[Game] Minetest Saturn [Spacesim]
[Game] Minetest Saturn [Spacesim]
Gameplay videos:
Package delivery: https://youtu.be/vcPsFwdYURs
Weapon and loot: https://youtu.be/ip6ibzX_Zv0
Overview (no sound, outdated): https://youtu.be/vlFc7WJjI7o
Bad news first:
I'm using development packages, so you cannot play this game using compiled binaries from http://www.minetest.net/. You need to wait for 0.4.15 to be released.
OR if you are Arch Linux or Ubuntu user you can use daily builds from those places:
https://aur.archlinux.org/packages/mine ... t-leveldb/
https://code.launchpad.net/~minetestdev ... /+packages
OR you can build fresh version of Minetest by yourself. Check instructions from this place (scroll down):
https://github.com/minetest/minetest/
Although there is pull request, which is used to save your CPU performance and provide necessary API functions:
# 4035 (https://github.com/minetest/minetest/pull/4035)
It is not absolutely necessary.
How to play (wiki):
https://github.com/Foghrye4/minetest_saturn/wiki
Download game from this place:
https://github.com/Foghrye4/minetest_saturn
Direct link: https://github.com/Foghrye4/minetest_sa ... master.zip
Archive size - 8.3 MB
And install in <your_minetest_folder>/games/saturn
Screenshots:
Human base:
http://i.imgur.com/l0wyiZc.jpg
Enemy mothership:
http://i.imgur.com/mOCqK0W.jpg
Radar work:
http://i.imgur.com/BtlcjPR.jpg
Code licence: LGPL V2.1
Texture licence: CC BY
Last edited by Foghrye4 on Thu Oct 20, 2016 17:34, edited 15 times in total.
- azekill_DIABLO
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Re: [Game][Spacesim] Minetest Saturn
wow it looks very nice!
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- srifqi
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Re: [Game][Spacesim] Minetest Saturn
From your gameplay video, this subgame looks amazing, I'm waiting for those PR to be merged.
P.S. Your GitHub repo is full of backup files (files with ~ on the end of filename -- are you a Linux user?). You can delete it and create a file called .gitignore in the root of your repo and add this line to ignore those files:
P.S. Your GitHub repo is full of backup files (files with ~ on the end of filename -- are you a Linux user?). You can delete it and create a file called .gitignore in the root of your repo and add this line to ignore those files:
Code: Select all
*~
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
Re: [Game][Spacesim] Minetest Saturn
srifqi wrote:From your gameplay video, this subgame looks amazing, I'm waiting for those PR to be merged.
Thank you.azekill_DIABLO wrote:wow it looks very nice!
Yep, Ubuntu 15.10. I know about .gitignore, i just realise that i forgot about it after uploading source.srifqi wrote: P.S. Your GitHub repo is full of backup files (files with ~ on the end of filename -- are you a Linux user?).
- paramat
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Re: [Game][Spacesim] Minetest Saturn
Looks good.
Re: [Game][Spacesim] Minetest Saturn
paramat, you are one of a developers. Could you add "one approval" mark on related pull requests?paramat wrote:Looks good.
Here is new video:
https://youtu.be/ip6ibzX_Zv0
In version 0.003 i add a "microfactories". Several nodes placed side by side to each others form a net, where they can exchange electric power and items. Each stage of processing raw materials give profit about 10 Cr. per minute. If you use product of one microfactory as source material in another, total profit is increased.
Also added Gauss MG - new type of weapon, which are using ammo to shoot.
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Re: [Game][Spacesim] Minetest Saturn
I must say, this is a very impressive game. Very unique and immersive, great work!!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
Re: [Game][Spacesim] Minetest Saturn
I discover and decide to use schematics instead of procedure-generated structures for enemy mothership and human base.
Here is a new look of human base:
Here is a look of enemy mothership:
As well due to disappointment over standard mob spawn I decide to pregenerate mobs as moving vectors. A new device, radar, allow players to see approximate position of random 8 enemy ships in range.
Here is a new look of human base:
Here is a look of enemy mothership:
As well due to disappointment over standard mob spawn I decide to pregenerate mobs as moving vectors. A new device, radar, allow players to see approximate position of random 8 enemy ships in range.
- azekill_DIABLO
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Re: [Game][Spacesim] Minetest Saturn
sky is wondeful! how the texts are done?
