with this PR it would be easyTumeniNodes wrote:It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.
[Mod] Advanced Trains [advtrains] [2.4.3]
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Re: [Mod] Advanced Trains [advtrains] [1.0]
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
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Re: [Mod] Advanced Trains [advtrains] [1.0]
very coolDS-minetest wrote:with this PR it would be easyTumeniNodes wrote:It would be cool if puffs of smoke would come from the stacks as the steam trains moved along.
A Wonderful World
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Re: [Mod] Advanced Trains [advtrains] [1.0]
I've done some stuff:
- adding bumpers
- using mbb's new textures
- fixing dropped items
- adding bumpers
- using mbb's new textures
- fixing dropped items
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Re: [Mod] Advanced Trains [advtrains] [1.0]
- added some signals
- MESECONS!!!
(switches and signals)
- MESECONS!!!
(switches and signals)
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- screenshot_20160913_160913.png (684.44 KiB) Viewed 2866 times
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]
this is wondefully trully awesome
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]
the models are my work
Last edited by mbb on Fri Sep 30, 2016 16:43, edited 1 time in total.
cdb_2fcfab1b41f9
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]
Wow, jut wow, looking really great.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]
Just tested this. What an amazing mod!!!. I am very impressed.
----------------------------------------------------------------------------------------------
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Team Lead on "eidy- Love learning"
I like reading, walks on the beach and building edutech experiences in lua (Find out more in this post)
"Coming together is a beginning; keeping together is progress; working together is success." - Henry Ford
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]
I have downloaded the latest off of github but i cant make turns switchs or signals. Just Straight track and the Cars.
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]
Hang on for two hours, I will add the missing crafting recipes.DoyleChris wrote:I have downloaded the latest off of github but i cant make turns switchs or signals. Just Straight track and the Cars.
EDIT: More crafting recipes and a complete manual included
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]
I took a look at the manual. And i have 1 request and 1 question.
Q1. How do you make the signals work. Do they need mesecons to detect train.
R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.
Q1. How do you make the signals work. Do they need mesecons to detect train.
R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.
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Re: [Mod] Advanced Trains [advtrains] [1.0.1]
The signals do not detect trains. You can either make them green or red by right-clicking or with mesecons(power=green, no power=red).DoyleChris wrote: Q1. How do you make the signals work. Do they need mesecons to detect train.
Detector rails are coming soon(TM).
Excuse me, I don't know what you mean.DoyleChris wrote: R1. Is there a way to make a curve more scematric. Example, that t can make 1/2 of turn then use the same distance and amount of track to finish.
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]
New features:
- Vertical rails come in a 45 degree variant
- wagons don't give you a wagon item back when you destroy them, but just some steel.
(this is to keep the concept, else it would end like the boats: you place it, you drive it, you destroy it...)
- only the owner (the one that placed the wagon) can destroy or discouple it
- fixes regarding velocity/acceleration of wagons
- Vertical rails come in a 45 degree variant
- wagons don't give you a wagon item back when you destroy them, but just some steel.
(this is to keep the concept, else it would end like the boats: you place it, you drive it, you destroy it...)
- only the owner (the one that placed the wagon) can destroy or discouple it
- fixes regarding velocity/acceleration of wagons
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]
nice
im going to test this on my server and if i like it ill keep it on the server
im going to test this on my server and if i like it ill keep it on the server
My Public Mods! Discord: Rottweiler Games#3368
Re: [Mod] Advanced Trains [advtrains] [1.0.2]
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cdb_2fcfab1b41f9
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]
maybe I get an use for that...mbb wrote:
Re: [Mod] Advanced Trains [advtrains] [1.0.2]
I made a small website for the mod, you can acces it here: https://mbblp.github.io/advanced-trains-website/. You an also clone the github repository: https://github.com/mbblp/advanced-trains-website
cdb_2fcfab1b41f9
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]
interesting, mbb but is it really needed to have a website?
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
Re: [Mod] Advanced Trains [advtrains] [1.0.2]
Yes it needs :-)DS-minetest wrote:interesting, mbb but is it really needed to have a website?
Last edited by mbb on Sun Dec 10, 2017 10:08, edited 1 time in total.
cdb_2fcfab1b41f9
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]
A poper sound for every action is for my husband important ;-)
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]
deleted
Last edited by Glory! on Sun Nov 18, 2018 17:12, edited 1 time in total.
Behold the Razgriz, its wings of black sheath. :: My skin A competitor that unfortunately needs attention to stay afloat.
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]
Japanese train added.
+ some smaller slopes
TODO: sounds, power lines, DB-regio train
If you want to help: say me names of nodes that can/should be placed along tracks but can't be because trains can't pass them. Currently these nodes are signs, but probably there are more to add to the list.
+ some smaller slopes
TODO: sounds, power lines, DB-regio train
If you want to help: say me names of nodes that can/should be placed along tracks but can't be because trains can't pass them. Currently these nodes are signs, but probably there are more to add to the list.
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Re: [Mod] Advanced Trains [advtrains] [1.0.2]
what a great website you've done! mind to do me one maybe?mbb wrote:I made a small website for the mod, you can acces it here: https://mbblp.github.io/advanced-trains-website/. You an also clone the github repository: https://github.com/mbblp/advanced-trains-website
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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Re: [Mod] Advanced Trains [advtrains] [1.0.3]
What kind of soundfiles do you need? Which format? How long?
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