[Server][Game] Extreme Survival

BBmine
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Re: Extreme Survival Minetest server

by BBmine » Post

SmartDen wrote:
maikerumine wrote:
SmartDen wrote:Hi! Im pretty new on this server. Is there a chance to meet ADMIN online? I have some questions for him. Maybe we can solve it here.
Hello! I fixed your chest issue, as well as some of those tracks near you. :)
Thank you! Pity that my inventory is lost :( Had some nice stones there. But thanks anyway :)
Just send maikerumine a PM and tell him what all is lost, and I'm sure he will give it to you.

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BlueFireIceUn
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Re: Extreme Survival Minetest server

by BlueFireIceUn » Post

Maike, why did you decide to remove pigs and meat which animals can drop?
Blue who loves you all but mostly someone :)

BBmine
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Re: Extreme Survival Minetest server

by BBmine » Post

BlueFireIceUn wrote:Maike, why did you decide to remove pigs and meat which animals can drop?
Oh, so that's the unknown items I threw in the trash...

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BlueFireIceUn
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Re: Extreme Survival Minetest server

by BlueFireIceUn » Post

BBmine wrote:
BlueFireIceUn wrote:Maike, why did you decide to remove pigs and meat which animals can drop?
Oh, so that's the unknown items I threw in the trash...
yep :)
Blue who loves you all but mostly someone :)

snowflake
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Re: Extreme Survival Minetest server

by snowflake » Post

Hi , Maiku

it has been lots of months.... do u think i had enough for my mistake....
i tried others servers to play but all the server's were bad...
i love your server the most..... with awesome mods in it
i can tell u soo many ''sorry's''

I WONT DO ANYTHING AGAIN , even LILLY was calm with me now , i used to play on his server and its boring
Maiku plz plz plz let me play on your server back plz!!!
u banned me last year .... the only mistake i did was blowing up LILLY's home , and killing her in game .... , well another thing is lilly's house was my lab frist and i gave the land to her , its kinda like blowing up my home ....
plz accept my request to play again plz plz plz

sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
sorry
this was me writing this many sorrry ... plz understand and let me play

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

UPDATE!!

Added:
Hoppers
Hurt Sounds

Lowered player amount to 33

And did some repairs on railroads.

Read all the books and am staying sharp with repairs and requests!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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ARCHLINUX
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Re: Extreme Survival Minetest server

by ARCHLINUX » Post

I can see the bottom spawn, different owner protection block, how can get ground near the spawn or in the spawn for a shop and home?
♕GNU♛

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

ARCHLINUX wrote:I can see the bottom spawn, different owner protection block, how can get ground near the spawn or in the spawn for a shop and home?
Hi! Welcome to the server, AL..

To get back to city you can use elevator in rocketship OR punch the black button at the teleporter.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

ARCHLINUX wrote:I can see the bottom spawn, different owner protection block, how can get ground near the spawn or in the spawn for a shop and home?
ERRRR Please disregard my last comment, I mis read your post. As for open land, you will need to explore, most of the city is filled.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

snowflake
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Re: Extreme Survival Minetest server

by snowflake » Post

maikerumine , plz reply to me i really want to play your server

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

snowflake wrote:maikerumine , plz reply to me i really want to play your server
I banned you permanently. Please find another server.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

Minor updates.

20160720:

Updated hoppers
Added compressed cobblestone
Hacked and fixed the death message spam
Always update Basic_machines
Added new shield types from 2b2t, WIP.

And re-started the 2b2t chaos server on port 30003.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Fixer
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Re: Extreme Survival Minetest server

by Fixer » Post

You need to start a new thread for 2b2t for Minetest to post updates there I guess.

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

Fixerol wrote:You need to start a new thread for 2b2t for Minetest to post updates there I guess.
I will, first need to write a bunch of stuff and tweak more codes.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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ARCHLINUX
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Re: Extreme Survival Minetest server

by ARCHLINUX » Post

#maik, what is this?(
Image
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♕GNU♛

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ARCHLINUX
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Re: Extreme Survival Minetest server

by ARCHLINUX » Post

#maik , this sh*t is should't be :(

Image


I think we need a /ignore *nickname mod or /voteban *nickname , when there is no any moderator
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♕GNU♛

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

ARCHLINUX wrote:#maik , this sh*t is should't be :(

Image


I think we need a /ignore *nickname mod or /voteban *nickname , when there is no any moderator
FIXED!

I accidentally left the death location in wrong spot. Now it will NEVER happen again :)
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

UPDATED!

Added the smooth stones
Added rubber
Added Haz Mat suit
Added 3d armour stand
Added Simple_banners https://github.com/maikerumine/simple_banners
Fixed some stair naming
Updated the Nyan Cat.

