sofar wrote:Rivers are the great geomorphological equalizers: they break down hills and deposit them near sealevel, building out deltas. The Netherlands is nothing but a large delta, but other transport mechanisms can make flat-ish looking landscapes, such as waves and wind.
What I mostly miss in minetest at the moment isn't large flat areas, because those exist, but just areas that only have (up to) 4-5 nodes altitude deltas total over 100+ nodes. Minetest's meadows have no vertical range limits and cliffs often break them out. The shape of meadows also is clearly still a curve or slope, while a terrace is a far more natural feature for true geological flat regions (usually river banks forming them).
I have been playing around with mapgens attempting to create the "perfect" landscape (similar to what you describe, I think?)
Nice, large, low, buildable areas, with a wide river running through it, with maybe 5-6 or 7 nodes high banks along it's edge..., with gradual rolling hills in the distance and eventually mountains in the far background.
A "perfect" scene to build towns with small industrial works along the river, and to build nice bridges across, etc..
It becomes to monotonous if one has to shape a river out. I have started it a few times (even used the ultimate weapon mod to try to speed it up) but that ultimate weapon can be unruly :D
But to have said river open into a nice marsh area and into a large body of water would be really nice