[mod] Underground Realms [0.8] [caverealms]
- Diamond knight
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Re: [mod] Underground Realms [0.8] [caverealms]
this is really good for showing that minetest is not a minecraft knockoff
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- duane
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Lava Sucks
I finally got tired of lava mucking up the caverns, so I stuck this in. It also helps keep the goblins from skydiving in and leaving tools everywhere.
Code: Select all
diff --git a/init.lua b/init.lua
index 8921baa..9944a8d 100644
--- a/init.lua
+++ b/init.lua
@@ -122,6 +122,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
local c_water = minetest.get_content_id("default:water_source")
+ local c_river = minetest.get_content_id("default:river_water_source")
local c_lava = minetest.get_content_id("default:lava_source")
local c_ice = minetest.get_content_id("default:ice")
local c_thinice = minetest.get_content_id("caverealms:thin_ice")
@@ -191,6 +192,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
for x = x0, x1 do -- for each node do
if (nvals_cave[nixyz] + nvals_wave[nixyz])/2 > tcave then --if node falls within cave threshold
data[vi] = c_air --hollow it out to make the cave
+ elseif (nvals_cave[nixyz] + nvals_wave[nixyz])/2 > tcave - 0.2 then
+ if data[vi] == c_lava or data[vi] == c_water or data[vi] == c_river then
+ data[vi] = c_air
+ end
end
--increment indices
nixyz = nixyz + 1
Last edited by duane on Sun Nov 15, 2015 04:09, edited 1 time in total.
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Re: [mod] Underground Realms [0.8] [caverealms]
It looks like HeroOfTheWinds is gone from Minetest for all eternity too...
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- benrob0329
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Re: [mod] Underground Realms [0.8] [caverealms]
From what I can tell he falls off the face of the Earth every little while, I highly doubt that he has left MT.
- HeroOfTheWinds
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Re: [mod] Underground Realms [0.8] [caverealms]
Inocudom wrote:It looks like HeroOfTheWinds is gone from Minetest for all eternity too...
Aye, I haven't left, I've just been buried under Computation Physics, Data Structures, Computer Organization and Assembly Language, and Calculus II. I might as well be the fossils I study in Anthropology 110: Archaeology. :Pbenrob0329 wrote:From what I can tell he falls off the face of the Earth every little while, I highly doubt that he has left MT.
So, while I'm fairly dormant, look for me to resume activity around mid-December. :)
Rest assured, I miss having the time for this....................................................................
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Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
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Re: [mod] Underground Realms [0.8] [caverealms]
Archaeology on Hawaii? - Sounds interesting
- Gael de Sailly
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Re: [mod] Underground Realms [0.8] [caverealms]
The sky should become black when we go deep underground, because when a big cave is not completely loaded, we can see blue sky.
Just realize how bored we would be if the world was perfect.
Re: [mod] Underground Realms [0.8] [caverealms]
That would be an issue with the minetest engine, nothing that this mod can do anything about.Gael de Sailly wrote:The sky should become black when we go deep underground, because when a big cave is not completely loaded, we can see blue sky.
Re: [mod] Underground Realms [0.8] [caverealms]
player:set_sky()ssieb wrote:That would be an issue with the minetest engine, nothing that this mod can do anything about.
- MangleFox70
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Re: [mod] Underground Realms [0.8] [caverealms]
Is there anything that needs to be added to mg_flags? Or does enabling Underground Realms require creating a new world? We enabled it on our server and can see the related blocks in creative inventory, but so far, we have searched and searched underground and cannot find any realms.
Please help :)
Please help :)
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- Gael de Sailly
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Re: [mod] Underground Realms [0.8] [caverealms]
You can't find caves on already generated chunks. Go to unexplored places and you may find some of them.
Just realize how bored we would be if the world was perfect.
- Nathan.S
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Re: [mod] Underground Realms [0.8] [caverealms]
Caves spawn between y = -700 and -33,000, and can be quite extensive. As Gael de Sailly said they do need to be unexplored places, though I think if you turn no clip on, and fly around underground you'll be able to find them in places where the ground level has already been generated because the chunks don't go as deep as is needed to make these caves.
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Re: [mod] Underground Realms [0.8] [caverealms]
Thanks! We'll give that a try!
Update: You folks are brilliant! Sure enough, noclip made it super simple, but we had been digging in areas which were already spawned before adding the mod. So flying noclip well away from our original village and yay! We found not one but two caverealms! BEAUTIFUL! Really nice work.
Update: You folks are brilliant! Sure enough, noclip made it super simple, but we had been digging in areas which were already spawned before adding the mod. So flying noclip well away from our original village and yay! We found not one but two caverealms! BEAUTIFUL! Really nice work.
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Re: [mod] Underground Realms [0.8] [caverealms]
Gael de Sailly & Nathan.S -- thanks again for your help. I'm going to mention it on this week's show. Worked a treat!
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- Nathan.S
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Re: [mod] Underground Realms [0.8] [caverealms]
You're welcome, I enjoy the show too by the way.MangleFox70 wrote:Gael de Sailly & Nathan.S -- thanks again for your help. I'm going to mention it on this week's show. Worked a treat!
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Re: [mod] Underground Realms [0.8] [caverealms]
Thanks! We're still learning how to pull it all together, but I think it gets better and better with each episode. :) We're having a blast doing it!Nathan.S wrote:I enjoy the show too by the way.
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Re: [mod] Underground Realms [0.8] [caverealms]
Great mod!
I just made some textures with krita for it, that way it looks even better with the textures from our server :)
I just made some textures with krita for it, that way it looks even better with the textures from our server :)
Re: [mod] Underground Realms [0.8] [caverealms]
I tried to spawn in a caverealm. Two times I spawned in a tiny cave less then 10x10x10 nodes, then I spawned in the decoration, I fall to death twice and I spawned in a tiny hole in the wall high above the ground.
I thought about using the spawn function to teleport the player into a caverealm, if that would be possible, but with 6 fails out if 6 I can't use it. I know that it is difficult, but can this be solved?
Edit: maybe this might help
I thought about using the spawn function to teleport the player into a caverealm, if that would be possible, but with 6 fails out if 6 I can't use it. I know that it is difficult, but can this be solved?
Edit: maybe this might help
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Re: [mod] Underground Realms [0.8] [caverealms]
First of all, amazing app. I have only explored it a bit, but I love it.
Secondly, any idea on when the Center of the Earth cave will be implemented? It would be perfect for one of my builds. If I don't have access to that, I will probably use the special deep level cave.
Thanks.
Secondly, any idea on when the Center of the Earth cave will be implemented? It would be perfect for one of my builds. If I don't have access to that, I will probably use the special deep level cave.
Thanks.
Re: [mod] Underground Realms [0.8] [caverealms]
I think 0.4.15 broke this. Updates to the default fire mod removed functions that this mod calls.
Re: [mod] Underground Realms [0.8] [caverealms]
I'm using this in my 0.4.15 game/modpack without issue (as far as I can tell). I've been to several caverealms and no errors in the log.
- GreenXenith
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Re: [mod] Underground Realms [0.8] [caverealms]
Works for me as well :P
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Re: [mod] Underground Realms [0.8] [caverealms]
Try mining fire the cave fire.
Re: [mod] Underground Realms [0.8] [caverealms]
My server kept crashing when a player would mine the cave fire. Gotta delete the code in nodes.lua that call functions from fire mod
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Re: [mod] Underground Realms [0.8] [caverealms]
Yes, I've experienced the same problem as JoshMars. If you accidentally (or deliberately) mine the fire in caverealms (or the skylands mod, for that matter), it will crash the server.
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