Enjoy!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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programmingchicken
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Re: Extreme Survival Minetest server

by programmingchicken » Post

What did you do to my Nyan Cat!??
<gamerdude> I apologize for the above content

CuriousNoob
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re: E.S.M.C. - today it crashes during login

by CuriousNoob » Post

Hi

Just to report, since you say you've made changes at your end with the server...

Yesterday was fine.

But today it crashes my minetest-client during log in.

It goes successfully through the first progress-bar messages : Connecting-to-Server... >> Item-Definitions... >> Node-Definitions >> Media...

But then it crashes---the application simply disappears---during the phase :

'' Initializing Nodes... 20% ''

That said, it happens so quickly, it's very hard to make out whether 20% is indeed the figure.

As always, I'm using whatever's the current daily latest version from the official minetest-devs ppa repository (seems to be version 201607260720-0~4942~ubuntu14.04.1 according to the Update-Manager).

To my knowledge I've made no relevant changes here this end, and what's more, I can still log in to other Minetest worlds on the server-list.

So, just thought I'd give the heads-up, one of your overnight changes may have introduced an incompatibility.

HTH :)
.

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

Crap. it is the nyan cat code.. Liquid not defined proper. I'll fix
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

BBmine
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Re: Extreme Survival Minetest server

by BBmine » Post

maikerumine wrote:UPDATED!

Updated the Nyan Cat.
Really? What did you do to the Nyan Cat?

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re : E.S.M.C. server changes - CRASH during LOGIN

by CuriousNoob » Post

maikerumine wrote:Crap. it is the nyan cat code.. Liquid not defined proper. I'll fix
Hi again :)

Just to update, adding more info...

Today it's still crashing at the same point : '' Initializing Nodes... 20% ''

You mention Nyan-Cat code, though I've never actually never had or seen those.

But you also mention stairs, and with stairs, there's things I noticed a few days ago.

At the sides of the bottom of a staircase I'll often use those little corner-step blocks -- I mean those sort-of pyramid-shaped things, always used to be crafted by

'' - - - ''
'' - B - ''
'' B B B ''

blocks in the Crafting-Grid.

A few days ago these corner-stairs seemed to disappear from the Craft-Guide, and I wasn't able to craft any new ones, although the ones I'd already placed in a building didn't vanish, nor did they turn into the dreaded ''Unknown Item'' blocks. At least that was the case the last time I managed to log in. Obviously, I don't know about now today as I'm still unable get past the Initializing-Nodes phase.

On a maybe-related note, I did notice oddness with the Circular-Saw the other day when I was trying that for the first time.

Firstly, it accepted some timber/stone materials but not others (I was wanting to cut some nice bright Aspen-timber into micro-blocks etc but it refused to saw them).

Secondly, I did notice that corner-stairs were one possible cut result from the Circular-Saw -- even though they'd already vanished from the Craft-Guide and couldn't be formed in the Craft-Grid either!

Could of course all be totally irrelevant but just that you mentioned stairs.

And, thinking typical software troubleshooting strategies, although admittedly it's on the same (only-one) computer-hardware/os/user etc, but I did also try a new different-name Minetest-account but that login also crashed at the same point.

Oh, and fwiw, I did the update to today's minetest-dev version 201607272231-0~4942~ubuntu14.04.1 but that made no difference, still crashes on trying to log in to your E.S.M.C. world but works fine logging into other worlds like Telesight's SurvivalWorld.

Hope this extra info helps identify where the problem(s) might be.

Thanks again for all your efforts :)
.

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re : E.S.M.C. crashing during login

by CuriousNoob » Post

maikerumine wrote:UPDATED!

Added the smooth stones
Added rubber
Added Haz Mat suit
Added 3d armour stand
Added Simple_banners https://github.com/maikerumine/simple_banners
Fixed some stair naming
Updated the Nyan Cat.

Enjoy!



Hi again.

Further developments.

Hmm. :(

Got access to a different machine, an AMD Athlon laptop with integrated nVidia graphics running Fedora-21 KDE (...this contrasts with the usual machine, a Core2Duo desktop with integrated Intel graphics running Linux Mint 17.3 KDE which is the Minetest setup which has been crashing during attempted login).

