[Mod] scifi-nodes

The future(ha!) of this mod?

More Doom-like nodes?
10
26%
More random nodes?
5
13%
Sci-fi tools or mobs?
20
53%
Good enough already - time for release?
3
8%
 
Total votes : 38

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D00Med
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[Mod] scifi-nodes

by D00Med » Tue Apr 07, 2015 01:49

Image
A mod that adds some nodes for building futuristic/sci-fi themed constructions.

Updates:
23/11/16:
>added hanging trap plant
>added "Alien" themed nodes
>Capitalised slope names
>changed infotext on the crate and box
>added builder node, which doesn't do anything at the moment
>added mode slopes
>added more black nodes
>added teleporter

22/11/16:
>Added purple nodes
>Added octagon glass nodes
>Added eye tree

21/11/16:
>added plants
>added plant pots
>added more green nodes and a green door.
>improved some of the older textures

12/7/16:
>Added sloped nodes
>added some more doom-ey nodes
>added "strong" glass
>added a ladder
>and also there are a few more random nodes

Update(11/7/16)(no more version numbers as it is getting silly, call it 4.1)
>Nodebox drawtype nodes
>Small texture improvements
>Improved the pipes

V4(beginning to wonder how version numbers should work)
>doom-like nodes
>added doors(thanks Don), dark glass, and a metal pane
V3:
>more new nodes
V2:
>Made the textures smaller and added a lot more nodes.
>made crates and storage boxes work like chests

mod dependencies: default, xpanes?

code: LGPL v2.1

textures: CC-BY-SA v3.0

download(latest):
https://github.com/D00Med/scifi_nodes

screenshots:
Image
Image
(the striped doors are from moonrealm, not this mod)
Image
Attachments
scifi_nodes(V4).zip
(260.94 KiB) Downloaded 264 times
Last edited by D00Med on Tue Nov 22, 2016 22:36, edited 12 times in total.
 

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Hybrid Dog
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Re: [Mod] scifi-nodes

by Hybrid Dog » Tue Apr 07, 2015 20:29

+ Spoiler
Attachments
4.png
(719.9 KiB) Not downloaded yet
Last edited by Hybrid Dog on Sat Apr 09, 2016 14:26, edited 2 times in total.

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Don
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Re: [Mod] scifi-nodes

by Don » Tue Apr 07, 2015 23:44

I only get one picture. I would love to see the rest
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Mod] scifi-nodes

by Hybrid Dog » Wed Apr 08, 2015 11:42

Don wrote:I only get one picture. I would love to see the rest

sorry, l edited the post

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Don
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Re: [Mod] scifi-nodes

by Don » Wed Apr 08, 2015 11:49

Looks nice!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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D00Med
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Re: [Mod] scifi-nodes(v2)

by D00Med » Wed Mar 16, 2016 04:15

update: I have made the textures smaller and added some new nodes.
There is now an animated blinking light, and an animated screen
 

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Re: [Mod] scifi-nodes(v2)

by Inocudom » Fri Apr 08, 2016 21:27

I really do like these new nodes, as they are useful for decorating factories and laboratories.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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Re: [Mod] scifi-nodes(v2)

by D00Med » Sat Apr 09, 2016 20:38

Thanks. I'm glad I replaced the awful textures I originally made.
 

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Re: [Mod] scifi-nodes(v2)

by duane » Sun Apr 10, 2016 00:09

Beautiful.
Believe in people and you don't need to believe anything else.
 

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D00Med
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Re: [Mod] scifi-nodes(v4)

by D00Med » Fri May 13, 2016 03:29

Image
Another update; there are now doors and some(very) doomlike blocks.
 

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Re: [Mod] scifi-nodes

by D00Med » Mon Jul 11, 2016 04:39

Another update, now there are nodeboxes.
Image
The item holder, and powered item stand can be right-clicked to place whatever is held on top.
Also, the capsule(green thing on the far left), will change colour when right-clicked.
 

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Re: [Mod] scifi-nodes

by benrob0329 » Tue Jul 12, 2016 02:26

But the question is...does it sonic screwdriver?
 

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Re: [Mod] scifi-nodes

by D00Med » Tue Jul 12, 2016 04:21

I've been thinking about making one of those for the scifi_mobs mod,
or maybe just changing the texture of the normal screwdriver.
edit: updated some things. Added slopes and random nodes.
Also, there is now a doom-door, it wouldn't be complete without one.
 

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Re: [Mod] scifi-nodes

by Inocudom » Sun Jul 17, 2016 21:00

Very interesting stuff you have here. Keep up the good work, as your mods add a new level of life to Minetest.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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Re: [Mod] scifi-nodes

by pithy » Sun Jul 17, 2016 22:39

With a name like DOOMed it seems like you would make more DOOM themed mods.
I will vote for more Doom-like nodes for that reason only.
 

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Re: [Mod] scifi-nodes

by D00Med » Sun Jul 17, 2016 22:42

Thanks, glad to hear it.
Haha yes, I will be making more...
 

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Re: [Mod] scifi-nodes

by Inocudom » Tue Nov 08, 2016 05:34

This strange error came up:
2016-11-08 00:07:08: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:07:08: ERROR[Main]: stack traceback:
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: .../derek/.minetest/mods/technic/technic_worldgen/nodes.lua:159: in function 'really_register_node'
2016-11-08 00:07:08: ERROR[Main]: ...derek/.minetest/mods/technic/technic_worldgen/crafts.lua:167: in function 'register_node'
2016-11-08 00:07:08: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:07:08: ERROR[Main]: Check debug.txt for details.
When technic is disabled:
2016-11-08 00:35:44: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string
2016-11-08 00:35:44: ERROR[Main]: stack traceback:
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: in function 'register_item'
2016-11-08 00:35:44: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:206: in function 'register_node'
2016-11-08 00:35:44: ERROR[Main]: /home/derek/.minetest/mods/scifi_nodes/init.lua:336: in main chunk
2016-11-08 00:35:44: ERROR[Main]: Check debug.txt for details.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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D00Med
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Re: [Mod] scifi-nodes

by D00Med » Tue Nov 08, 2016 06:14

O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"
 

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Re: [Mod] scifi-nodes

by toby109tt » Wed Nov 09, 2016 16:28

D00Med wrote:O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"


Hello D00Med this mod is really awesome but there's only 2 things I really want some sci-fi plants stuff like this also not all textures seem to be 16x16 in the screenshots apart from that This mod is amazing
i'm the co-dev and lead artist of farlands
 

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Re: [Mod] scifi-nodes

by D00Med » Wed Nov 09, 2016 20:30

That's a good idea, I had that idea before but I thought it would be more appropriate for my moreplants mod.
Thanks
 

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Re: [Mod] scifi-nodes

by toby109tt » Thu Nov 10, 2016 10:50

D00Med wrote:That's a good idea, I had that idea before but I thought it would be more appropriate for my moreplants mod.
Thanks


I would prefer if this plants are in this mod ( for consistency If you don't want The otther mod Only scifi don't have to install bothe) also i Found a Good example for Plants also if you want to include a couple Trees here you have a link I hope it's useful :D
i'm the co-dev and lead artist of farlands
 

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Re: [Mod] scifi-nodes

by Inocudom » Sat Nov 19, 2016 02:35

D00Med wrote:O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"

Then technic and minetest-game must be at fault here. I will inform them.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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