[mod] Vehicles [vehicles]

Post Reply
User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

[mod] Vehicles [vehicles]

by D00Med » Post

Image

This mod adds some very fast vehicles, with an api for adding more. Instead of using the keyboard to turn, the vehicles are controlled using the mouse. There are cars, planes, a boat, a tank, a firetruck, and a gun turret.
The cars can increase their speed for a bit if the sneak button is held(nitro), and the tank, jet and gun turret will fire their weapons when sneak is pressed. Also the ute's can carry passengers, and the fewawi (deliberate misspelling) turns on it's lights when right-clicked whilst sneaking, and the fire truck will fire water when sneak is pressed. There are also a few nodes for decoration, and a missile launcher.

There is also a parachute and wings, but these don't work very well at the moment.

Todo:
>Hovercraft and more boats
>wings
>Submarine
>Truck/Lorry
>Bus
>Passengers in all cars
>Add the old driving function to replace the simple driving
>Spaceships
>Police siren
>Mining/digging capability for vehicles
>Camaro
>Those tiberium things xD
>Better jump
>split the mod into a modpack
>Possibly redo the api so that velocity and acceleration are only applied on one line (idk how to word this, no seperate set_velocity/acceleration for each event).


If anyone has any requests or models they'd like to see in the mod, it would be greatly appreciated
I'm kinda busy lately, got enough on my plate for now.

Image

Screenshot:
+ Spoiler
Crafting:
+ Spoiler


Updates:
+ Spoiler
License(code): LGPL 2.1+
License(textures and models): CC BY-SA 3.0 UNPORTED

depends:
default, tnt, stairs?, intilib?

download: https://github.com/D00Med/vehicles/archive/master.zip
Github: https://github.com/D00Med/vehicles

screenshot:
Image
Last edited by D00Med on Sat Aug 19, 2017 06:29, edited 25 times in total.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Nathan.S
Member
Posts: 1045
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [mod] Vehicles [vehicles]

by Nathan.S » Post

WOW!
This looks really nice.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

User avatar
jordan4ibanez
Member
Posts: 1895
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez
Location: Rhode Island, USA

Re: [mod] Vehicles [vehicles]

by jordan4ibanez » Post

That's really cool!
I've been gone for a long time

User avatar
Onyx
Member
Posts: 120
Joined: Fri Sep 25, 2015 08:36
In-game: onyx58
Location: Steinheim-NodesNation
Contact:

Re: [mod] Vehicles [vehicles]

by Onyx » Post

Truly unbelievable!
I will test it soon, keep it up!
"Science sans conscience n'est que ruine de l'âme."
-----------------------------------------------------------------------------------------
Steinheim NodesNation : steinheim-minetest.servegame.com Pt : 28000

User avatar
ManElevation
Member
Posts: 896
Joined: Tue Aug 02, 2016 22:04
GitHub: ManElevation
IRC: ManElevation
In-game: ManElevation
Location: Madrid,Spain

Re: [mod] Vehicles [vehicles]

by ManElevation » Post

holy shit is so cool
im using this for my server now
lol!!
My Public Mods! Discord: Rottweiler Games#3368

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

Thanks.
If anyone has any suggestions for better physics, they would be very welcome.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
mahmutelmas06
Member
Posts: 367
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: [mod] Vehicles [vehicles]

by mahmutelmas06 » Post

D00Med, all of your mods are amazing. Thanks
My Mods:

Beverage

User avatar
MineYoshi
Member
Posts: 5373
Joined: Wed Jul 08, 2015 13:20
Contact:

Re: [mod] Vehicles [vehicles]

by MineYoshi » Post

+1000000 I don't believe this mod exist, is so amazing!

Great work :D
Oi

User avatar
DS-minetest
Member
Posts: 1144
Joined: Thu Jun 19, 2014 19:49
GitHub: Desour
IRC: DS-minetest
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.

Re: [mod] Vehicles [vehicles]

by DS-minetest » Post

seems to be a useful mod

you could turn the rocket around the x axis by animation, so that it looks into the right direction
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.

Kosmos
Member
Posts: 131
Joined: Sun Sep 11, 2016 12:42
In-game: KosmosHD

Re: [mod] Vehicles [vehicles]

by Kosmos » Post

that look really nice.
+1

Kosmos
Member
Posts: 131
Joined: Sun Sep 11, 2016 12:42
In-game: KosmosHD

Re: [mod] Vehicles [vehicles]

by Kosmos » Post

Hey can you make more cars???
I think you can use other textures??? - I can't do somethink like this.

