs_lib, spawn, technic, unifieddyes, vines, and worldedit.

Most of these are just changes in upstream URLs, mod.conf, screenshots (which I really should delete from the modpack), and similar updates; technic contains the most important stuff, with some smaller stuff in homedecor.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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[Modpack] Dreambuilder [20160402-0156]

by VanessaE » Sat Apr 02, 2016 06:00

Build #20160402-0156, updated pipeworks (again).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: [Modpack] Dreambuilder [20160402-0156]

by Inocudom » Thu Apr 07, 2016 05:59

It was always a better idea to have Dreambuilder as a modpack anyway. Subgames rarely keep up with Minetest's development.
 

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Re: [Modpack] Dreambuilder [20160420-1318]

by VanessaE » Wed Apr 20, 2016 17:19

Build #20160420-1318, updated blox, bobblocks, castle, digilines, home decor, mesecons, pipeworks, and quartz mods.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: [Modpack] Dreambuilder [20160420-1318]

by Marshall_maz » Tue May 10, 2016 16:34

Hi VanessaE , I did a complete new install of minetest ( daily-dev) and added your modpack and started a new world. I notice that item pickups don't work. ( automatically picking up of items as you walk over it ) Was it removed or am I missing a config setting ?

Also , how do one disable the hostile mobs ? I used
Code: Select all
friendly_mobs_only = true
in minetest.conf but hostile mobs still spawn.
I also tried:
Code: Select all
spawn_hostile_mobs = false
spawn_friendly_mobs = true


But that doesn't work either
 

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Re: [Modpack] Dreambuilder [20160420-1318]

by VanessaE » Tue May 10, 2016 21:41

For the item pickups, this should work:

Code: Select all
enable_item_drops = false
enable_item_pickup = true

For the MOBs, I believe your second try,

Code: Select all
spawn_hostile_mobs = false
spawn_friendly_mobs = true

...was indeed correct. Why hostile MOBs are still spawning for you, I couldn't say (it's Calinou's code, best to ask him).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: [Modpack] Dreambuilder [20160420-1318]

by Marshall_maz » Wed May 11, 2016 04:56

Thanx for the info VanessaE , RE the hostile mobs , I couldn't find the specific mod thread to ask , but I found this:
Code: Select all
only_peaceful_mobs = true


from here: https://github.com/PilzAdam/mobs/wiki

And that seems to work. The link I got from the mod's readme file.
 

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Re: [Modpack] Dreambuilder [20160511-0113]

by VanessaE » Wed May 11, 2016 05:15

That's odd, because dreambuilder doesn't use that one, it uses carbone_mobs.

Anyway, build #20160511-0113, updated streets.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: [Modpack] Dreambuilder [20160511-0113]

by Marshall_maz » Wed May 11, 2016 05:17

I also found it strange , but that's where it's readme points. *shrugs*
 

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Re: [Modpack] Dreambuilder [20160511-0113]

by cimbakahn » Wed May 11, 2016 22:02

Can anything be done about this or is it just going to stay like this until some future update?

14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...test/mods/dreambuilder_modpack/unified_inventory/api.lua:2
14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/internal.lua:2
14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/register.lua:2
14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...est/mods/dreambuilder_modpack/unified_inventory/bags.lua:7
14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...ods/dreambuilder_modpack/unified_inventory/waypoints.lua:2

Also i have problems with items not showing up in my inventory.
 

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Re: [Modpack] Dreambuilder [20160511-0113]

by VanessaE » Wed May 11, 2016 22:17

Just ignore those warnings, they're completely harmless. I'm sure that sooner or later, the related mod will be updated to fix it.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: [Modpack] Dreambuilder [20160511-0113]

by cimbakahn » Wed May 11, 2016 22:26

unifiedbricks & unifieddyes isn't showing up, and i don't know if there is anything else not showing at this point. There is 22 pages of items right now in Dreambuilder.

