What kind of GPU is needed for Minetest?
What kind of GPU is needed for Minetest?
I know, that the GPU is not so important for Minetest. The CPU is much more important.
But lets assume that I have a fast CPU that is able to run Minetest with a view range of 200 and lots of trees (jungle) and grass at 60 fps. What kind of GPU and how many RAM is necessary to keep up?
edit: with all gfx settings high (fancy leaves, filter...)
But lets assume that I have a fast CPU that is able to run Minetest with a view range of 200 and lots of trees (jungle) and grass at 60 fps. What kind of GPU and how many RAM is necessary to keep up?
edit: with all gfx settings high (fancy leaves, filter...)
- rubenwardy
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Re: What kind of GPU is needed for Minetest?
Minetest runs fine on an integrated Intel chip. The cpu is the most limiting thing. However, if your gpu has limited bandwidth you could see problems.
I have i5-5200u and Intel HD Graphics 5500 minetest runs well for me on max settings
I have i5-5200u and Intel HD Graphics 5500 minetest runs well for me on max settings
Re: What kind of GPU is needed for Minetest?
Well, I have 2 GPUs here. A GT730 and a GTX750 and I can see significant differences. In the same scene the GTX750 runs with around 20fps, the GT730 drops to 5 fps.
For this test I just replaced the GFX card, so eveything else is the same
For this test I just replaced the GFX card, so eveything else is the same
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Re: What kind of GPU is needed for Minetest?
I have a ASUS x555LAB Laptop - i5-5200U @ 2.5GHz, 8GB RAM, HD Graphics 5500.
Minetest runs at 60FPS whilst looking into a forest with a view range of 100. Default settings. Almost 1920x1080.
With bump mapping, tone mapping, normal mapping, parallax occlusion, waving water/leaves/plants, bilinear filter, x2 anti-aliasing I get 40-45 FPS.
With bump mapping, tone mapping, normal mapping, parallax occlusion, waving water/leaves/plants, trilinear filter, mipmap + ansio filter, x8 anti-aliasing I get 20FPS.
Minetest runs at 60FPS whilst looking into a forest with a view range of 100. Default settings. Almost 1920x1080.
With bump mapping, tone mapping, normal mapping, parallax occlusion, waving water/leaves/plants, bilinear filter, x2 anti-aliasing I get 40-45 FPS.
With bump mapping, tone mapping, normal mapping, parallax occlusion, waving water/leaves/plants, trilinear filter, mipmap + ansio filter, x8 anti-aliasing I get 20FPS.
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Re: What kind of GPU is needed for Minetest?
The HUD seems to eat up the frame rate as well.
A Wonderful World
Re: What kind of GPU is needed for Minetest?
Well, a view range of 100 is not bad, but I would like to have more. It doesn't looks nice if relatively near things disappear in the fogrubenwardy wrote: Minetest runs at 60FPS whilst looking into a forest with a view range of 100. Default settings. Almost 1920x1080.
But I'm impressed how good the intel GPU is. Can comped with my GT730
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- Calinou
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Re: What kind of GPU is needed for Minetest?
Are you on Windows? Minetest's performance on Windows has been quite lower than on GNU/Linux lately.
Re: What kind of GPU is needed for Minetest?
No, I closed all windows nearly 10 years ago ;-)Calinou wrote:Are you on Windows? Minetest's performance on Windows has been quite lower than on GNU/Linux lately.
Re: What kind of GPU is needed for Minetest?
That's interesting, i always supposed that my poorly supported (also on Win7) AMD's proprietary drivers were the issue, while everything runs amazingly smooth in full HD with mesa drivers.Calinou wrote:Are you on Windows? Minetest's performance on Windows has been quite lower than on GNU/Linux lately.
- kaadmy
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Re: What kind of GPU is needed for Minetest?
The HUD being slow is a problem with slower graphics cards since 0.4.14, and most git versions between 0.4.13-14.
There's a change in 0.4.14 that draws the HUD items with meshes instead of precached inventory images, which eats up performance quickly.
There's a change in 0.4.14 that draws the HUD items with meshes instead of precached inventory images, which eats up performance quickly.
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Re: What kind of GPU is needed for Minetest?
My Intel integrated GPU 940g ran this game over 30+ FPS.....
You should be fine with any GPU newer than that...
You should be fine with any GPU newer than that...
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- DI3HARD139
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Re: What kind of GPU is needed for Minetest?
I think it would entirely depend on the texture pack tbh. I run HDX-256 and it swallows 4-5GB (Probably more given it uses roughly 10GB of my page file) or vRAM and this is at 60 for the viewing range on an EVGA GTX660 SC 3G my fps generally range between 30-187 depending on what im facing and the mods on the server.
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