[Server] Jungle
News
--- News ---
Jungle metro line is open to public now. Craft your own cart and use it in our Metro Network. Most rails are powered
so just sit and relax :) and see our awesome metrostaions.
Technic tweaks:
- new are MV-hydro-generator providing 480 EU of MV when running at 100%. Textures made by tm3
- and HV-centrifuges doing pretty much the same than MV but without loss converting HV to MV energy.
The letters mod by Amaz, a little bit modified by me adding a lightsource feature.
https://github.com/Amaz1/letters
All letters can be made of non glowing plastic boxes
Happy mining,
Gundul
Jungle metro line is open to public now. Craft your own cart and use it in our Metro Network. Most rails are powered
so just sit and relax :) and see our awesome metrostaions.
Technic tweaks:
- new are MV-hydro-generator providing 480 EU of MV when running at 100%. Textures made by tm3
- and HV-centrifuges doing pretty much the same than MV but without loss converting HV to MV energy.
The letters mod by Amaz, a little bit modified by me adding a lightsource feature.
https://github.com/Amaz1/letters
All letters can be made of non glowing plastic boxes
Happy mining,
Gundul
Technic update (HV-Machines)
--- New Upgrade for Technic machines ---
Since this morning my new technic tweak is online. We already have HV-machines for
quiet a while now. The bottleneck was the transport from the machine to the pipe. The
Hv machines producing very fast but sending items to tube much too slow.
This is solved now. Use one logical control unit and one red energy crystal as upgrade
and all produced items will be send to tube without delay. Super fast production line :)
and no longer waiting for the items beeing send to tube 1 by 1.
happy mining
Gundul
Since this morning my new technic tweak is online. We already have HV-machines for
quiet a while now. The bottleneck was the transport from the machine to the pipe. The
Hv machines producing very fast but sending items to tube much too slow.
This is solved now. Use one logical control unit and one red energy crystal as upgrade
and all produced items will be send to tube without delay. Super fast production line :)
and no longer waiting for the items beeing send to tube 1 by 1.
happy mining
Gundul
News
--- A little help for new players ---
I changed the initial stuff to make it a bit easier to survive for new players. You will
get a whole variety of indonesian food to survive the first days. But remember we have
hunger and diet, so do not forget to care about your food.
You're not much into farming and cooking ? Then keep on mining and earn MineGelds
to buy food on local market or in players shops and restaurants.
My server is password protected. So please read the rules first, there you will find the password
for first time login:
viewtopic.php?f=10&t=13125#p188634
happy mining
Gundul
I changed the initial stuff to make it a bit easier to survive for new players. You will
get a whole variety of indonesian food to survive the first days. But remember we have
hunger and diet, so do not forget to care about your food.
You're not much into farming and cooking ? Then keep on mining and earn MineGelds
to buy food on local market or in players shops and restaurants.
My server is password protected. So please read the rules first, there you will find the password
for first time login:
viewtopic.php?f=10&t=13125#p188634
happy mining
Gundul
New mods
--- New mods available ---
new on server is sprint and gravitysim.
sprint lets you move 50% faster than usual for as long as 15 seconds.
gravitysim is new mod from me, decreasing gravity and increasing jump highness depending on your altitude
Happy mining,
Gundul
new on server is sprint and gravitysim.
sprint lets you move 50% faster than usual for as long as 15 seconds.
gravitysim is new mod from me, decreasing gravity and increasing jump highness depending on your altitude
Happy mining,
Gundul
Bugfix
--- Bugfix ---
finally I found what makes only dirt_with_grass usuable for farming:
it was the fishing mod. Now I changed configuration. That means you do not have
to wait until grass grows on dirt if you want to do farming. That also means if you
want fishing, you will get the worms by working with a hoe on dirt and grabbing the
worms with mouse RIGHT-click. (leftclick will kill the worms).
Also I added straw to circualr saw. (cottages:straw, cottages straw_bale, farming:straw)
happy mining
Gundul
finally I found what makes only dirt_with_grass usuable for farming:
it was the fishing mod. Now I changed configuration. That means you do not have
to wait until grass grows on dirt if you want to do farming. That also means if you
want fishing, you will get the worms by working with a hoe on dirt and grabbing the
worms with mouse RIGHT-click. (leftclick will kill the worms).
