[Mod] A simple bedrock mod [20120316] [bedrock]

jn
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[Mod] A simple bedrock mod [20120316] [bedrock]

by jn » Post

As I felt it was lacking, I made a simple mod to add "bedrock" to minetest, a stone that you can't destroy.

Image

You can get it here: version history zip tar.gz (the license is WTFPL)


Notes:
- Using this mod together with mods like Moreores or Gemstones may lead to ores being placed at the bedrock layer. If this happens, please tell me if putting the name of the other mod into depends.txt helps.
- I will not announce new versions when I release them, but you can always find the version history (with previous versions) above.
Last edited by jn on Sat Mar 17, 2012 10:18, edited 1 time in total.

Temperest
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by Temperest » Post

Wouldn't you be able to dig through this in 1000000 seconds? :P

This would be pretty useful for making impenetrable sections of the map if there was a fly mode privilege that prevented one from just flying past it.

Otherwise it's a nice way to show the end of the map.
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jn
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by jn » Post

Temperest wrote:Wouldn't you be able to dig through this in 1000000 seconds? :P
Have fun spending two weeks pressing your mouse button :P
Temperest wrote:This would be pretty useful for making impenetrable sections of the map if there was a fly mode privilege that prevented one from just flying past it.
Indeed.
Temperest wrote:Otherwise it's a nice way to show the end of the map.
I'm glad you like it :)

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sdzen
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by sdzen » Post

what if my pick has a basetime of 0?

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jn
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by jn » Post

sdzen wrote:what if my pick has a basetime of 0?
Constant dig time (which is what I used) isn't influenced by the tool's basetime.

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by Temperest » Post

jn wrote:
Temperest wrote:Wouldn't you be able to dig through this in 1000000 seconds? :P
Have fun spending two weeks pressing your mouse button :P
Apparently it would only take 11.574074 days...
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jn
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by jn » Post

Ah, well, I estimated it in my head. (And did hope someone would actually calculate this, so I could compare)

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by Utilisatrice » Post

Code: Select all

23:58:45: INFO[main]: Server: Loading mod "jn"
23:58:45: INFO[main]: Loading and running script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
23:58:45: ERROR[main]: Failed to load and run script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua:
23:58:45: ERROR[main]: [LUA] 
23:58:45: ERROR[main]: [LUA] ...p\minetest\bin\bin\..\data\builtin.lua:531: Name bedrock:bedrock does not follow naming conventions: "modname:" or ":" prefix required
23:58:45: ERROR[main]: stack traceback:
23:58:45: ERROR[main]:     [C]: in function 'error'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:531: in function 'check_modname_prefix'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:567: in function 'register_item'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:623: in function 'register_node'
23:58:45: ERROR[main]:     ...si-minetest\bin\bin\..\data\mods\jn\init.lua:25: in main chunk
23:58:45: ERROR[main]: [LUA] 
23:58:45: ERROR[main]: Server: Failed to load and run C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
BanManager: saving to C:\Users\****\Desktop\minetest\bin\bin\..\world\ipban.txt
BanManager: failed loading from C:\Users\****Desktop\minetest\bin\bin\..\world\ipban.txt

Temperest
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by Temperest » Post

Utilisatrice wrote:

Code: Select all

23:58:45: INFO[main]: Server: Loading mod "jn"
23:58:45: INFO[main]: Loading and running script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
23:58:45: ERROR[main]: Failed to load and run script from C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua:
23:58:45: ERROR[main]: [LUA] 
23:58:45: ERROR[main]: [LUA] ...p\minetest\bin\bin\..\data\builtin.lua:531: Name bedrock:bedrock does not follow naming conventions: "modname:" or ":" prefix required
23:58:45: ERROR[main]: stack traceback:
23:58:45: ERROR[main]:     [C]: in function 'error'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:531: in function 'check_modname_prefix'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:567: in function 'register_item'
23:58:45: ERROR[main]:     ...p\minetest\bin\bin\..\data\builtin.lua:623: in function 'register_node'
23:58:45: ERROR[main]:     ...si-minetest\bin\bin\..\data\mods\jn\init.lua:25: in main chunk
23:58:45: ERROR[main]: [LUA] 
23:58:45: ERROR[main]: Server: Failed to load and run C:\Users\****\Desktop\minetest\bin\bin\..\data\mods\jn\init.lua
BanManager: saving to C:\Users\****\Desktop\minetest\bin\bin\..\world\ipban.txt
BanManager: failed loading from C:\Users\****Desktop\minetest\bin\bin\..\world\ipban.txt
Your mod folder name must be "bedrock", not "jn".
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jordan4ibanez
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by jordan4ibanez » Post

very cool
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by Jordach » Post

must add to mc 4 mt.

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by sfan5 » Post

Nice Mod!
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IPushButton2653
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by IPushButton2653 » Post

Needed this for a while. Implemented a bedrock node in my personal minetest, and now I can use it :D

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by Calinou » Post

Quick texture, better than an uniform color (:P): http://ompldr.org/vZDFxbg/bedrock.png

jn
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by jn » Post

Calinou wrote:Quick texture, better than an uniform color (:P): http://ompldr.org/vZDFxbg/bedrock.png
Yes, definately. But it looks a bit like rubber.
May I include the texture? Under which basic license?

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Calinou
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by Calinou » Post

Feel free to, license is "do whatever you want with it".
You can edit it if you want.

jn
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by jn » Post

Thanks, I brightened it up a bit to match the brightness of stone (I'm not sure if that's a good idea, but at least it's not too minecrafty).

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by Demostan » Post

is there a /giveme and if it has what is it?
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by LolManKuba » Post

I do not know why this mod is needed.

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by Troy6879 » Post

Temperest wrote:
jn wrote:
Temperest wrote:Wouldn't you be able to dig through this in 1000000 seconds? :P
Have fun spending two weeks pressing your mouse button :P
Apparently it would only take 11.574074 days...
Bit of a math freak arn't you?(No offence)
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by Death Dealer » Post

LolManKuba wrote:I do not know why this mod is needed.
To keep certain monsters from digging to low, or to section off the nether do you can't dig to it. Or there placed at-32000 and they would be put there to make things a bit more realistic when you get to it. Instead of seeing into the void.
Keep calm and code python^_^

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by Temperest » Post

Troy6879 wrote:
Temperest wrote:...
Bit of a math freak arn't you?(No offence)
It's what happens when you have a calculator built into your launcher... :P
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by LolManKuba » Post

What would happen if you flew below that point?

jn
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by jn » Post

LolManKuba wrote:What would happen if you flew below that point?
Well, just that -- you flew below there. ;-)

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by xxxeasternxxx » Post

How deep is the bedrock

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