[Mod] A simple bedrock mod [20120316] [bedrock]
[Mod] A simple bedrock mod [20120316] [bedrock]
As I felt it was lacking, I made a simple mod to add "bedrock" to minetest, a stone that you can't destroy.
You can get it here: version history zip tar.gz (the license is WTFPL)
Notes:
- Using this mod together with mods like Moreores or Gemstones may lead to ores being placed at the bedrock layer. If this happens, please tell me if putting the name of the other mod into depends.txt helps.
- I will not announce new versions when I release them, but you can always find the version history (with previous versions) above.
You can get it here: version history zip tar.gz (the license is WTFPL)
Notes:
- Using this mod together with mods like Moreores or Gemstones may lead to ores being placed at the bedrock layer. If this happens, please tell me if putting the name of the other mod into depends.txt helps.
- I will not announce new versions when I release them, but you can always find the version history (with previous versions) above.
Last edited by jn on Sat Mar 17, 2012 10:18, edited 1 time in total.
Wouldn't you be able to dig through this in 1000000 seconds?
This would be pretty useful for making impenetrable sections of the map if there was a fly mode privilege that prevented one from just flying past it.
Otherwise it's a nice way to show the end of the map.
This would be pretty useful for making impenetrable sections of the map if there was a fly mode privilege that prevented one from just flying past it.
Otherwise it's a nice way to show the end of the map.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Have fun spending two weeks pressing your mouse buttonTemperest wrote:Wouldn't you be able to dig through this in 1000000 seconds?
Indeed.Temperest wrote:This would be pretty useful for making impenetrable sections of the map if there was a fly mode privilege that prevented one from just flying past it.
I'm glad you like itTemperest wrote:Otherwise it's a nice way to show the end of the map.
Apparently it would only take 11.574074 days...jn wrote:Have fun spending two weeks pressing your mouse buttonTemperest wrote:Wouldn't you be able to dig through this in 1000000 seconds?
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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Code: Select all
23:58:45: INFO[main]: Server: Loading mod "jn"
23:58:45: INFO[main]: Loading and running script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
23:58:45: ERROR[main]: Failed to load and run script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua:
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: [LUA] ...p\minetest\bin\bin\..\data\builtin.lua:531: Name bedrock:bedrock does not follow naming conventions: "modname:" or ":" prefix required
23:58:45: ERROR[main]: stack traceback:
23:58:45: ERROR[main]: [C]: in function 'error'
23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:531: in function 'check_modname_prefix'
23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:567: in function 'register_item'
23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:623: in function 'register_node'
23:58:45: ERROR[main]: ...si-minetest\bin\bin\..\data\mods\jn\init.lua:25: in main chunk
23:58:45: ERROR[main]: [LUA]
23:58:45: ERROR[main]: Server: Failed to load and run C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
BanManager: saving to C:\Users\****\Desktop\minetest\bin\bin\..\world\ipban.txt
BanManager: failed loading from C:\Users\****Desktop\minetest\bin\bin\..\world\ipban.txt
Your mod folder name must be "bedrock", not "jn".Utilisatrice wrote:Code: Select all
23:58:45: INFO[main]: Server: Loading mod "jn" 23:58:45: INFO[main]: Loading and running script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua 23:58:45: ERROR[main]: Failed to load and run script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua: 23:58:45: ERROR[main]: [LUA] 23:58:45: ERROR[main]: [LUA] ...p\minetest\bin\bin\..\data\builtin.lua:531: Name bedrock:bedrock does not follow naming conventions: "modname:" or ":" prefix required 23:58:45: ERROR[main]: stack traceback: 23:58:45: ERROR[main]: [C]: in function 'error' 23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:531: in function 'check_modname_prefix' 23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:567: in function 'register_item' 23:58:45: ERROR[main]: ...p\minetest\bin\bin\..\data\builtin.lua:623: in function 'register_node' 23:58:45: ERROR[main]: ...si-minetest\bin\bin\..\data\mods\jn\init.lua:25: in main chunk 23:58:45: ERROR[main]: [LUA] 23:58:45: ERROR[main]: Server: Failed to load and run C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua BanManager: saving to C:\Users\****\Desktop\minetest\bin\bin\..\world\ipban.txt BanManager: failed loading from C:\Users\****Desktop\minetest\bin\bin\..\world\ipban.txt
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- jordan4ibanez
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Quick texture, better than an uniform color (:P): http://ompldr.org/vZDFxbg/bedrock.png
Yes, definately. But it looks a bit like rubber.Calinou wrote:Quick texture, better than an uniform color (:P): http://ompldr.org/vZDFxbg/bedrock.png
May I include the texture? Under which basic license?
- LolManKuba
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Bit of a math freak arn't you?(No offence)Temperest wrote:Apparently it would only take 11.574074 days...jn wrote:Have fun spending two weeks pressing your mouse buttonTemperest wrote:Wouldn't you be able to dig through this in 1000000 seconds?
They shall not grow old as we that are left grow old,
Age shall not weary them,nor the years condemn, (For the fallen, In honur of ANZAC, 25th April 1915))
At the going down of the sun and in the morning,
We shall remember them.
Age shall not weary them,nor the years condemn, (For the fallen, In honur of ANZAC, 25th April 1915))
At the going down of the sun and in the morning,
We shall remember them.
- Death Dealer
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To keep certain monsters from digging to low, or to section off the nether do you can't dig to it. Or there placed at-32000 and they would be put there to make things a bit more realistic when you get to it. Instead of seeing into the void.LolManKuba wrote:I do not know why this mod is needed.
Keep calm and code python^_^
It's what happens when you have a calculator built into your launcher...Troy6879 wrote:Bit of a math freak arn't you?(No offence)Temperest wrote:...
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
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