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- paramat
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Re: [Game][Spacesim] Minetest Saturn
Good structures.
Re: [Game][Spacesim] Minetest Saturn
Thank, I guess.MineYoshi wrote:+100!
Thank you!azekill_DIABLO wrote:sky is wondeful!
Texts? Assuming you asking how I made textures, I used two photos:azekill_DIABLO wrote:how the texts are done?
1. 360-degree panorama view of the Milky Way.
2. Saturn close-up.
And combined them using GIMP image editor.
Thank you. Yet, what about approvals on related pull requests?paramat wrote:Good structures.
- paramat
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Re: [Game][Spacesim] Minetest Saturn
Yes sorry we are understaffed, on these PRs i might not review as it's code i'm not good with.
The bug of course should be fixed. #4035 seems fairly useful so i may support the concept.
The bug of course should be fixed. #4035 seems fairly useful so i may support the concept.
- azekill_DIABLO
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Re: [Game][Spacesim] Minetest Saturn
no the little things with the positions of the ships.azekill_DIABLO wrote:how the texts are done?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [Game][Spacesim] Minetest Saturn
Ah, sorry. I thought that you shorten word "textures" by a weird way.azekill_DIABLO wrote:no the little things with the positions of the ships.
Check a line 679 in player.lua
https://github.com/Foghrye4/minetest_sa ... r.lua#L679
And check a line 901 in global_functions_and_variables.lua
https://github.com/Foghrye4/minetest_sa ... s.lua#L901
Those marks is a HUD text and pictures, which is updated from a server side, therefore they react with lag whenever player rotate camera. Calculating on screen coordinates of objects in 3d is a simple vector math.
Is there is some conditions to became a part of your staff, like a programming degree? Or unless you sacrifice a certain amount of your time, you will be "fired"?paramat wrote:Yes sorry we are understaffed
May I became a part of a "staff"?
Glad to read this.paramat wrote:#4035 seems fairly useful so i may support the concept.
- paramat
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Re: [Game][Spacesim] Minetest Saturn
No conditions of qualification or hours.
It usually takes a while for a contributor to become 'known' and trusted, like 6 months to 2 years depending on how many pull requests you make and how active you are. Then at some point a core dev might suggest inviting you to become a core dev and will discuss this with other core devs. So essentially you wait until invited.
Until then you can help out by submitting PRs, reviewing and testing other PRs.
It usually takes a while for a contributor to become 'known' and trusted, like 6 months to 2 years depending on how many pull requests you make and how active you are. Then at some point a core dev might suggest inviting you to become a core dev and will discuss this with other core devs. So essentially you wait until invited.
Until then you can help out by submitting PRs, reviewing and testing other PRs.
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Re: [Game][Spacesim] Minetest Saturn
How a clever way to add this! Impressive!Foghrye4 wrote:Ah, sorry. I thought that you shorten word "textures" by a weird way.azekill_DIABLO wrote:no the little things with the positions of the ships.
Check a line 679 in player.lua
https://github.com/Foghrye4/minetest_sa ... r.lua#L679
And check a line 901 in global_functions_and_variables.lua
https://github.com/Foghrye4/minetest_sa ... s.lua#L901
Those marks is a HUD text and pictures, which is updated from a server side, therefore they react with lag whenever player rotate camera. Calculating on screen coordinates of objects in 3d is a simple vector math.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [Game][Spacesim] Minetest Saturn
azekill_DIABLO wrote:How a clever way to add this! Impressive!
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Re: [Game][Spacesim] Minetest Saturn
:DFoghrye4 wrote:azekill_DIABLO wrote:How a clever way to add this! Impressive!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Game] Minetest Saturn [Spacesim]
Zeno and Nerzhul be praised (especially Zeno), pull request #4128 was merged into Minetest master branch and I decide to design API "gag", so you can play in Minetest Saturn even without API.
If someone ask a single question about "how to play", I will start a wiki page about game.
If someone ask a single question about "how to play", I will start a wiki page about game.
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Re: [Game] Minetest Saturn [Spacesim]
How to play?
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Re: [Game] Minetest Saturn [Spacesim]
https://github.com/Foghrye4/minetest_saturn/wikiazekill_DIABLO wrote:How to play?
You are welcomed to ask more specific questions and suggest any ideas to improve game.
And I will be grateful, if you find and post any bugs here.
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Re: [Game] Minetest Saturn [Spacesim]
super!
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