[Modpack] Pygmy Tails Boss (tails_boss)

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TailsTheFoxDoes MT
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[Modpack] Pygmy Tails Boss (tails_boss)

by TailsTheFoxDoes MT » Mon May 02, 2016 02:46

Pygmy Tails

Pygmy Tails is a reference to the game "Pocket God" which has a pygmy named Charlie and whenever Charlie comes in contact with other pygmies, he chops their legs off(wtf ikr), but they don't have blood, they jump around on their torsos, which is why Pygmy Tails has no legs, well, that's the reason i kept him, because, actually, he was created with no legs by accident, like the creeper was supposed to be a pig in Minecraft.

Credit:
BlockMen(For 99% of the code)
me(for 1 percent of the code and for finding skin)

Hard Dependencies: None
Soft Dependencies: None
Uncompatible with: CME
It automatically has "creatures" packed with it, as being a modpack, but this makes it so it's incompatible with CME, and you can't even have CME in your mod folder, it will still fail to run.
Bitbucket Link
This is my first mod, even though i did (in my opinion) very little.
Also, i will be making bosses for the new modpack im making: EventOfAscension(yes, you sense Minecraft in the name).
Enjoy! :)

POSTSCRIPT: I need some sounds in .ogg format.
Last edited by TailsTheFoxDoes MT on Thu Jul 21, 2016 23:41, edited 1 time in total.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

sofar
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Re: [Modpack] Pygmy Tails Boss

by sofar » Mon May 02, 2016 02:53

Since you're including someone elses mod, you should state the license of the code (it has to be compatible with the included code).

And since CME has a specific license, it's probably best to give your version the exact same license.

See https://github.com/BlockMen/cme/blob/master/LICENSE.txt
 

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azekill_DIABLO
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MineYoshi
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Re: [Modpack] Pygmy Tails Boss (tails_boss)

by MineYoshi » Mon May 02, 2016 21:46

azekill_DIABLO wrote:screenshots?

Yes, post some screenshots to see...
 

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TailsTheFoxDoes MT
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Posts: 415
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Re: [Modpack] Pygmy Tails Boss (tails_boss)

by TailsTheFoxDoes MT » Sat May 07, 2016 18:06

I need to get some website to upload them!!!!
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 

User avatar
TailsTheFoxDoes MT
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Posts: 415
Joined: Mon Jan 18, 2016 20:50
Location: Mobius
In-game: TailsTheFox

Re: [Modpack] Pygmy Tails Boss

by TailsTheFoxDoes MT » Sat May 07, 2016 18:12

sofar wrote:Since you're including someone elses mod, you should state the license of the code (it has to be compatible with the included code).

And since CME has a specific license, it's probably best to give your version the exact same license.

See https://github.com/BlockMen/cme/blob/master/LICENSE.txt


Doesn't the notice in the init.lua make up for it? It says the same thing as Blockmen's
mod license.
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss

Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
 


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