[Game] dcb

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everamzah
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[Game] dcb

by everamzah » Post

Currently, this is a collection of stock minetest_game with various obtained mods from other authors, plus a few revisions and additions by myself. I will add a full outline and list the mod's authors and their forum threads.

This game was created in order to organize the worldmods folder on the Amhi server, and better understand the extension language and make further modifications. The files are hosted online at https://github.com/everamzah/dcb

Thank you for Minetest and its mods!
Spoiler
minetest_game is LGPL 2.1 Warps by sofar is LGPL 2.1
X-Decor by jp is GPL 3
Armor Stand by indriApollo is LGPL 2.1
3D Armor by stu is LGPL
CaveRealms by HeroOfTheWinds is WTFPL
Clothing by stu is LGPL 2.1
Crops by sofar is LGPL 2.0+
PlayerEffects by Wuzzy is WTFPL
Protector Redo by TenPlus1 is WTFPL
db by addi is WTFPL
teleporter by addi is LGPL 2.1

dcb is GPL 3
  • Privs shop -- Uses Amaz1's wings image from flight mod
  • Barter shop
Spoiler
Image
Image
Image
Attachments
Warpstones and X-Decor and 3D Armor Stand
Warpstones and X-Decor and 3D Armor Stand
fs3.png (163.86 KiB) Viewed 1049 times
Experimental walkie mod
Experimental walkie mod
fs2.png (77.59 KiB) Viewed 1049 times
CaveRealms Ice Biome
CaveRealms Ice Biome
fs1.png (359.72 KiB) Viewed 1049 times
Last edited by everamzah on Tue May 17, 2016 15:21, edited 1 time in total.

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everamzah
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Re: [Game] dcb

by everamzah » Post

Sprint mod has been combined with hunger mod, and now sprinting reduces satiation (hunger bar). It's a slow rate, so players can sprint much longer, and eat food to sprint some more.

I made a little video demonstation: https://www.youtube.com/watch?v=dm2FkrSnFo0

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Re: [Game] dcb

by everamzah » Post

I have added some things to DCB in the unstable branch. It's mostly experimental, but some stuff like emerald tools will hopefully be merged into master soon.

https://github.com/everamzah/dcb/tree/unstable

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Re: [Game] dcb

by azekill_DIABLO » Post

1st post! looks funny ;)
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Re: [Game] dcb

by azekill_DIABLO » Post

imma the only one to watch your post?
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Re: [Game] dcb

by everamzah » Post

DCB was formed because cornernote's craft_guide mod wasn't showing all crafts, so I had to make the default mod depend on it. That's how I remember it, anyway.

It's a fairly specialized sub-game. Until recently, the spawn button used on the player inventory formspec was hard-coded to the spawn house on Amhi.

It stands for "Door Chest & Bone" -- and that was the first mod, a tool that removed any node pointed at. I didn't know about Calinou's maptools mod, and needed a way to remove locked doors, locked chests, and fresh bones. At the time there were no protection_bypass priv checks.
azekill_DIABLO wrote:imma the only one to watch your post?
Probably just the first one to comment on it. Thanks for the question.

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Re: [Game] dcb

by everamzah » Post

Added placeable books
Swapped X-Decor donor-based mailbox for regular/written only version
Fixed weird missing steel bar texture
Updated the shop
Updated itemframe

Updated doors mod. This uses the meshnode doors. Protector and X-Decor doors have been updated accordingly.

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Re: [Game] dcb

by azekill_DIABLO » Post

great! seems like you're subgame is unknow from the minetstian ;)
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Re: [Game] dcb

by everamzah » Post

  • Added nametag back in.
  • Removed book reader now that there are placeable books.
  • Aliased the letterbox to the new mailbox; forgot I made that.
  • Updated the vessel shelf and book shelf.
  • Matched protected doors groups to the default ones. I never understood protected doors, especially the steel one.
  • Re-added some corn stuff, to alleviate unknown nodes. Still cannot farm corn, due to a bug in upstream `crops' mod.
  • Updated the craft book.
  • Touched up X-Decor doors (group rating, background_culling).
azekill_DIABLO wrote:unknow from the minetstian
Sweet, I think.

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Re: [Game] dcb

by D00Med » Post

This looks good!, I have two questions though:
why are the books and mailbox mod folders empty?
and how do I get the creative inventory?
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Re: [Game] dcb

by everamzah » Post

The creative stuff isn't right at all. I worked on it some more in the unstable branch, but I really do have to fix/update that.

The git repository uses submodules, so you'll want to use the following command to clone:

Code: Select all

git clone --recurse-submodules git://github.com/everamzah/dcb.git

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Re: [Game] dcb

by azekill_DIABLO » Post

what is the mod which changes the health bar? i love it!
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Re: [Game] dcb

by everamzah » Post

That's BlockMen's HUD mod, part of hud_hunger. It overlays the hunger statbar atop the health statbar, is all. The hunger icon was changed to an inner heart, and the regular heart icon was changed to an outline.

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Re: [Game] dcb

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