Items stackable by 100 ?

What stack_max would you prefer ?

99 (current)
12
22%
100 (for easier calculation)
36
67%
< 99
3
6%
> 100
3
6%
 
Total votes: 54

vitalie
Member
Posts: 66
Joined: Wed Feb 24, 2016 07:38
GitHub: ciubotaru

Re: Items stackable by 100 ?

by vitalie » Post

+1 for 100

Other options, like 64 or 144, aren't much different from 99. Most people have difficulty with non-decimal systems, so "power-of-two" argumentation isn't really relevant.

User avatar
Linuxdirk
Member
Posts: 3219
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: Items stackable by 100 ?

by Linuxdirk » Post

vitalie wrote:+1 for 100
Yes. You can calculate the amout of material on-the-fly with stacks of 100: “I have 15 stacks of cobblestone, that makes 1500 cobblestones in total which will be enough for what I want to do”, while when having stacks of 99 it is “I have 15 stacks of cobblestone, that makes … uhm … I guess I take another stack, just to be safe.”

User avatar
Hybrid Dog
Member
Posts: 2834
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Items stackable by 100 ?

by Hybrid Dog » Post

Linuxdirk wrote:
vitalie wrote:+1 for 100
Yes. You can calculate the amout of material on-the-fly with stacks of 100: “I have 15 stacks of cobblestone, that makes 1500 cobblestones in total which will be enough for what I want to do”, while when having stacks of 99 it is “I have 15 stacks of cobblestone, that makes … uhm … I guess I take another stack, just to be safe.”
15 * 99 = 15 * 100 - 15 = 1485

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

vitalie
Member
Posts: 66
Joined: Wed Feb 24, 2016 07:38
GitHub: ciubotaru

Re: Items stackable by 100 ?

by vitalie » Post

Hybrid Dog wrote:15 * 99 = 15 * 100 - 15 = 1485
Let's put it the other way round. "I need 1500 cobblestones. That would be ... err ... Hey, how many stacks would that be?"

With stacks of 100, you move the decimal point two positions to the left, round up and get the result. With stacks of 99 you do what? Yep, you do the same thing and take an extra stack just to be safe :-)
Last edited by vitalie on Wed May 18, 2016 03:07, edited 1 time in total.

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: Items stackable by 100 ?

by philipbenr » Post

I like 100... 144 is cool, but it is really weird...

100 or 99. After that, it gets complicated. Plus, people like multiples of 10.

User avatar
MineYoshi
Member
Posts: 5373
Joined: Wed Jul 08, 2015 13:20
Contact:

Re: Items stackable by 100 ?

by MineYoshi » Post

a question "/giveme default:mese 500" works?

I tried it many time ago but i don't know...
Have a nice day! :D

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Items stackable by 100 ?

by Don » Post

MineYoshi wrote:a question "/giveme default:mese 500" works?

I tried it many time ago but i don't know...
Yes, giveme can add huge stacks.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
MineYoshi
Member
Posts: 5373
Joined: Wed Jul 08, 2015 13:20
Contact:

Re: Items stackable by 100 ?

by MineYoshi » Post

Don wrote:
MineYoshi wrote:a question "/giveme default:mese 500" works?

I tried it many time ago but i don't know...
Yes, giveme can add huge stacks.
thanks
But that huge stacks only work using the command...
Have a nice day! :D

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Items stackable by 100 ?

by Don » Post

MineYoshi wrote:
Don wrote:
MineYoshi wrote:a question "/giveme default:mese 500" works?

I tried it many time ago but i don't know...
Yes, giveme can add huge stacks.
thanks
But that huge stacks only work using the command...
Mods can also set the size ofthestack. Just add stack_max = whatever to the node def.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

wilkgr76
Member
Posts: 832
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76

Re: Items stackable by 100 ?

by wilkgr76 » Post

No matter what we do, someone will be unhappy.

E.g, we do stacks of 600. SOMEONE will say that's too much. So we change to 300. Yep, you guessed it. Someone says that's not enough, and someone else says that's perfect and the next two people say it's too much.
N/A

User avatar
Wuzzy
Member
Posts: 4799
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Re: Items stackable by 100 ?

by Wuzzy » Post

Just some thoughts: Reducing the default stack size to a value below 99 can be a minor problem because it will not be backwards-compatible with existing worlds. There will be still item stacks of 99 after the update.
Increasing the stack size would be unproblematic, of course.

