[Mod] Advanced Trains [advtrains] [2.4.3]

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Desour
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by Desour » Post

TumeniNodes wrote:It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.
with this PR it would be easy
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by TumeniNodes » Post

DS-minetest wrote:
TumeniNodes wrote:It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.
with this PR it would be easy
very cool
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by mbb » Post

advtrains_wagon.png
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advtrains_newlocomotive.png
advtrains_newlocomotive.png (31.05 KiB) Viewed 2859 times
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by orwell » Post

I've done some stuff:
- adding bumpers
- using mbb's new textures
- fixing dropped items
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Re: [Mod] Advanced Trains [advtrains] [1.0]

by orwell » Post

- added some signals
- MESECONS!!!
(switches and signals)
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by azekill_DIABLO » Post

this is wondefully trully awesome
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by mbb » Post

the models are my work
Last edited by mbb on Fri Sep 30, 2016 16:43, edited 1 time in total.
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by Nathan.S » Post

Wow, jut wow, looking really great.
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by lordfingle » Post

Just tested this. What an amazing mod!!!. I am very impressed.
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by DoyleChris » Post

I have downloaded the latest off of github but i cant make turns switchs or signals. Just Straight track and the Cars.

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Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by orwell » Post

DoyleChris wrote:I have downloaded the latest off of github but i cant make turns switchs or signals. Just Straight track and the Cars.
Hang on for two hours, I will add the missing crafting recipes.
EDIT: More crafting recipes and a complete manual included
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by DoyleChris » Post

I took a look at the manual. And i have 1 request and 1 question.
Q1. How do you make the signals work. Do they need mesecons to detect train.

R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.

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Re: [Mod] Advanced Trains [advtrains] [1.0.1]

by orwell » Post

DoyleChris wrote: Q1. How do you make the signals work. Do they need mesecons to detect train.
The signals do not detect trains. You can either make them green or red by right-clicking or with mesecons(power=green, no power=red).
Detector rails are coming soon(TM).
DoyleChris wrote: R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.
Excuse me, I don't know what you mean.
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by orwell » Post

New features:
- Vertical rails come in a 45 degree variant
- wagons don't give you a wagon item back when you destroy them, but just some steel.
(this is to keep the concept, else it would end like the boats: you place it, you drive it, you destroy it...)
- only the owner (the one that placed the wagon) can destroy or discouple it
- fixes regarding velocity/acceleration of wagons
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by ManElevation » Post

nice
im going to test this on my server and if i like it ill keep it on the server
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by mbb » Post

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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by orwell » Post

mbb wrote:Image
maybe I get an use for that...
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by mbb » Post

I made a small website for the mod, you can acces it here: https://mbblp.github.io/advanced-trains-website/. You an also clone the github repository: https://github.com/mbblp/advanced-trains-website
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by Desour » Post

interesting, mbb but is it really needed to have a website?
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by mbb » Post

DS-minetest wrote:interesting, mbb but is it really needed to have a website?
Yes it needs :-)
Last edited by mbb on Sun Dec 10, 2017 10:08, edited 1 time in total.
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by BirgitLachner » Post

A poper sound for every action is for my husband important ;-)

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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by Glory! » Post

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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by orwell » Post

Japanese train added.
+ some smaller slopes
TODO: sounds, power lines, DB-regio train

If you want to help: say me names of nodes that can/should be placed along tracks but can't be because trains can't pass them. Currently these nodes are signs, but probably there are more to add to the list.
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]

by azekill_DIABLO » Post

mbb wrote:I made a small website for the mod, you can acces it here: https://mbblp.github.io/advanced-trains-website/. You an also clone the github repository: https://github.com/mbblp/advanced-trains-website
what a great website you've done! mind to do me one maybe?
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]

by BirgitLachner » Post

What kind of soundfiles do you need? Which format? How long?

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