On this different machine, the Fedora laptop, I downloaded and built the current Minetest from source using the following series of commands (but with ''my_user'' and ''my_group'' substituted for the actual values) :

Code: Select all

echo;history -a;sleep 6 ;  DATENOW=$(date +%Y%m%d) ; 
su -c ' DATENOW=$(date +%Y%m%d) ; mkdir -pvm777 /usr/local/src/minetest/daily/${DATENOW} ; 
chown -v my_user:my_group /usr/local/src/minetest{,/daily{,/$DATENOW}} ' ; 
cd /usr/local/src/minetest/daily/${DATENOW} ; 
wget https://github.com/minetest/minetest/archive/master.tar.gz ; 
tar xf master.tar.gz ; 
cd minetest-master/games/ ; 
wget https://github.com/minetest/minetest_game/archive/master.tar.gz ; 
tar xf master.tar.gz ; 
mv -v minetest_game-master minetest_game ; 
cd .. ; sleep 10 ; 
cmake . -DRUN_IN_PLACE=TRUE ; 
make -j 2 ; 
sleep 10 ; 
./bin/minetest   &
And with this fresh-machine/fresh-build/old-Minetest-account I was able to log into E.S.M.C. no problem. I saw that the corner-stairs were still fine at the bottom of a staircase I'd built. I skipped through the Craft-Guide and saw that corner-stairs were still missing, but there were indeed some new items---banner things and hazmat garments---although the Guide showed ''Unknown Item'' for whatever craft-components are supposed to be used to make the Rubber-Wood.

Having been able to log in from a fresh system made me think to poke around in the /.minetest folder on the crashing system with a view to trying deleting caches or preferences or whatever.

It was here I found a debug.txt file.

The last part of this debug.txt file, presumably just before the point it crashes during login, shows the following :

Code: Select all

2016-07-28 21:36:12: INFO[Main]: Audio file tnt_ignite loaded
2016-07-28 21:36:12: INFO[Main]: Audio file transporter loaded
2016-07-28 21:36:12: INFO[Main]: Client: Notifying server that we received all media
2016-07-28 21:36:12: INFO[Main]: Client::afterContentReceived() started
2016-07-28 21:36:12: INFO[Main]: - Rebuilding images and textures
2016-07-28 21:36:12: INFO[Main]: SourceImageCache::getOrLoad(): No path found for ""
2016-07-28 21:36:12: INFO[Main]: - Rebuilding shaders
2016-07-28 21:36:12: INFO[Main]: - Updating node aliases
2016-07-28 21:36:12: INFO[Main]: - Updating node textures
2016-07-28 21:36:12: INFO[Main]: CNodeDefManager::updateTextures(): Updating textures in node definitions
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): Loading path "/usr/share/minetest/client/shaders/nodes_shader/opengl_vertex.glsl"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): Loading path "/usr/share/minetest/client/shaders/nodes_shader/opengl_fragment.glsl"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=1 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceImageCache::getOrLoad(): No path found for ""
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=2 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=3 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=4 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=5 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=6 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=7 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): Loading path "/usr/share/minetest/client/shaders/water_surface_shader/opengl_vertex.glsl"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): Loading path "/usr/share/minetest/client/shaders/water_surface_shader/opengl_fragment.glsl"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "water_surface_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for water_surface_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=8 for name "water_surface_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=9 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=10 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=11 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=12 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=13 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=14 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=15 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=16 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: SourceImageCache::getOrLoad(): Loading path "/usr/share/minetest/textures/base/pack/unknown_node.png"
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=17 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
2016-07-28 21:36:12: INFO[Main]: Compiling high level shaders for nodes_shader
2016-07-28 21:36:12: INFO[Main]: getShaderIdDirect(): Returning id=18 for name "nodes_shader"
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:12: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
2016-07-28 21:36:13: INFO[Main]: Irrlicht: Loaded mesh: stairs_stair.obj
Sooo... maybe what I was wondering previously, about your mentioning of ''stairs,'' well maybe that is something to do with it after all...?

Hopefully this further info helps someone with the debugging.

To my ignorant eye, all the repeated

Code: Select all

INFO[Main]: SourceImageCache::getOrLoad(): Loading path "/usr/share/minetest/textures/base/pack/unknown_node.png"
INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"
unknown_node ... No path found ... opengl_geometry.glsl

stuff makes me wonder whether it's crashing because something's missing and unknown.

Maybe it's some difference between the packaged minetest-devs ppa version and the diy-build from github source...?

Maybe some difference between nVidia and Intel opengl stuff...?

I'm totally out of my depth here. :(

But hopefully this helps somebody suggest why the previously-fine system is now crashing during login.

Cheers :)
.

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maikerumine
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Re: Extreme Survival Minetest server

by maikerumine » Post

I checked everything thoroughly and could not reproduce the bugs or errors. I think it may be client side not being able to handle node boxes.

I will comb through this tomorrow and try to narrow things down. Thank you very much for the great input. :)
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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