Minetest 0.4.14
- rubenwardy
- Moderator
- Posts: 6972
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: Minetest 0.4.14
Created an installer: https://github.com/minetest/minetest/re ... -win64.exe
- webdesigner97
- Member
- Posts: 1328
- Joined: Mon Jul 30, 2012 19:16
- GitHub: webD97
- IRC: webdesigner97
- In-game: webdesigner97
- Location: Cologne, Germany
- Contact:
Re: Minetest 0.4.14
Congratulations, you did some great work for this release!
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Re: Minetest 0.4.14
+10 great work!!!
Re: Minetest 0.4.14
Ok, thanks. This is the ppa I'm using: ppa:minetestdevs/stable and apparently @est31 uploaded the most recent package for Ubuntu 14.04.Zeno wrote:Hi tfranko. You might need to contact whoever builds the PPA (there should be a contact link somewhere... probably in the package or where you get it from)tfranko wrote:Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself?Code: Select all
ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring.
Thanks for the help!
Thank you, @est31, for being so quick to update the PPA!
- srifqi
- Member
- Posts: 570
- Joined: Sat Jun 28, 2014 04:31
- GitHub: srifqi
- IRC: srifqi
- In-game: srifqi
- Location: Indonesia
Re: Minetest 0.4.14
Finally, Minetest reaches 0.4.14!
Thanks for everybody who contribute to Minetest for your hard work. Hope this patch can do much better than 0.4.13.
One thing that's still missing: translation. I mean, after huge change for advanced settings, many strings have to be translated in many languages. In my native language, it already 55% translated last time I see. Also, I found that 2 non-english languages (German and Italian) already 100% translated which is a great news.
Thanks for everybody who contribute to Minetest for your hard work. Hope this patch can do much better than 0.4.13.
One thing that's still missing: translation. I mean, after huge change for advanced settings, many strings have to be translated in many languages. In my native language, it already 55% translated last time I see. Also, I found that 2 non-english languages (German and Italian) already 100% translated which is a great news.
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
- BrunoMine
- Member
- Posts: 1082
- Joined: Thu Apr 25, 2013 17:29
- GitHub: BrunoMine
- Location: SP-Brasil
- Contact:
Re: Minetest 0.4.14
Congratulations for the good work.
This version is incredible, with important fixes and improvements pleasant.
This version is incredible, with important fixes and improvements pleasant.
Re: Minetest 0.4.14
Nope: https://github.com/minetest/minetest_game/pull/870 - still open.Ferk wrote:I'm not completely sure.. did the changes for the plant growing using timers make it for this release?
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Minetest 0.4.14
thank you guys reallyNapiophelios wrote:You Guys are awesome.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: Minetest 0.4.14
Good to see the development is still going strong, great work guys. Still been around just havent posted on the formus in a long time . Great build and keep up the good work
Re: Minetest 0.4.14
Awesome Work!Napiophelios wrote:You Guys are awesome.
Some Videos in German?
https://www.youtube.com/user/SickDDubstep
Or Livestreams?
http://www.twitch.tv/sick_d
Bye bye ;)
https://www.youtube.com/user/SickDDubstep
Or Livestreams?
http://www.twitch.tv/sick_d
Bye bye ;)
Re: Minetest 0.4.14
It crashing next to always when i looking in full rage where its much to see.
Win64 build
i got a crash with this error today, im sure its about ram usage:
but anyways: good work!
Win64 build
i got a crash with this error today, im sure its about ram usage:
Code: Select all
2016-05-21 16:22:53: ERROR[Emerge-0]: An unhandled exception occurred: std::bad_alloc
2016-05-21 16:22:53: ERROR[Emerge-0]: In thread 2784:
2016-05-21 16:22:53: ERROR[Emerge-0]: /home/stefan/mt-build/build/minetest/minetest/src/emerge.cpp:2d4: run: A fatal error occured: std::bad_alloc
2016-05-21 16:22:53: ERROR[Emerge-0]: Debug stacks:
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 858:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0 run
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 16c0:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0 run
2016-05-21 16:22:53: ERROR[Emerge-0]: #1 AsyncRunStep
2016-05-21 16:22:53: ERROR[Emerge-0]: #2 SendBlocks
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 21b4:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0 run
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 2574:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0 main
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 2784:
2016-05-21 16:22:53: ERROR[Emerge-0]: #0 run
Re: Minetest 0.4.14
Good work devs! I like the update, I thought it would never come out.
Live long and Prosper
Re: Minetest 0.4.14
Didn't we all?PlasmaHam wrote:Good work devs! I like the update, I thought it would never come out.
Ok, that's a bit unfair.
Great job, anyways!!
N/A
- swordpaint12
- Member
- Posts: 191
- Joined: Sat Aug 22, 2015 00:50
- In-game: [swordpaint12][Belching_Balladeer]
- Location: Foobass, isle of Atlantis, castle of Bardvendelle
Re: Minetest 0.4.14
Yes, finally! Just finished downloading. Now let's see what this can do!
God's not dead; remember that!
