[Mod] Advanced Trains [advtrains] [2.4.3]
- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.0]
Mbb has made a lot of models. I just don't get to integrate them...
why I scaled down he rails? because if they were 1435mm I would need even greater turn radius, which is just impossible... I needet to make compromises...
why I scaled down he rails? because if they were 1435mm I would need even greater turn radius, which is just impossible... I needet to make compromises...
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Re: [Mod] Advanced Trains [advtrains] [1.0]
+1
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Re: [Mod] Advanced Trains [advtrains] [1.0]
i don't know how I can make an animation.
Here are the links:
locomotive:http://b1.ge.tt/gett/1OHaK1e2/dampflock ... &download=
tender:http://b1.ge.tt/gett/1OHaK1e2/tender.bl ... &download=
wagong:http://b1.ge.tt/gett/1OHaK1e2/wagong.bl ... &download=
im working on an mexiko steam locomotive
Here are the links:
locomotive:http://b1.ge.tt/gett/1OHaK1e2/dampflock ... &download=
tender:http://b1.ge.tt/gett/1OHaK1e2/tender.bl ... &download=
wagong:http://b1.ge.tt/gett/1OHaK1e2/wagong.bl ... &download=
im working on an mexiko steam locomotive
Spoiler
- Attachments
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- dampflock 2.png (103.25 KiB) Viewed 2625 times
Last edited by mbb on Fri Sep 30, 2016 16:40, edited 4 times in total.
cdb_2fcfab1b41f9
Re: [Mod] Advanced Trains [advtrains] [1.0]
READY:
DOWNLOAD:
locomotive:http://b1.ge.tt/gett/1OHaK1e2/dampflock ... &download=
wagong:http://b1.ge.tt/gett/1OHaK1e2/wagong2.b ... &download=
Spoiler
locomotive:http://b1.ge.tt/gett/1OHaK1e2/dampflock ... &download=
wagong:http://b1.ge.tt/gett/1OHaK1e2/wagong2.b ... &download=
- Attachments
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- dampflock 2_train.png (121.33 KiB) Viewed 2625 times
cdb_2fcfab1b41f9
Re: [Mod] Advanced Trains [advtrains] [1.0]
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- disel.png (172.54 KiB) Viewed 2625 times
cdb_2fcfab1b41f9
- azekill_DIABLO
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Re: [Mod] Advanced Trains [advtrains] [1.0]
omg it's awesome!
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Re: [Mod] Advanced Trains [advtrains] [1.0]
new locomotive :D (in devilopement)
Spoiler
cdb_2fcfab1b41f9
- azekill_DIABLO
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Re: [Mod] Advanced Trains [advtrains] [1.0]
+6985
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DMs are always open if you want to get in touch!
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Re: [Mod] Advanced Trains [advtrains] [1.0]
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- straßenbahn.png (109.62 KiB) Viewed 2625 times
cdb_2fcfab1b41f9
Re: [Mod] Advanced Trains [advtrains] [1.0]
Download: http://b1.ge.tt/gett/1OHaK1e2/dampflock ... &download=
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
new locomotive :D :D
DOWENLOAD:
http://b1.ge.tt/gett/5Ys0D2e2/dampflock ... &download=
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
new locomotive :D :D
Spoiler
http://b1.ge.tt/gett/5Ys0D2e2/dampflock ... &download=
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- dampflock 4.png (120.98 KiB) Viewed 2625 times
cdb_2fcfab1b41f9
- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.0]
No time ATM... When I'm done with mbb's models (great work, thanks very much), I will make tram rails that integrate into all infrastructure mods out there.
Edit: Dowenload xD
Edit: Dowenload xD
- Desour
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Re: [Mod] Advanced Trains [advtrains] [1.0]
@mbb: O_O where do you get the time? (animation tutorial)
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- TailsTheFoxDoes MT
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Re: [Mod] Advanced Trains [advtrains] [1.0]
[Offtopic content deleted. --Moderator]orwell wrote:No time ATM... When I'm done with mbb's models (great work, thanks very much), I will make tram rails that integrate into all infrastructure mods out there.
Edit: Dowenload xD
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BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
Re: [Mod] Advanced Trains [advtrains] [1.0]
until yesterday I had free because of my holidayDS-minetest wrote:@mbb: O_O where do you get the time? (animation tutorial)
i need 1h for a big lokomotive and 30min for a small one
Last edited by mbb on Mon Sep 05, 2016 08:09, edited 1 time in total.
cdb_2fcfab1b41f9
Re: [Mod] Advanced Trains [advtrains] [1.0]
new locomotive is ready
DOWNLOAD:http://b1.ge.tt/gett/3l1Bl3e2/dampflock ... &download=
here are aome of my locomotives
and look at this:
Spoiler
here are aome of my locomotives
Spoiler
and look at this:
Spoiler
- Attachments
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- ranger.png (92.9 KiB) Viewed 2625 times
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- all my locs.png (178.7 KiB) Viewed 2625 times
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- dampflock 5.png (104.7 KiB) Viewed 2625 times
cdb_2fcfab1b41f9
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Re: [Mod] Advanced Trains [advtrains] [1.0]
Tried this mod out as I love trains, but so far I am disappointed sadly. There are no crafting recipes it seems so have to use /giveme. As well, the textures are messed up I assume. Screenshot attached. Maybe I'm missing something.
Minetest 0.4.14 (latest git pull as of today). Linux 64bit.
Minetest 0.4.14 (latest git pull as of today). Linux 64bit.
- azekill_DIABLO
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Re: [Mod] Advanced Trains [advtrains] [1.0]
ok the textures are hidous but soon they will have crafts and nice textures!
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- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.0]
As of now, it only makes sense in creative mode.
As i said, there's still a lot to do...
Please keep in mind that I'm making this mod volunteerly and don't get paid, and I have not so much time at the moment.
As i said, there's still a lot to do...
Please keep in mind that I'm making this mod volunteerly and don't get paid, and I have not so much time at the moment.
- azekill_DIABLO
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Re: [Mod] Advanced Trains [advtrains] [1.0]
i could elp you for texturorwell wrote:As of now, it only makes sense in creative mode.
As i said, there's still a lot to do...
Please keep in mind that I'm making this mod volunteerly and don't get paid, and I have not so much time at the moment.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [Mod] Advanced Trains [advtrains] [1.0]
I totally understand not getting paid. I routinely do things for others without getting paid and sometimes life has to take priority. I appreciate the mod thus far, but reported the texture issue as it seemed maybe to be a bug. Still not sure if it's a bug or currently that is how it is.orwell wrote:As of now, it only makes sense in creative mode.
As i said, there's still a lot to do...
Please keep in mind that I'm making this mod volunteerly and don't get paid, and I have not so much time at the moment.
- azekill_DIABLO
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Re: [Mod] Advanced Trains [advtrains] [1.0]
+100000
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- Nathan.S
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Re: [Mod] Advanced Trains [advtrains] [1.0]
Very nice work on those new textures.
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Re: [Mod] Advanced Trains [advtrains] [1.0]
mbb, you have some amazing talent. Thank you for sharing it... I have loved steam trains since I was a child... I wish they were still as common today, don't care if they deplete the ozone :D
I am patiently waiting and very hopeful to see this mod and these trains to be a polished, finished product.... It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.
I love watching this entire mod as it progresses
I am patiently waiting and very hopeful to see this mod and these trains to be a polished, finished product.... It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.
I love watching this entire mod as it progresses
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