It's working now!!! Thank you so much :). Can I upload the paceful_npc with this fix?Sokomine wrote:The character model - that which defines how the player char (and these mobs here as well) look like - has been changed. Just search for all occourances ofParaklataChotou wrote: Why my NPC s are invisible. What do I need to do for fix the bug? I would thank your answer n_n.in the mod's folder and replace them withCode: Select all
character.x
and you'll be able to see them again.Code: Select all
character.b3d
Beware: The mobs will still rush on you at night time :-) They won't harm you, but...they can get pretty close and hop on your head :-)
[Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
- ParaklataChotou
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Visit my server: freextress.ddnsking.com 30002 . mobs, npcs, interesting places, pvp.
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
As the liscence seems to be WTFPL, you may well do that. But the best idea would be to fix the original repro, to create a pull request to peacful_npc on github and/or to contact jojoa1997 so that the main version gets fixed :-)ParaklataChotou wrote: It's working now!!! Thank you so much :). Can I upload the paceful_npc with this fix?
A list of my mods can be found here.
Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Thank you for this awesome mod. But how can I select the path for a guard?
- Andrey01
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
jojoa1997, will be add NPC, so that will be can trade them. And NPC follow me, dig shafts, build houses, open/close door...
- TailsTheFoxDoes MT
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Re:
I might add Heromine to Mob_pack, well, with a different name, since "heromine" is a bit too MINECRAFTY.babe223 wrote:o'que you want to add, in mod?
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
- christoferlevich
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
I love this mod, but I would like the NPC characters to speak to players when punched - is this possible?
everything can be a learning experience...
Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
advanced npc is trying to achieve that but instead of punching you will need rightclick you will also need mobs redo https://github.com/hkzorman/advanced_npcchristoferlevich wrote:I love this mod, but I would like the NPC characters to speak to players when punched - is this possible?
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Mobs that are punched are beeing attacked by the player and would usually suffer damage. The normal way to interact is to right-click them. The traders from my mobf_trader mod react to punching by self-healing, complaining to the player about the attack and offering their trade goods. Just take a look at the code and search for on_punch.christoferlevich wrote: I love this mod, but I would like the NPC characters to speak to players when punched - is this possible?
A list of my mods can be found here.
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Yes that is correct. I'm working on a new NPC mod called advanced_npc. It is not quite there where I would want it but already supports speaking to NPCs via right-click.ph8jPf9M wrote:advanced npc is trying to achieve that but instead of punching you will need rightclick you will also need mobs redo https://github.com/hkzorman/advanced_npcchristoferlevich wrote:I love this mod, but I would like the NPC characters to speak to players when punched - is this possible?
Considering the way interaction is done on Minetest, for example, you use objects using right click (like opening a chest), I think a player should interact with NPCs by right click as well.
- christoferlevich
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Awesome! I am implementing these in with elementary school children and the admin want a violence-less environment... surprisingly, the kids don't seem to mind so long as they can build...
everything can be a learning experience...
- paramat
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Please can you tell me the texture licenses for the skins?
Do you have any objection to any of these skins being used in a skins mod for MTGame?
Do you have any objection to any of these skins being used in a skins mod for MTGame?
- v-rob
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Paramat, this is about the sixth post you've made similar to this. This skins mod for MT Game had better be good...paramat wrote:Please can you tell me the texture licenses for the skins?
Do you have any objection to any of these skins being used in a skins mod for MTGame?
Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Win10_x64, minetest-5.1.0-38b94f2 (Sfan5's build), Peaceful NPC [1.8.5.2]
Hi,
First of all, Thanks for this beautiful mod......
I have trouble: all the mobs spawn and move at wrong altitude... How I fix this?
Thanks again...
R
https://imgur.com/RLMIhO0
https://imgur.com/Eurouss
Hi,
First of all, Thanks for this beautiful mod......
I have trouble: all the mobs spawn and move at wrong altitude... How I fix this?
Thanks again...
R
https://imgur.com/RLMIhO0
https://imgur.com/Eurouss
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Guess that spawning on the wrong altitude is caused by some updates in the 5.0 version, while this mod was never actively adjusted to that version.
In order to fix it, just search for "collisionbox", and add 1.0 to the second and fifth value there.
In order to fix it, just search for "collisionbox", and add 1.0 to the second and fifth value there.
A list of my mods can be found here.
- TumeniNodes
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Re: [Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]
Hmm, maybe a reach out to try to get in touch with jojoa would be worth it to see if this can be placed into minetest_mods, that way it could be maintained and updated.Sokomine wrote:Guess that spawning on the wrong altitude is caused by some updates in the 5.0 version, while this mod was never actively adjusted to that version.
In order to fix it, just search for "collisionbox", and add 1.0 to the second and fifth value there.
I remember trying this out early on
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