Also I added straw to circualr saw. (cottages:straw, cottages straw_bale, farming:straw)
happy mining
Gundul
Re: Jungle
Naj wrote:I just made a pull request on travelnet mod for allowing doors to be triggered by mesecons. This allows to use travelnet doors like default doors with player detector.
If you are interessested in that, the PR is here : https://github.com/pyrollo/travelnet
Thanks Naj, I will take a look at it.
Automatic doors and better centrifuges
--- little changes ---
Thanks to Naj (read 2 posts before this one), now the elevator doors of the travelnet mod
can be controlled by mesecon signal.
Another little change are the HV-centrifuge which now need less power than its MV counterpart.
no batterie: 6000 HV
one batterie: 5000 HV
two batteries: 4000 HV
Happy mining,
Gundul
Thanks to Naj (read 2 posts before this one), now the elevator doors of the travelnet mod
can be controlled by mesecon signal.
Another little change are the HV-centrifuge which now need less power than its MV counterpart.
no batterie: 6000 HV
one batterie: 5000 HV
two batteries: 4000 HV
Happy mining,
Gundul
Circular saw
--- Added new materials to circular saw
Beginning this morning the following materials can be cut in circular saw:
Happy mining,
Gundul
Beginning this morning the following materials can be cut in circular saw:
- Mithril
Silver
Tin
Chromium
BlastResistantConcrete
Uranium0.0
Lead
Happy mining,
Gundul
Re: Jungle
Naj wrote:Hi Gundul,
Can we have a list of material usable in circular saw / letters / hole machine ?
Maybe you can put it in the first post so it's easy to find it :)
Hi Naj,
letters and hole machine will be easy, circular saw will take a while because I
added some materials to it in its mod itself not in the moreblocks mod. But yes
it will be possible to put it in a list. :)
Put things like that in the first post is a really good idea. Why didn't I do that from
the beginning ??? :D
DarkNature-256bit by -Kiba-
--- New TexturePack made by -Kiba- ---
After many sleepless nights finally -Kiba- finished his new texturepack. It is inspired by
the game ElderScrolls: Skyrim. Try it out out, its definitly worth it. Its a ~45MB download.
License is : CC BY-NC-SA
Download is : https://drive.google.com/file/d/0B5aq_9 ... sp=sharing
Thanks -Kiba- for this beautiful texturepack.
happy mining,
Gundul
After many sleepless nights finally -Kiba- finished his new texturepack. It is inspired by
the game ElderScrolls: Skyrim. Try it out out, its definitly worth it. Its a ~45MB download.
License is : CC BY-NC-SA
Download is : https://drive.google.com/file/d/0B5aq_9 ... sp=sharing
Thanks -Kiba- for this beautiful texturepack.
happy mining,
Gundul
Last edited by u18398 on Wed Aug 31, 2016 04:42, edited 1 time in total.
Jungle goes vegan :)
--- Animal friendly server :) ---
But do not be afraid, meat lovers will not be punished :D
Thanks to Lebanenn we now have a new addition to the farming_plus mod:
Soybeans
The first seeds you can get from putting two Dry_shrub in your craftgrid. 5 stages later
you can harvest your soybeans. Make soymilk, soysauce, tofu and cookedtofu from it
6 soymilk gives you one realmilk while cooked tofu can be made to any kind of meat.
(do not ask me where the bone comes from :D )
Look in inventory for the detailed recipes.
Diet and hunger is updated and should work.
Second we have a bamboo mod now. It will grow up to 10 nodes high and likes water nearby.
Get it in our arboretum or search for it in the wild. It likes dirt and desert_sand near water.
Bamboo mod is made by Krock: viewtopic.php?f=11&t=8289
Third, the beertest mod is tweaked so you can harvest hops not only with your hand, but also
with default wooden axe and mithrilpick.
(if anybody knows why on_punch is not called when using a sickle, please tell me)
Happy mining,
Gundul
But do not be afraid, meat lovers will not be punished :D
Thanks to Lebanenn we now have a new addition to the farming_plus mod:
Soybeans
The first seeds you can get from putting two Dry_shrub in your craftgrid. 5 stages later
you can harvest your soybeans. Make soymilk, soysauce, tofu and cookedtofu from it
6 soymilk gives you one realmilk while cooked tofu can be made to any kind of meat.
