[Mod] scifi-nodes
- D00Med
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[Mod] scifi-nodes
A mod that adds some nodes for building futuristic/sci-fi themed constructions.
Updates:
23/11/16:
>added hanging trap plant
>added "Alien" themed nodes
>Capitalised slope names
>changed infotext on the crate and box
>added builder node, which doesn't do anything at the moment
>added mode slopes
>added more black nodes
>added teleporter
22/11/16:
>Added purple nodes
>Added octagon glass nodes
>Added eye tree
21/11/16:
>added plants
>added plant pots
>added more green nodes and a green door.
>improved some of the older textures
12/7/16:
>Added sloped nodes
>added some more doom-ey nodes
>added "strong" glass
>added a ladder
>and also there are a few more random nodes
Update(11/7/16)(no more version numbers as it is getting silly, call it 4.1)
>Nodebox drawtype nodes
>Small texture improvements
>Improved the pipes
V4(beginning to wonder how version numbers should work)
>doom-like nodes
>added doors(thanks Don), dark glass, and a metal pane
V3:
>more new nodes
V2:
>Made the textures smaller and added a lot more nodes.
>made crates and storage boxes work like chests
mod dependencies: default, xpanes?
code: LGPL v2.1
textures: CC-BY-SA v3.0
download(latest):
https://github.com/D00Med/scifi_nodes
screenshots:
(the striped doors are from moonrealm, not this mod)
- Attachments
-
- scifi_nodes(V4).zip
- (260.94 KiB) Downloaded 486 times
Last edited by D00Med on Tue Nov 22, 2016 22:36, edited 12 times in total.
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My subgame: viewtopic.php?f=15&t=14051#p207242
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- Hybrid Dog
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Re: [Mod] scifi-nodes
Spoiler
some screenshots
- Attachments
-
- 4.png (719.9 KiB) Viewed 2855 times
Last edited by Hybrid Dog on Sat Apr 09, 2016 14:26, edited 2 times in total.
Re: [Mod] scifi-nodes
I only get one picture. I would love to see the rest
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
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- Hybrid Dog
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Re: [Mod] scifi-nodes
sorry, l edited the postDon wrote:I only get one picture. I would love to see the rest
Re: [Mod] scifi-nodes
Looks nice!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!
A list of my mods can be found here
A list of my mods can be found here
- D00Med
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Re: [Mod] scifi-nodes(v2)
update: I have made the textures smaller and added some new nodes.
There is now an animated blinking light, and an animated screen
There is now an animated blinking light, and an animated screen
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Re: [Mod] scifi-nodes(v2)
I really do like these new nodes, as they are useful for decorating factories and laboratories.
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- azekill_DIABLO
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Re: [Mod] scifi-nodes(v2)
nice textures!
+5782316!
+5782316!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- D00Med
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Re: [Mod] scifi-nodes(v2)
Thanks. I'm glad I replaced the awful textures I originally made.
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- D00Med
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Re: [Mod] scifi-nodes(v3)
I have added some more nodes.
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- D00Med
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Re: [Mod] scifi-nodes(v4)
Another update; there are now doors and some(very) doomlike blocks.
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- D00Med
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Re: [Mod] scifi-nodes
Another update, now there are nodeboxes.
The item holder, and powered item stand can be right-clicked to place whatever is held on top.
Also, the capsule(green thing on the far left), will change colour when right-clicked.
The item holder, and powered item stand can be right-clicked to place whatever is held on top.
Also, the capsule(green thing on the far left), will change colour when right-clicked.
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- benrob0329
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Re: [Mod] scifi-nodes
But the question is...does it sonic screwdriver?
- D00Med
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Re: [Mod] scifi-nodes
I've been thinking about making one of those for the scifi_mobs mod,
or maybe just changing the texture of the normal screwdriver.
edit: updated some things. Added slopes and random nodes.
Also, there is now a doom-door, it wouldn't be complete without one.
or maybe just changing the texture of the normal screwdriver.
edit: updated some things. Added slopes and random nodes.
Also, there is now a doom-door, it wouldn't be complete without one.
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Re: [Mod] scifi-nodes
Very interesting stuff you have here. Keep up the good work, as your mods add a new level of life to Minetest.
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Re: [Mod] scifi-nodes
With a name like DOOMed it seems like you would make more DOOM themed mods.
I will vote for more Doom-like nodes for that reason only.
I will vote for more Doom-like nodes for that reason only.
- D00Med
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Re: [Mod] scifi-nodes
Thanks, glad to hear it.
Haha yes, I will be making more...
Haha yes, I will be making more...
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My subgame: viewtopic.php?f=15&t=14051#p207242
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Re: [Mod] scifi-nodes
This strange error came up:
2016-11-08 00:07:08: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:07:08: ERROR[Main]: stack traceback:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: .../derek/.minetest/mods/technic/technic_worldgen/nodes.lua:159: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: ...derek/.minetest/mods/technic/technic_worldgen/crafts.lua:167: in function 'register_node'
2016-11-08 00:07:08: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:07:08: ERROR[Main]: Check debug.txt for details.
When technic is disabled:
2016-11-08 00:35:44: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:35:44: ERROR[Main]: stack traceback:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'register_node'
2016-11-08 00:35:44: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:35:44: ERROR[Main]: Check debug.txt for details.
2016-11-08 00:07:08: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:07:08: ERROR[Main]: stack traceback:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: .../derek/.minetest/mods/technic/technic_worldgen/nodes.lua:159: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: ...derek/.minetest/mods/technic/technic_worldgen/crafts.lua:167: in function 'register_node'
2016-11-08 00:07:08: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:07:08: ERROR[Main]: Check debug.txt for details.
When technic is disabled:
2016-11-08 00:35:44: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:35:44: ERROR[Main]: stack traceback:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'register_node'
2016-11-08 00:35:44: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:35:44: ERROR[Main]: Check debug.txt for details.
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- D00Med
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Re: [Mod] scifi-nodes
O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"
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Re: [Mod] scifi-nodes
Hello D00Med this mod is really awesome but there's only 2 things I really want some sci-fi plants stuff like this also not all textures seem to be 16x16 in the screenshots apart from that This mod is amazingD00Med wrote:O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"
- D00Med
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Re: [Mod] scifi-nodes
That's a good idea, I had that idea before but I thought it would be more appropriate for my moreplants mod.
Thanks
Thanks
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Re: [Mod] scifi-nodes
I would prefer if this plants are in this mod ( for consistency If you don't want The otther mod Only scifi don't have to install bothe) also i Found a Good example for Plants also if you want to include a couple Trees here you have a link I hope it's useful :DD00Med wrote:That's a good idea, I had that idea before but I thought it would be more appropriate for my moreplants mod.
Thanks
Re: [Mod] scifi-nodes
Then technic and minetest-game must be at fault here. I will inform them.D00Med wrote:O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"
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