[Modpack] ServerExtended [0.4-S/0.5pre2.2-U] [serverextended]
I'll keep that in mind. It will use formspec and probably have a specific block or set of blicks.
My Essential Server Modpack: ServerExtended
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
- Evergreen
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Sorry, I have literally no time. This is the first time I've even logged on to the forums in several months.
My Essential Server Modpack: ServerExtended
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
- CraigyDavi
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This mod is great!
I've got 2 questions.
With the nicknames, do you need a specific priv to set yours or someone else's nickname?
Is there any way to disable nicknames?
I've got 2 questions.
With the nicknames, do you need a specific priv to set yours or someone else's nickname?
Is there any way to disable nicknames?
Last edited by CraigyDavi on Thu Aug 29, 2013 16:58, edited 1 time in total.
- fairiestoy
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CraigyDavi wrote:Is there any way to disable nicknames?
Traxie21 wrote: If you do not want to use nicknames in chat, you can replace &name in Chat_String with &dname (default name)
CraigyDavi wrote: With the nicknames, do you need a specific priv to set yours or someone else's nickname?
Take a look at the changelog in the first postTraxie21 wrote: *Added nickname system. Priv defaults to Admins rank,
Interesting about new things is, to figure out how it works ...
-
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I installed this mod but I get this error when I try and run the world.
Code: Select all
09:34:03: ERROR[main]: ServerError: LuaError: ...rvers\Kalisae\bin\..\mods\serverextended/ranks/ranks.lua:63: attempt to index local 'file' (a nil value)
09:34:03: ERROR[main]: stack traceback:
09:34:03: ERROR[main]: ...rvers\Kalisae\bin\..\mods\serverextended/ranks/ranks.lua:63: in function <...rvers\Kalisae\bin\..\mods\serverextended/ranks/ranks.lua:33>
My Mods: Kerova - viewtopic.php?id=8054
My Server: Kalisae - viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
My Server: Kalisae - viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
- LuxAtheris
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I'm making a server based off of Jailbreak and this helps alot.
Last edited by IthegeekRS on Fri Apr 04, 2014 22:08, edited 1 time in total.
- jan6
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Re: [Modpack] ServerExtended [0.4-S/0.5pre2.2-U] [serverexte
I know that this is old, but there are game breaking bugs and you should say so, spawn command for example seems to crash the game and I did /setspawn...(game chrashes just a little bit after using /spawn and debug.txt doesn't give me a clue what part of this mod is causing this) tested on both a singlenode world with all the mods I have turned on and then same world with all of them off... maybe you should tell people where to get a not crashing version (I think I saw it on a server)
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I have a secret..it's so secret even I don't know what it is
- octacian
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Re: [Modpack] ServerExtended [0.4-S/0.5pre2.2-U] [serverexte
I used /setspawn, but whenever a new player logs in the location of the new player is 0,0,0. It does not seem as though the server recognizes that a new player has joined. The new player is registered in auth.txt, but not in playerdata.txt, the players folder, or the log.
I had previously messed with the auth.txt and player files, so that could be the problem. I do have a backup of the world from before I started messing with this mod.
Thanks...
I had previously messed with the auth.txt and player files, so that could be the problem. I do have a backup of the world from before I started messing with this mod.
Thanks...
MicroExpansion, Working Computers, All Projects - Check out my YouTube channel! (octacian)
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
- jan6
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Re: [Modpack] ServerExtended [0.4-S/0.5pre2.2-U] [serverexte
Just so you know, I tried copying the "give initial stuff" from minimal development to regular game and it looks like there is no error and no effect either... I wonder if there is some config option needed or something...endev15 wrote:I used /setspawn, but whenever a new player logs in the location of the new player is 0,0,0. It does not seem as though the server recognizes that a new player has joined. The new player is registered in auth.txt, but not in playerdata.txt, the players folder, or the log.
I had previously messed with the auth.txt and player files, so that could be the problem. I do have a backup of the world from before I started messing with this mod.
Thanks...
I know everything, exept what I know...
I have a secret..it's so secret even I don't know what it is
I have a secret..it's so secret even I don't know what it is
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Re: [Modpack] ServerExtended [0.4-S/0.5pre2.2-U] [serverexte
Great mod
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- octacian
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Re: [Modpack] ServerExtended [0.4-S/0.5pre2.2-U] [serverexte
This modpack has, in my opinion, kinda died. For this reason I'd like to suggest that those still interested in the functionality provided, check out my Server Tools mod. Despite it's name, it can still be good in singleplayer too :D
In fact, the reason I originally started developing servertools was because of the many issues in this modpack, which overall rendered it unusable.
In fact, the reason I originally started developing servertools was because of the many issues in this modpack, which overall rendered it unusable.
MicroExpansion, Working Computers, All Projects - Check out my YouTube channel! (octacian)
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
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