(do not ask me where the bone comes from :D )
Look in inventory for the detailed recipes.
Diet and hunger is updated and should work.
Second we have a bamboo mod now. It will grow up to 10 nodes high and likes water nearby.
Get it in our arboretum or search for it in the wild. It likes dirt and desert_sand near water.
Bamboo mod is made by Krock: viewtopic.php?f=11&t=8289
Third, the beertest mod is tweaked so you can harvest hops not only with your hand, but also
with default wooden axe and mithrilpick.
(if anybody knows why on_punch is not called when using a sickle, please tell me)
Happy mining,
Gundul
News
--- Display is back ---
Display modpack from Naj is back including new signs and clocks
showing the ingame time.
viewtopic.php?f=9&t=13563#p197767
The constructor from technic mod has been disabled after causing several
server crashes and nobody using it anyway.
happy mining
Gundul
Display modpack from Naj is back including new signs and clocks
showing the ingame time.
viewtopic.php?f=9&t=13563#p197767
The constructor from technic mod has been disabled after causing several
server crashes and nobody using it anyway.
happy mining
Gundul
News and fixes
--- New Mod and bugfixes ---
The new mod is mydoors from don:
viewtopic.php?f=11&t=10626&hilit=mydoors
I did not implement the whole doors modpack, only a few chosen like future_doors
Fixes of other mods:
Gundul
The new mod is mydoors from don:
viewtopic.php?f=11&t=10626&hilit=mydoors
I did not implement the whole doors modpack, only a few chosen like future_doors
Fixes of other mods:
- cottages: fixed the recipe of straw and straw_bale
beer_test: filling beer is possible now with hitting the barrel with a whole stack of tankards. (no more one by one filling)
mydoors: fixed recipes for future_doors, having all the same recipe before
Gundul
New mod and bugfix
--- New mod and bugfix ---
New mod is ScifiNodes from D00Med:
viewtopic.php?f=9&t=11751&p=225630#p175293
As this mod seems to be made for creative servers it does not come with any
recipes and the doors having a itemstack issue.
I fixed the doorsproblem (itemstack was not reduced after placing) and opened
an adminshop selling all items for 1MG each item.
You will find the adminshop using the public travelnet from spawn or elsewhere.
futuredoors from mydoors mod had the same itemstackissue which was solved
by TANK this morning.
Happy mining
Gundul
New mod is ScifiNodes from D00Med:
viewtopic.php?f=9&t=11751&p=225630#p175293
As this mod seems to be made for creative servers it does not come with any
recipes and the doors having a itemstack issue.
I fixed the doorsproblem (itemstack was not reduced after placing) and opened
an adminshop selling all items for 1MG each item.
You will find the adminshop using the public travelnet from spawn or elsewhere.
futuredoors from mydoors mod had the same itemstackissue which was solved
by TANK this morning.
Happy mining
Gundul
New commands
--- New commands available ---
New teleportation commands are:
/hot to the HouseOfTeleport
/scifishop to the new admin scifi-shop with the new nodes (see post before)
/openlab to OpenLab with demo installations
happy mining
Gundul
New teleportation commands are:
/hot to the HouseOfTeleport
/scifishop to the new admin scifi-shop with the new nodes (see post before)
/openlab to OpenLab with demo installations
happy mining
Gundul
Re: Jungle
Hi,
very nice updates :)
Very nice server to.
very nice updates :)
Very nice server to.
