VoxelShop (Voxel-Editor)

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aldobr
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Re: VoxelShop (Voxel-Editor)

by aldobr » Post

Sproxel exporter textures are created by projecting the color of the last voxel into six sides

something like :

Code: Select all

xxxxxxxy -> y
yyyyyyyx -> x
zzy    zz -> z
so you cant have a inside texture for the third row, because the last voxel is the one that gets projected into the texture.

This is a flaw of how the nodebox works.

I once asked for a .3mp (a common voxel formar iirc) to be added to minetest precisely because of that problem.

Edit: regarding the texture alignment problem that twoelk experienced, i believe i fixed that problem in my last revision of the script.

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aldobr
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Re:

by aldobr » Post

flux wrote:Uhm, don't know. I think it might have problems with the spring framework that I'm using.

Why do you need to know?
because being compiled in GCJ makes it almost standalone instead of relying on JRE.

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flux
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Re: VoxelShop (Voxel-Editor)

by flux » Post

Inocudom wrote:I don't hear much talk about this program these days. Does anybody use it? How is development?

Image
I made the above image using this program. It is an antique radio.
I'm still here and working on it! Things just gotten a bit slower since I've taken a new job. But there have been tons of update already (check my twitter for update news!) and more will come!

I'm currently working with a professional voxel artist (y2bcrazy) to make sure I'm focusing on the right features.

PS Love your creation!

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flux
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Re: Re:

by flux » Post

aldobr wrote:
flux wrote:Uhm, don't know. I think it might have problems with the spring framework that I'm using.

Why do you need to know?
because being compiled in GCJ makes it almost standalone instead of relying on JRE.
That's what I call a late reply =) Yeah, I don't think gcj will work unfortunately.

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flux
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Re: VoxelShop (Voxel-Editor)

by flux » Post

IMPORTANT UPDATE:
VoxelShop is now open source! Always looking for contributors and feedback! If you have any issues or suggestions please post them here: https://github.com/simlu/voxelshop/issues

I'm not monitoring this thread regularly. Github is your best bet if you want a timely response!

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azekill_DIABLO
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Re: VoxelShop (Voxel-Editor)

by azekill_DIABLO » Post

YYYAAYYY! finally a great editor (open source one) for easy voxel and animations!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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Re: VoxelShop (Voxel-Editor)

by azekill_DIABLO » Post

i can't start it (the windows version like the all platform)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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flux
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Re: VoxelShop (Voxel-Editor)

by flux » Post

Azekill, can you please provide more information on Github as requested in the git issue?

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Re: VoxelShop (Voxel-Editor)

by azekill_DIABLO » Post

i've tested the app: it's awesome, easy to use, and very nice! when do comes the skeletal animation? maybe with a blend or b3d export :D
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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GreenXenith
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Re: VoxelShop (Voxel-Editor)

by GreenXenith » Post

This is cool! I downloaded it on linux and havent had a chance to play around with it yet, but I noticed there is no logo (the launcher is standard gear). I know this is a small thing, but just wondering if there is or will be a logo :P
YouTube | Mods | Patreon | Minetest Discord @greenxenith

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flux
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Re: VoxelShop (Voxel-Editor)

by flux » Post

GreenDimond wrote:This is cool! I downloaded it on linux and havent had a chance to play around with it yet, but I noticed there is no logo (the launcher is standard gear). I know this is a small thing, but just wondering if there is or will be a logo :P
How are things going, have you had some time to play with this more? There should be a logo (at least on second start).

If you are interested, this is where we discuss current development and suggestions:
https://github.com/simlu/voxelshop/issues

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Re: VoxelShop (Voxel-Editor)

by GreenXenith » Post

Things are good! These were my first 3 attempts at making stuff:
Image
Suggestion: Export to .b3d and glass-voxels (I want to make a snowglobe, but hard to do without glass).
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Inocudom
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Re: VoxelShop (Voxel-Editor)

by Inocudom » Post

I went and checked on this project's progress today, and I found out that it is still alive and well. That is a very good thing, yes?

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Re: VoxelShop (Voxel-Editor)

by azekill_DIABLO » Post

Indeed it is.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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bosapara
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Re: VoxelShop (Voxel-Editor)

by bosapara » Post

How to save/export it to WE or mts file?

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j0j0n4th4n
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Re: VoxelShop (Voxel-Editor)

by j0j0n4th4n » Post

Just discovered this software, I think is pretty dope. I intend to use it but is there a wiki or guide?
cdb_894a100ddd76

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runs
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Re: VoxelShop (Voxel-Editor)

by runs » Post

j0j0n4th4n wrote:
Fri Jun 03, 2022 05:35
Just discovered this software, I think is pretty dope. I intend to use it but is there a wiki or guide?
https://simlu.github.io/voxelshop/index.html

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runs
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Re: VoxelShop (Voxel-Editor)

by runs » Post

I use it. it is the best open source software to create voxels. I use it to create the Petz models.

But unfortunately it is an abandoned project (4 years ago).

In Linux it depends on a old Java 8 environment and you will get some errors (message errors cause of layers), but still usable.

VoxelShop has an impressive and powerful exporter to use with Minetest projects.

A great open-sourced alternative is Goxel, https://goxel.xyz/ But very simple exporter too.

Another alternative is https://voxelator.com/, an online voxel editor. It is cool but lacks features, as importing palettes. And the exporter is very basic.

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