[Mod] scifi-nodes

The future(ha!) of this mod?

More Doom-like nodes?
11
20%
More random nodes?
8
14%
Sci-fi tools or mobs?
30
54%
Good enough already - time for release?
7
13%
 
Total votes: 56

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

[Mod] scifi-nodes

by D00Med » Post

Image
A mod that adds some nodes for building futuristic/sci-fi themed constructions.

Updates:
23/11/16:
>added hanging trap plant
>added "Alien" themed nodes
>Capitalised slope names
>changed infotext on the crate and box
>added builder node, which doesn't do anything at the moment
>added mode slopes
>added more black nodes
>added teleporter

22/11/16:
>Added purple nodes
>Added octagon glass nodes
>Added eye tree

21/11/16:
>added plants
>added plant pots
>added more green nodes and a green door.
>improved some of the older textures

12/7/16:
>Added sloped nodes
>added some more doom-ey nodes
>added "strong" glass
>added a ladder
>and also there are a few more random nodes

Update(11/7/16)(no more version numbers as it is getting silly, call it 4.1)
>Nodebox drawtype nodes
>Small texture improvements
>Improved the pipes

V4(beginning to wonder how version numbers should work)
>doom-like nodes
>added doors(thanks Don), dark glass, and a metal pane
V3:
>more new nodes
V2:
>Made the textures smaller and added a lot more nodes.
>made crates and storage boxes work like chests

mod dependencies: default, xpanes?

code: LGPL v2.1

textures: CC-BY-SA v3.0

download(latest):
https://github.com/D00Med/scifi_nodes

screenshots:
Image
Image
(the striped doors are from moonrealm, not this mod)
Image
Attachments
scifi_nodes(V4).zip
(260.94 KiB) Downloaded 476 times
Last edited by D00Med on Tue Nov 22, 2016 22:36, edited 12 times in total.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Hybrid Dog
Member
Posts: 2828
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Mod] scifi-nodes

by Hybrid Dog » Post

Spoiler
some screenshots
Image
Image
Image
Image
Attachments
4.png
4.png (719.9 KiB) Viewed 2753 times
Last edited by Hybrid Dog on Sat Apr 09, 2016 14:26, edited 2 times in total.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] scifi-nodes

by Don » Post

I only get one picture. I would love to see the rest
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
Hybrid Dog
Member
Posts: 2828
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Mod] scifi-nodes

by Hybrid Dog » Post

Don wrote:I only get one picture. I would love to see the rest
sorry, l edited the post

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [Mod] scifi-nodes

by Don » Post

Looks nice!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes(v2)

by D00Med » Post

update: I have made the textures smaller and added some new nodes.
There is now an animated blinking light, and an animated screen
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Mod] scifi-nodes(v2)

by Inocudom » Post

I really do like these new nodes, as they are useful for decorating factories and laboratories.

User avatar
maikerumine
Member
Posts: 1420
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Re: [Mod] scifi-nodes(v2)

by maikerumine » Post

+3 million!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod] scifi-nodes(v2)

by azekill_DIABLO » Post

nice textures!
+5782316!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes(v2)

by D00Med » Post

Thanks. I'm glad I replaced the awful textures I originally made.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
duane
Member
Posts: 1715
Joined: Wed Aug 19, 2015 19:11
GitHub: duane-r
Location: Oklahoma City
Contact:

Re: [Mod] scifi-nodes(v2)

by duane » Post

Beautiful.
Believe in people and you don't need to believe anything else.

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes(v3)

by D00Med » Post

Image
I have added some more nodes.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes(v4)

by D00Med » Post

Image
Another update; there are now doors and some(very) doomlike blocks.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

Another update, now there are nodeboxes.
Image
The item holder, and powered item stand can be right-clicked to place whatever is held on top.
Also, the capsule(green thing on the far left), will change colour when right-clicked.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: [Mod] scifi-nodes

by benrob0329 » Post

But the question is...does it sonic screwdriver?

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

I've been thinking about making one of those for the scifi_mobs mod,
or maybe just changing the texture of the normal screwdriver.
edit: updated some things. Added slopes and random nodes.
Also, there is now a doom-door, it wouldn't be complete without one.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Mod] scifi-nodes

by Inocudom » Post

Very interesting stuff you have here. Keep up the good work, as your mods add a new level of life to Minetest.

User avatar
pithy
Member
Posts: 251
Joined: Wed Apr 13, 2016 17:34
GitHub: pithydon

Re: [Mod] scifi-nodes

by pithy » Post

With a name like DOOMed it seems like you would make more DOOM themed mods.
I will vote for more Doom-like nodes for that reason only.

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

Thanks, glad to hear it.
Haha yes, I will be making more...
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Mod] scifi-nodes

by Inocudom » Post

This strange error came up:
2016-11-08 00:07:08: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:07:08: ERROR[Main]: stack traceback:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: .../derek/.minetest/mods/technic/technic_worldgen/nodes.lua:159: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: ...derek/.minetest/mods/technic/technic_worldgen/crafts.lua:167: in function 'register_node'
2016-11-08 00:07:08: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:07:08: ERROR[Main]: Check debug.txt for details.
When technic is disabled:
2016-11-08 00:35:44: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:35:44: ERROR[Main]: stack traceback:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'register_node'
2016-11-08 00:35:44: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:35:44: ERROR[Main]: Check debug.txt for details.

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

u19503

Re: [Mod] scifi-nodes

by u19503 » Post

D00Med wrote:O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"
Hello D00Med this mod is really awesome but there's only 2 things I really want some sci-fi plants stuff like this also not all textures seem to be 16x16 in the screenshots apart from that This mod is amazing

User avatar
D00Med
Member
Posts: 949
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [Mod] scifi-nodes

by D00Med » Post

That's a good idea, I had that idea before but I thought it would be more appropriate for my moreplants mod.
Thanks
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

u19503

Re: [Mod] scifi-nodes

by u19503 » Post

D00Med wrote:That's a good idea, I had that idea before but I thought it would be more appropriate for my moreplants mod.
Thanks
I would prefer if this plants are in this mod ( for consistency If you don't want The otther mod Only scifi don't have to install bothe) also i Found a Good example for Plants also if you want to include a couple Trees here you have a link I hope it's useful :D

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Mod] scifi-nodes

by Inocudom » Post

D00Med wrote:O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"
Then technic and minetest-game must be at fault here. I will inform them.

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 15 guests