User avatar
LazerRay
Member
Posts: 147
Joined: Sun Jul 27, 2014 01:32
GitHub: LazerRay

Re: [mod] Vehicles [vehicles]

by LazerRay » Post

How well do these drive on natural terrain when you don't have any roads built yet?

I'm considering adding this mod to my collection since it might come in handy.

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

@DS-Minetest: Doesn't it already face the right direction?
@Kosmos: Thanks, I'm going to make a few more, but at the moment, fixing the wings is my priority.
@LazerRay: The tank and the utes can climb the between nodes, the rest of the cars need slabs or stairs.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

Kosmos
Member
Posts: 131
Joined: Sun Sep 11, 2016 12:42
In-game: KosmosHD

Re: [mod] Vehicles [vehicles]

by Kosmos » Post

Can you make it if you "kill" one car it drop themself???
Can you make that the cars drive one block high???

User avatar
DS-minetest
Member
Posts: 1144
Joined: Thu Jun 19, 2014 19:49
GitHub: Desour
IRC: DS-minetest
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.

Re: [mod] Vehicles [vehicles]

by DS-minetest » Post

D00Med wrote:@DS-Minetest: Doesn't it already face the right direction?
this here is flying upwards, but pointing forwards
Image
Attachments
screenshot_20161004_145703.png
screenshot
(7.86 KiB) Not downloaded yet
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

Oh, I see what you mean. Thanks for the suggestion.
edit:
The vehicles can now be removed by the owner, by punching them.
I don't plan to change the step-height of the vehicles, since I think it is more realistic for certain cars to only climb slabs/stairs.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
paramat
Developer
Posts: 3699
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: [mod] Vehicles [vehicles]

by paramat » Post

See my mods for roads mods, 'pathv7' adds roads and tunnels to mgv7 with halfslab slopes. 'noisegrid' is a lua mapgen full of roads, city grids and tunnels.

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

awesome.

Kosmos
Member
Posts: 131
Joined: Sun Sep 11, 2016 12:42
In-game: KosmosHD

Re: [mod] Vehicles [vehicles]

by Kosmos » Post

Kosmos wrote:Can you make it if you "kill" one car it drop themself???
Can you make that the cars drive one block high???
Please (-:)

User avatar
azekill_DIABLO
Member
Posts: 7497
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Vehicles [vehicles]

by azekill_DIABLO » Post

it could be east modified.

User avatar
D00Med
Member
Posts: 943
Joined: Sat Feb 07, 2015 22:49
GitHub: D00Med
Location: Australia...somewhere

Re: [mod] Vehicles [vehicles]

by D00Med » Post

Kosmos wrote:
Kosmos wrote:Can you make it if you "kill" one car it drop themself???
Can you make that the cars drive one block high???
Please (-:)
Ok, I have added a setting for the stepheight(in init.lua).
I didn't realise that with my earlier attempt to make cars drop, it only works until the owner leaves the game.
I'll try fix that. I've also fixed a problem with placing boats.
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

User avatar
Christian9
Member
Posts: 338
Joined: Fri Sep 19, 2014 20:29
In-game: Christian9
Location: Hell Creek

Re: [mod] Vehicles [vehicles]

by Christian9 » Post

Cool, now i have more vehicles to blow up micheal bay style

User avatar
Andrey01
Member
Posts: 2440
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [mod] Vehicles [vehicles]

by Andrey01 » Post

Nice mod!You have added many different vehicles!

Kosmos
Member
Posts: 131
Joined: Sun Sep 11, 2016 12:42
In-game: KosmosHD

Re: [mod] Vehicles [vehicles]

by Kosmos » Post

The update is very nice.
Good work. (:-)

User avatar
Diamond knight
Member
Posts: 475
Joined: Sun Apr 19, 2015 19:50
GitHub: Diamondknight
In-game: Ferrumprinceps
Location: Chilling in Constantinople
Contact:

Re: [mod] Vehicles [vehicles]

by Diamond knight » Post

maybe the rocket shooting vehicles should take "vehicles:miss" as ammo, it is kind of OP having infinite missiles, and also the jets could maybe shoot bullets if you press space and the bullet shooters take ammo

i would also like a setting to enable crashing your vehicle (crash = false, crash = no_explosion, crash = explosion)

Post Reply

Who is online

Users browsing this forum: Baidu [Spider], Chrysolite Azalea and 11 guests