I don't know if this is any help, or if it is related but i am also getting:

[Mod travelnet] Error: Savefile '/home/cimbakahn/.minetest/worlds/TT/mod_travelnet.data' not found.
14:31:36: WARNING: Undeclared global variable "intllib" accessed at ...kahn/.minetest/mods/dreambuilder_modpack/awards/init.lua:8

14:31:38: WARNING: Undeclared global variable "stop_bell" accessed at ...ack/infrastructure/advanced_automatic_warning_device.lua:86
14:31:38: WARNING: Undeclared global variable "LIGHT_SOURCE" accessed at ...ack/infrastructure/advanced_automatic_warning_device.lua:263
Infrastructure mod loaded succesfully!

14:31:38: WARNING: Undeclared global variable "homedecor_register_slope" accessed at ...akahn/.minetest/mods/dreambuilder_modpack/steel/init.lua:196
14:31:38: WARNING: Assignment to undeclared global "remove_crystal" inside a function at ...netest/mods/dreambuilder_modpack/display_blocks/init.lua:52.
 

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Re: [Modpack] Dreambuilder [20160511-0113]

by cimbakahn » Wed May 11, 2016 23:04

I think i just got it. I don't think unifiedbricks & unifieddyes is supposed to show up when you have the colormachine installed. I think once you have colormachine installed they stop showing up in unified inventory and instead show up in colormachine...... Am i correct?

What about the other warnings in my previous post, are they related to the post before it?
 

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Re: [Modpack] Dreambuilder [20160511-0113]

by VanessaE » Thu May 12, 2016 00:07

You're correct about those two mods, yes. The same holds true for a few other mods as well (stainedglass comes to mind). With the exception of the "LIGHT_SOURCE" warning, just ignore them. Like I said, they're harmless.

The LIGHT_SOURCE warning tells me that your copy of minetest_game is outdated. You need to update to a development build of the engine and get a corresponding copy of minetest_game (0.4.13-release is too old).
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Re: [Modpack] Dreambuilder [20160511-0113]

by cheapie » Thu May 12, 2016 04:16

cimbakahn wrote:14:31:38: WARNING: Undeclared global variable "LIGHT_SOURCE" accessed at ...ack/infrastructure/advanced_automatic_warning_device.lua:263

Ah, I see I missed some stuff when I was integrating infrastructure into streets. Fixed upstream and should be in here next time it's updated.
 

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Re: [Modpack] Dreambuilder [20160511-0113]

by VanessaE » Thu May 12, 2016 20:41

And to that end, build #20160512-1639 contains that update. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: [Modpack] Dreambuilder [20160511-0113]

by kaeza » Thu May 12, 2016 22:08

cimbakahn wrote:Can anything be done about this or is it just going to stay like this until some future update?

14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...test/mods/dreambuilder_modpack/unified_inventory/api.lua:2
14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/internal.lua:2
14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/register.lua:2
14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...est/mods/dreambuilder_modpack/unified_inventory/bags.lua:7
14:31:38: WARNING: Undeclared global variable "intllib" accessed at ...ods/dreambuilder_modpack/unified_inventory/waypoints.lua:2

Also i have problems with items not showing up in my inventory.

VanessaE wrote:Just ignore those warnings, they're completely harmless. I'm sure that sooner or later, the related mod will be updated to fix it.

The current `unified_inventory` codebase has no such code at that location. Maybe your copy needs an update?
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Re: [Modpack] Dreambuilder [20160512-1848]

by VanessaE » Thu May 12, 2016 22:49

Well just in case, :-) I have pushed another update: build #20160512-1848, updated castle, colormachine, homedecor, mesecons, pipeworks, signs_lib, technic, and xban2.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: [Modpack] Dreambuilder [20160512-1848]

by cimbakahn » Fri May 13, 2016 06:04

I remember before todays update i saw a tree in my game. I thought it was strange because it had banana leaves with cocoa hanging from them, (i didn't check out the trunk to see what it was). This is when i was getting this message:

ERROR[main]: ServerError: Lua: Runtime error from mod 'farming_plus' in callback environment_OnGenerated(): ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:58: bad argument #1 to 'ipairs' (table expected, got string)
ERROR[main]: stack traceback:
ERROR[main]: [C]: in function 'ipairs'
ERROR[main]: ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:58: in function 'generate_tree'
ERROR[main]: ...inetest/mods/dreambuilder_modpack/farming_plus/cocoa.lua:54: in function <...inetest/mods/dreambuilder_modpack/farming_plus/cocoa.lua:47>

Now after the update i am getting this message:

ERROR[main]: ServerError: Lua: Runtime error from mod 'farming_plus' in callback environment_OnGenerated(): ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:58: bad argument #1 to 'ipairs' (table expected, got string)
ERROR[main]: stack traceback:
ERROR[main]: [C]: in function 'ipairs'
ERROR[main]: ...minetest/mods/dreambuilder_modpack/farming_plus/init.lua:58: in function 'generate_tree'
ERROR[main]: ...etest/mods/dreambuilder_modpack/farming_plus/bananas.lua:54: in function <...etest/mods/dreambuilder_modpack/farming_plus/bananas.lua:47>
------

Also my game has been crashing both before and after the update. I get this message when it happens:

ERROR[main]: /usr/share/minetest/builtin/game/register.lua:355: in function </usr/share/minetest/builtin/game/register.lua:335>
------

With this message:

[Mod travelnet] Error: Savefile '/home/cimbakahn/.minetest/worlds/WW/mod_travelnet.data' not found.

It looks like it is looking for a file named mod_travelnet.data inside the world folder which is named WW. It looks like all i need to do is create that file and the message would go away. What do you think?
------

At /home/user/Desktop/Temp/mods/plantlife/README Lines 36-37. What is the name of each of the 3 components you are referring to?

Also there are alot of mods that is not necessary if you are playing a singleplayer game. I was wondering which folders in Dreambuilder i can delete?

So sorry about all the questions! Thanks for being patient with me.
 

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Re: [Modpack] Dreambuilder [20160512-1848]

by cimbakahn » Fri May 13, 2016 08:52

It's making its own mod_travelnet.data file now (on its own), and i am no longer experiencing any more crashes.
 

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Re: [Modpack] Dreambuilder [20160512-1848]

by VanessaE » Sat May 14, 2016 01:09

I don't know why you're getting those farming_plus errors, I've never seen them happen on my setup. PilzAdam or someone else will need to look into that.

The "game/register.lua" error is not part of dreambuilder.

As you discovered, the travelnet "error" is not an error, rather it's just a harmless warning.

The "three" components comment is outdated. Any component of plantlife should be safe to omit, if you want.

As for modpack-wide changes, you could exclude xban2 and probably maptools and currency as well. It's really up to you. Some stuff depends on other stuff, for example all of the "mesecons_*" sub-mods need the part simply named "mesecons" (technic needs it, too).

Just try to disable whatever you want and see if it still works. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

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Re: [Modpack] Dreambuilder [20160512-1848]

by cimbakahn » Sat May 14, 2016 22:03

I think what is going on here is, it is looking for the mod intllib to support them. I found that mod here viewtopic.php?id=4929 It is a mod that puts different languages into the game. I believe if i installed that mod these messages would go away. I probably don't need that mod, because my minetest is already in english, and i can read it fine. So i can just ignore all of these messages, correct? Technically it shouldn't even be listed as a warning. Where it reads WARNING: it should instead read MISSING LANGUAGE PACK:. Am i correct about all of this?

05:51:16: WARNING: Undeclared global variable "intllib" accessed at ...kahn/.minetest/mods/dreambuilder_modpack/awards/init.lua:8

05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...test/mods/dreambuilder_modpack/unified_inventory/api.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/internal.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...mods/dreambuilder_modpack/unified_inventory/register.lua:2
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...est/mods/dreambuilder_modpack/unified_inventory/bags.lua:7
05:51:19: WARNING: Undeclared global variable "intllib" accessed at ...ods/dreambuilder_modpack/unified_inventory/waypoints.lua:2
 

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