[deleted]
- D00Med
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Re: [Mod] Vignette [vignette] - Surprisingly good for immers
The mod I've been waiting for, this is great! I'll try it out now...
Edit: I have been wanting to do this for a long time... D: 12 lines of code?
Anyway, great mod!
Edit: I have been wanting to do this for a long time... D: 12 lines of code?
Anyway, great mod!
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
Re: [Mod] Vignette [vignette] - Surprisingly good for immers
Yep. Took me about five minutes, and most of it was remembering how to write Lua. :3
- azekill_DIABLO
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Re: [Mod] Vignette [vignette] - Surprisingly good for immers
oh a question: if orking your mod and would like to know to remove an hud element just after placing it.
Can you help me?
Can you help me?
Re: [Mod] Vignette [vignette] - Surprisingly good for immers
If I understand your question correctly azekill_DIABLO, you're looking for player:hud_remove(id).
https://github.com/minetest/minetest/bl ... .txt#L2710
https://github.com/minetest/minetest/bl ... .txt#L2710
- azekill_DIABLO
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Re: [Mod] Vignette [vignette] - Surprisingly good for immers
yes but how to get the id of the hud_element?
- ExeterDad
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Re: [Mod] Vignette [vignette] - Surprisingly good for immers
That really gives a nice effect.
HOMETOWN -Our little server. Keep the HOMETOWN chatter @ http://hometownserver.com - Our server map: http://media.hometownserver.com
Re: [Mod] Vignette [vignette] - Surprisingly good for immers
It is returned from add_hudazekill_DIABLO wrote:yes but how to get the id of the hud_element?
Or is your question how to get it from my mod?
I'd have to expose it in some way.
Re: [Mod] Vignette [vignette] - Surprisingly good for immers
I think it's one of the big factors that made MT feel so plastic compared to MC.ExeterDad wrote:That really gives a nice effect.
I may be wrong though. It's very hard to determine what causes subconscious feelings. ;)
- azekill_DIABLO
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Re: [Mod] Vignette [vignette] - Surprisingly good for immers
i try to get it from your mod....i'm just modifing it :)TriBlade9 wrote:It is returned from add_hudazekill_DIABLO wrote:yes but how to get the id of the hud_element?
Or is your question how to get it from my mod?
I'd have to expose it in some way.
i'm adding a special hud on_damage (no problem with this)
buti want i leaves the screen some time after this....
Edit: this is a great mod
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Okay, I'll look into exposing the id.
- srifqi
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Nice simple small mod! Just a function call and an image. :D
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Yeppers. :)srifqi wrote:Nice simple small mod! Just a function call and an image. :D
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Very nice effect to the game!
Very nice, i tested it and looks very great!
+100
Very nice, i tested it and looks very great!
+100
Oi
- Gael de Sailly
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Impressive simplicity.
On the first line I would prefer this: because creating global variables is not advised when it can be avoided, because it may create confusion if ever another mod uses a variable called "joinplayer". Here, a local variable is better.
On the first line I would prefer this:
Code: Select all
local function joinplayer (player)
Just realize how bored we would be if the world was perfect.
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Oops, I've been in Node.js-land too long. Forgot that creates a global function.
On the bright side, that will make exposing the id very simple.
On the bright side, that will make exposing the id very simple.
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet
It's not necessary to console yourself with the bright side, because it is a one keyword fix. To expose it you can just define a global table named after your mod, and put the function there.TriBlade9 wrote:Oops, I've been in Node.js-land too long. Forgot that creates a global function.
On the bright side, that will make exposing the id very simple.
Every time a mod API is left undocumented, a koala dies.
- Bas080
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet
I made a pull request which creates an api for the vignette mod. This allows for other mods to increase or decrease the darkness effect.
https://github.com/TriBlade9/minetest_vignette/pull/1
https://github.com/TriBlade9/minetest_vignette/pull/1
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Merged, thanks a ton Bas080!
Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Love this mod! Thank you.
- jordan4ibanez
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet
This should be in the game by default, very nice.
I've been gone for a long time
- Calinou
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet
Then it should be configurable, I don't personally like vignettes much and I don't think any "competitive" player does.jordan4ibanez wrote:This should be in the game by default, very nice.
- BrunoMine
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet
No matter which the server. This mod is awesome.
- Diamond knight
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet
should be a setting in the same submenu as enable fullscreen in advanced settingsCalinou wrote:Then it should be configurable, I don't personally like vignettes much and I don't think any "competitive" player does.jordan4ibanez wrote:This should be in the game by default, very nice.
My modding team: https://github.com/basilea-rhomaion
- BrunoMine
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Re: [Mod] Vignette - Surprisingly good for immersion [vignet
I believe that this feature should not exist in minetest. This is a unique recusro for survival servers. (Slightly increases the difficulty and puts insecurity player)
I've added to my server.
I've added to my server.
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