-
- New member
- Posts: 1
- Joined: Tue Aug 30, 2016 17:57
- GitHub: -Kiba-
- IRC: Arkaim038
- In-game: -Kiba-
Re: Jungle
Hello to all,
Pixalou inform me the link to download the texture pack "Dark_Nature" died ... Here is the new link:
https://drive.google.com/file/d/0B5aq_9 ... sp=sharing
Good game to you all :)
Pixalou inform me the link to download the texture pack "Dark_Nature" died ... Here is the new link:
https://drive.google.com/file/d/0B5aq_9 ... sp=sharing
Good game to you all :)
Update
--- Update ---
A few little updates:
- updated Kiba's downloadlink to his texturepack on mainpage
- updated mainpage viewtopic.php?f=10&t=13125#p188634
- added circular saw support for bakedclay
Happy mining
Gundul
A few little updates:
- updated Kiba's downloadlink to his texturepack on mainpage
- updated mainpage viewtopic.php?f=10&t=13125#p188634
- added circular saw support for bakedclay
Happy mining
Gundul
-
- Member
- Posts: 21
- Joined: Mon Jun 17, 2013 15:10
Re: Jungle
hey,
I think I messed things up with teleporting tubes ... seems to have killed the server. I should have started sending items in stacks. I'm sorry for that and will be more careful in future :-/
junglist_soldier
I think I messed things up with teleporting tubes ... seems to have killed the server. I should have started sending items in stacks. I'm sorry for that and will be more careful in future :-/
junglist_soldier
Re: Jungle
Do not worry :) it's not you to blame but me, uploading a lua file containing a syntax errorcoffeecrafter wrote:hey,
I think I messed things up with teleporting tubes ... seems to have killed the server. I should have started sending items in stacks. I'm sorry for that and will be more careful in future :-/
junglist_soldier
which left the server in a crash loop.
But server is running again, and the error is fixed :)
Gundul
NEWS
--- Hot Coffee Mod ---
After playing around a bit with Wuzzy's player effects Api:
viewtopic.php?f=11&t=9689
finally I added a bit to the farming_food mod. And there it is:
Drinking a hot cup of coffee made from our Sumatran Coffee Beans
will double your moving speed for 10 seconds.
This works already very well but is still a bit WIP. So any suggestions
or comments about duration or maybe other effects please leave here
or ingame.
Happy mining,
Gundul
After playing around a bit with Wuzzy's player effects Api:
viewtopic.php?f=11&t=9689
finally I added a bit to the farming_food mod. And there it is:
Drinking a hot cup of coffee made from our Sumatran Coffee Beans
will double your moving speed for 10 seconds.
This works already very well but is still a bit WIP. So any suggestions
or comments about duration or maybe other effects please leave here
or ingame.
Happy mining,
Gundul
NEWS
--- Recipes are ready ! ---
Thanks to our player TANK all scifinodes from D00Med:
viewtopic.php?f=9&t=11751
can be crafted now by yourself. The admin scifishop will still be available with
the command /scifishop but maybe move to another place.
Great work TANK and thank you.
Happy mining,
Gundul
Thanks to our player TANK all scifinodes from D00Med:
viewtopic.php?f=9&t=11751
can be crafted now by yourself. The admin scifishop will still be available with
the command /scifishop but maybe move to another place.
Great work TANK and thank you.
Happy mining,
Gundul
Update
--- Letters mod updated ---
Today I added numbers and a bunch of special characters to the
letters mod from Amaz1: https://github.com/Amaz1/letters
Use the lower_case letter machine for these.
Also new: there is an easteregg about all that useless weed on your
farming land :)
Happy minng,
Gundul
Today I added numbers and a bunch of special characters to the
letters mod from Amaz1: https://github.com/Amaz1/letters
Use the lower_case letter machine for these.
Also new: there is an easteregg about all that useless weed on your
farming land :)
Happy minng,
Gundul
News
--- New login system ---
Yesterday installed cheapie's newplayer mod:
viewtopic.php?f=9&t=14634
The rules are shown after login to all new players. There
is a keyword hidden in it which you have to enter to get
interact priv.
Happy mining,
Gundul
Yesterday installed cheapie's newplayer mod:
viewtopic.php?f=9&t=14634
The rules are shown after login to all new players. There
is a keyword hidden in it which you have to enter to get
interact priv.
Happy mining,
Gundul
News
--- News ---
There is a new chat command:
/changelog will show you what is new on the server
I tweaked the scifi_nodes:switch_off to give signal to mesecon wires
It works now like the mesecon button.
happy mining
Gundul
There is a new chat command:
/changelog will show you what is new on the server
I tweaked the scifi_nodes:switch_off to give signal to mesecon wires
It works now like the mesecon button.
happy mining
Gundul
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