But I really don't care as long as you don't make the number smaller. I am fine with both 99 and 100. At the end of the day, it is up for the subgame developer to set sane and balanced stack sizes for the stuff in the subgames. Nobody argues about the engine default images for hotbars and crossbar, all good subgames just use custom textures. So why should default stack sizes be different? Go complain to the subgame authors instead.

What would be much more important IMO would be a way to set the default stack size, maybe among other default values for new items. Imagine you have a subgame where you want to have all “normal” items to be of size 64. Now some generic mod comes along, and, having the stack size not set, it defaults to 99. That's not good from the subgame perspective. The possibility to set the default stack size would overcome this.

Maybe (!), along with this feature, the engine default could be set to 65535, the maximum number the engine permits. It's extreme, but there are 3 ideas behind this:
- Sane default to make mods and subgames work “out of the box”
- Subgames will be “forced” to overwrite this number and actually *think* about stack sizes, instead of just mindlessly using the engine default. :-)
- Perfect for testing and quick hacks, before the hard work of gameplay balancing begins

The downside of my extreme idea is of course that old subgames will suddenly fall extremely out of balance until they are updated again. :/

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: Items stackable by 100 ?

by Don » Post

Wuzzy. Love the idea. Would be great if it was a conf setting. default_stack_size = 99
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

User avatar
Hybrid Dog
Member
Posts: 2834
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: Items stackable by 100 ?

by Hybrid Dog » Post

vitalie wrote:
Hybrid Dog wrote:15 * 99 = 15 * 100 - 15 = 1485
Let's put it the other way round. "I need 1500 cobblestones. That would be ... err ... Hey, how many stacks would that be?"

With stacks of 100, you move the decimal point two positions to the left, round up and get the result. With stacks of 99 you do what? Yep, you do the same thing and take an extra stack just to be safe :-)
1500 = 15 * 100 = 15 * (99 + 1) → 15x99 + 1x15

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
yyt16384
Member
Posts: 46
Joined: Mon Nov 03, 2014 12:16
GitHub: yyt16384
IRC: yyt16384
In-game: yyt16384
Location: China

Re: Items stackable by 100 ?

by yyt16384 » Post

Wuzzy wrote:Just some thoughts: Reducing the default stack size to a value below 99 can be a minor problem because it will not be backwards-compatible with existing worlds. There will be still item stacks of 99 after the update.
Increasing the stack size would be unproblematic, of course.
Actually both would be incompatible in some subtle ways. People may depend on an existing stack being normal (size <= stack_max), or depend on a stack being full.
Wuzzy wrote:Maybe (!), along with this feature, the engine default could be set to 65535, the maximum number the engine permits. It's extreme, but there are 3 ideas behind this:
- Sane default to make mods and subgames work “out of the box”
- Subgames will be “forced” to overwrite this number and actually *think* about stack sizes, instead of just mindlessly using the engine default. :-)
- Perfect for testing and quick hacks, before the hard work of gameplay balancing begins
I guess most people will not think about this and just use a number like 99. :)

vitalie
Member
Posts: 66
Joined: Wed Feb 24, 2016 07:38
GitHub: ciubotaru

Re: Items stackable by 100 ?

by vitalie » Post

Hybrid Dog wrote:
vitalie wrote:
Hybrid Dog wrote:15 * 99 = 15 * 100 - 15 = 1485
Let's put it the other way round. "I need 1500 cobblestones. That would be ... err ... Hey, how many stacks would that be?"

With stacks of 100, you move the decimal point two positions to the left, round up and get the result. With stacks of 99 you do what? Yep, you do the same thing and take an extra stack just to be safe :-)
1500 = 15 * 100 = 15 * (99 + 1) → 15x99 + 1x15
That's exactly what I was saying. With stacks of 99, you still need 100s.

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: Items stackable by 100 ?

by philipbenr » Post

Don wrote:Wuzzy. Love the idea. Would be great if it was a conf setting. default_stack_size = 99
+1 Best suggestion yet.