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
- TumeniNodes
- Member
- Posts: 2941
- Joined: Fri Feb 26, 2016 19:49
- GitHub: TumeniNodes
- IRC: tumeninodes
- In-game: TumeniNodes
- Location: in the dark recesses of the mind
- Contact:
Re: Minetest 0.4.14
I love the addition of tone mapping... it's really nice, and I love the way it..... (wait a second...., what the....??)
Ohhhhhhh crrrrap..... now I have to tweak my texture pack..... haha
Thank you all for the hard work
Ohhhhhhh crrrrap..... now I have to tweak my texture pack..... haha
Thank you all for the hard work
A Wonderful World
Re: Minetest 0.4.14
News
People who download and use daily minetest builds from Ubuntu/Mint ppa repository can now download debug symbols when backtrace is needed (for debugging with gdb).
To access it you need to edit your file in `Software Sources` to something like this:
After that do usual:
Now you are ready to debug with gdb (if you are running server):
or if you are running minetest client
then
at program crash (or after ctrl+c) do:
copy results from console or debug.org file to pastebin or whatever you like (don't forget to press `return` multiple times to have all backtrace output from gdb), minetest's debug.txt can be useful too.
People who download and use daily minetest builds from Ubuntu/Mint ppa repository can now download debug symbols when backtrace is needed (for debugging with gdb).
To access it you need to edit your file in `Software Sources` to something like this:
Code: Select all
deb http://ppa.launchpad.net/minetestdevs/daily-builds/ubuntu YOUR_UBUNTU_VERSION_HERE main debug
Code: Select all
sudo apt-get update
sudo apt-get install minetest-dbgsym
Code: Select all
gdb --args /usr/bin/minetest --server --verbose
Code: Select all
gdb --args /usr/bin/minetest --verbose
Code: Select all
(gdb) set logging on
(gdb) set logging file gdb-mt-debug.txt
(gdb) run
Code: Select all
(gdb) bt full
Re: Minetest 0.4.14
Minetest is Realy better than minecraft.
Do you plan to add redstone mechanics, without mod ?
Do you plan to add redstone mechanics, without mod ?
♕GNU♛
- maikerumine
- Member
- Posts: 1420
- Joined: Mon Aug 04, 2014 14:27
- GitHub: maikerumine
- In-game: maikerumine
Re: Minetest 0.4.14
Hey! Welcome! check out mesecons mod or rnd's basic_machines, and also technic, pipeworks... anything is possible with imagination.ARCHLINUX wrote:Minetest is Realy better than minecraft.
Do you plan to add redstone mechanics, without mod ?
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
Re: Minetest 0.4.14
Minetest 0.4.14 has something interesting for you builders: reworked dirt transform depending on neighbouring blocks, original commit message explains it more:
With this you can finally make dirt roads of various kinds that stay unaltered, here is my example of dirt road in savannah. Key part is not letting dirt touching other kinds of dirts or it will slowly transform.:This changes how dirt blocks turn to dirt_with -grass, -dry_grass
or -snow.
Previously, dirt that was sunlit would turn to dirt_with_grass no
matter what, but this happened without any context, so you could
get green patches of dirt_with_grass in the middle of a savannah or
even desert.
Dirt no longer turns to covered dirt unless it's within 1 node from
another dirt_with_grass or dirt_with_dry_grass or dirt_with_snow.
This makes dirt_with_grass "growback" a lot slower, since it now only
happens on the edges, but it retains the context nicely now.
If there is any dirt with a grass or dry grass plant, or snow on top,
and enough light, we'll convert it sporadically to dirt_with_grass
or dirt_with_dry_grass or dirt_with_snow.
This allows us to plant grass of our choice in a large dirt patch,
or in a region where otherwise that type of grass is not present.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Minetest 0.4.14
very nice screenshot.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: Minetest 0.4.14
Also, IIRC if you have problems with broken doors on old worlds, there is known bug related to door lbm conversion - when at first it converts the world but later stops converting. Issue on github: https://github.com/minetest/minetest/issues/4050
-
- Member
- Posts: 3015
- Joined: Sun Jan 18, 2015 13:02
- GitHub: ABJ-MV
- In-game: ABJ
- Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
Re: Minetest 0.4.14
Nice release, I like a lot of new features here, also, how do I get the indev version?
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Minetest 0.4.14
go in builds and take the one that you like
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
-
- New member
- Posts: 0
- Joined: Sun Oct 16, 2016 05:45
- In-game: Milyo
Re: Minetest 0.4.14
when minetest 0.4.15 is release ?
-
- Member
- Posts: 252
- Joined: Tue Sep 23, 2014 16:02
- GitHub: lnjX
- IRC: LNJ
- In-game: LNJ
- Location: Europe/Berlin
Re: Minetest 0.4.14
It will (probably) be released on Christmas.milyorevel wrote:when minetest 0.4.15 is release ?
See: https://github.com/minetest/minetest/milestone/7
Storage Drawers - The simplest item storage in Minetest
Who is online
Users browsing this forum: No registered users and 0 guests