User avatar
Hybrid Dog
Member
Posts: 2834
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

by Hybrid Dog » Post


‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
glichgamer12
Member
Posts: 43
Joined: Sat Jun 18, 2016 00:04
In-game: Glitchgamer12

Re: Items stackable by 100 ?

by glichgamer12 » Post

Ok math wizards. The only thing I don't understand is why just bring it up ONE number, to 100?
whats up. hurry up and play the dubstep!

here is a story about a cow: one upon a time there was a cow, now this cow was running away from c55. now why this was happening was unknown. you know what, i am not going to continue this poop.

User avatar
Gael de Sailly
Member
Posts: 845
Joined: Sun Jan 26, 2014 17:01
GitHub: gaelysam
IRC: Gael-de-Sailly
In-game: Gael-de-Sailly gaelysam
Location: Voiron, France

Re: Items stackable by 100 ?

by Gael de Sailly » Post

glichgamer12 wrote:Ok math wizards. The only thing I don't understand is why just bring it up ONE number, to 100?
The objective is not to increase stack max, but to set it to a round number, easier to calculate with. I suppose (I may have wrong) that at the beginning, it wasn't possible to display 3 digits, and the stacks have been limited to 99. That's no more the case now. That's why I propose 100.
Just realize how bored we would be if the world was perfect.

User avatar
everamzah
Member
Posts: 490
Joined: Thu Jan 29, 2015 00:47
GitHub: everamzah
IRC: everamzah
In-game: everamzah

Re: Items stackable by 100 ?

by everamzah » Post

The size of a player's crafting grid is typically 9, which is a divisor of 99, but not 100. I get a cool 11 coal blocks from 99 coal lumps, for example.

User avatar
orwell
Member
Posts: 958
Joined: Wed Jun 24, 2015 18:45
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell
Location: Raxacoricofallapatorius

Re: Items stackable by 100 ?

by orwell » Post

snowflake wrote: but in Minecraft its only stackable to 64..
We are not minecraft!

Put this on the top of init.lua of the default mod:

Code: Select all

minetest.craftitemdef_default.stack_max=100
minetest.nodedef_default.stack_max=100
minetest.noneitemdef_default.stack_max=100
to set the default stack size to 100 (or any other value you dream of)
I agree, 100 is easier to calculate with and is an even number.
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...

User avatar
Mainpage
Member
Posts: 61
Joined: Fri Nov 13, 2015 01:12
GitHub: mainfolio
IRC: mainpage
In-game: mainpage

Re: Items stackable by 100 ?

by Mainpage » Post

This is like the metric v imperial debate...
BTW metric is better
I eat baby seals

User avatar
Hybrid Dog
Member
Posts: 2834
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

by Hybrid Dog » Post

orwell wrote:We are not minecraft!
thanks
orwell wrote:or any other value you dream of

Code: Select all

minetest.craftitemdef_default.stack_max=0/0
minetest.nodedef_default.stack_max=0/0
minetest.noneitemdef_default.stack_max=0/0
my oneiric value doesn't work :G
the stack size is set to 1 ;¬ {

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

wilkgr76
Member
Posts: 832
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76

Re:

by wilkgr76 » Post

Hybrid Dog wrote:
orwell wrote:We are not minecraft!
thanks
orwell wrote:or any other value you dream of

Code: Select all

minetest.craftitemdef_default.stack_max=0/0
minetest.nodedef_default.stack_max=0/0
minetest.noneitemdef_default.stack_max=0/0
my oneiric value doesn't work :G
the stack size is set to 1 ;¬ {
Well, how di you want a stack of 0 items??
N/A

User avatar
yyt16384
Member
Posts: 46
Joined: Mon Nov 03, 2014 12:16
GitHub: yyt16384
IRC: yyt16384
In-game: yyt16384
Location: China

Re: Items stackable by 100 ?

by yyt16384 » Post

orwell wrote: Put this on the top of init.lua of the default mod:

Code: Select all

minetest.craftitemdef_default.stack_max=100
minetest.nodedef_default.stack_max=100
minetest.noneitemdef_default.stack_max=100
to set the default stack size to 100 (or any other value you dream of)
I agree, 100 is easier to calculate with and is an even number.
It won't work for mods that load before default...

Just edit builtin/game/item.lua instead.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests