[Mod] Digilines [digilines]

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rubenwardy
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Re: [Mod] Digilines [minetest-mod-digilines]

by rubenwardy » Thu Mar 03, 2016 16:58

You can't make a terminal using minetest without the ability to send key presses, terminals aren't just typing commands.
 

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Re: [Mod] Digilines [minetest-mod-digilines]

by benrob0329 » Thu Mar 03, 2016 21:50

you could use the keyboard from the digilines-stuff modpack, and only send one letter.
 

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Re: [Mod] Digilines [minetest-mod-digilines]

by im-poke » Sat Mar 05, 2016 07:19

Noho. I mean: You must rightclick on the tv to see what happens in the studio.
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Re: [Mod] Digilines [minetest-mod-digilines]

by im-poke » Sat Mar 05, 2016 07:25

And the camera can have eyes by letting the minetest engine think that a player is stuck in there, and send the view of the cam to the formspec/gui of the TV's that are connected. And well, if not possible, i want radio. (explained later)
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Re: [Mod] Digilines [minetest-mod-digilines]

by im-poke » Wed Mar 16, 2016 07:36

And: What is wrong with a GUI / formspec?
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Re: [Mod] Digilines [minetest-mod-digilines]

by sofar » Wed May 04, 2016 21:55

I've proposed a change to make digilines a mod instead of a modpack. Testers needed, would appreciate someone testing it.

https://github.com/minetest-mods/digilines/pull/32
 

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Re: [Mod] Digilines [minetest-mod-digilines]

by Byakuren » Wed Jun 29, 2016 02:22

Is the name of internal.lua meant to imply that the functions defined within should not be used by modders?

EDIT: Nevermind. Can I find the API for creating your own digiline hardware documented anywhere? Specifically I am looking for node_def.digiline.receptor, the rules parameter of receptor_send, and the msg parameter (what values are allowed). I would also like to know whether sent messages are automatically delayed until the next tick (to prevent infinite loops) or if that must be done manually by receiving or sending nodes.
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Re: [Mod] Digilines [minetest-mod-digilines]

by ulla » Mon Oct 17, 2016 15:04

Hello, I need a little help, I created a LCD bigger than that of DIGILINE mod, twice as high, I used a mesh, I can write about it, the problem is that even having set the right collision_box and selection_box, I can not write in the upper part. I tried to increase the height of the text, but instead of being displayed in the upper part of the mesh, the sentence is cut, you can help me understand how to do? thanks in advance
(PS: I simply modified lcd.lua original)Image
 

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Re: [Mod] Digilines [minetest-mod-digilines]

by rubenwardy » Sun Apr 16, 2017 17:59

Please may you rename the topic to:

[Mod] Digilines [digilines]

minetest-mod-digilines is not the correct name
 

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Re: [Mod] Digilines [minetest-mod-digilines]

by TalkLounge » Wed Dec 27, 2017 14:19

Some errors crashes my server(0.4.15) the hole time:

Code: Select all
2017-12-27 15:05:31: WARNING[Server]: ServerEnv: Trying to store id = 2770 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:33: WARNING[Server]: ServerEnv: Trying to store id = 2775 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:33: WARNING[Server]: ServerEnv: Trying to store id = 2774 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:34: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=3 disconnecting peer!
2017-12-27 15:05:35: WARNING[Server]: ServerEnv: Trying to store id = 2779 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:35: WARNING[Server]: ServerEnv: Trying to store id = 2778 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:37: WARNING[Server]: ServerEnv: Trying to store id = 2783 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:37: WARNING[Server]: ServerEnv: Trying to store id = 2782 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:39: WARNING[Server]: ServerEnv: Trying to store id = 2787 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:39: WARNING[Server]: ServerEnv: Trying to store id = 2786 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:39: WARNING[Server]: ServerEnv: Trying to store id = 2785 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:39: WARNING[Server]: ServerEnv: Trying to store id = 2784 statically but block (645,0,-610) already contains 100 objects. Forcing delete.
2017-12-27 15:05:41: ERROR[Server]: ServerEnvironment::deactivateFarObjects(): id=2791 m_static_exists=true but static data doesn't actually exist in (645,0,-610)
2017-12-27 15:05:41: WARNING[Server]: StaticObjectList::remove(): id=2791 not found
2017-12-27 15:05:41: WARNING[Server]: ServerEnv: Trying to store id = 2791 statically but block (645,0,-610) already contains 104 objects. Forcing delete.
2017-12-27 15:05:41: ERROR[Server]: ServerEnvironment::deactivateFarObjects(): id=2790 m_static_exists=true but static data doesn't actually exist in (645,0,-610)
2017-12-27 15:05:41: WARNING[Server]: StaticObjectList::remove(): id=2790 not found
2017-12-27 15:05:41: WARNING[Server]: ServerEnv: Trying to store id = 2790 statically but block (645,0,-610) already contains 104 objects. Forcing delete.
2017-12-27 15:05:41: ERROR[Server]: ServerEnvironment::deactivateFarObjects(): id=2789 m_static_exists=true but static data doesn't actually exist in (645,0,-610)
2017-12-27 15:05:41: WARNING[Server]: StaticObjectList::remove(): id=2789 not found
2017-12-27 15:05:41: WARNING[Server]: ServerEnv: Trying to store id = 2789 statically but block (645,0,-610) already contains 104 objects. Forcing delete.
2017-12-27 15:05:41: ERROR[Server]: ServerEnvironment::deactivateFarObjects(): id=2788 m_static_exists=true but static data doesn't actually exist in (645,0,-610)
2017-12-27 15:05:41: WARNING[Server]: StaticObjectList::remove(): id=2788 not found
2017-12-27 15:05:41: WARNING[Server]: ServerEnv: Trying to store id = 2788 statically but block (645,0,-610) already contains 104 objects. Forcing delete.
2017-12-27 15:05:43: WARNING[Server]: ServerEnv: Trying to store id = 2793 statically but block (645,0,-610) already contains 104 objects. Forcing delete.
2017-12-27 15:05:43: WARNING[Server]: ServerEnv: Trying to store id = 2792 statically but block (645,0,-610) already contains 104 objects. Forcing delete.


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Re: [Mod] Digilines [digilines]

by joe7575 » Fri Jan 05, 2018 18:49

Blocks in this case are real blocks (16x16x16 nodes).
You have to teleport to 10320,0,-9760.
I had similar errors on my server. In my case it was a problem with Pedestals. After replacing them, it was ok.
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Re: [Mod] Digilines [digilines]

by Ismoor » Fri Apr 20, 2018 12:16

I connected a luacontroller with digilines to a LCD, a RTC and a lightsensor and used the following to test the LCD:
Code: Select all
digiline_send("LCD", "Hello, World!")


But I get the following error in the editor:
Code: Select all
(load):1: attempt to call global 'digiline_send' (a nil value)


What's wrong?

*EDIT:*
I pulled mesecons from the github master branch, which seems to have problems with my configuration.
With the 2017.03.05 Release package all is well, so problem solved.
 

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Re: [Mod] Digilines [digilines]

by sparky » Mon Aug 20, 2018 13:55

Would it be possible to make it so you can digiline_send on a specific pin?
(I mean, without redoing a lot of code)
This would be useful if you wanted to make multiple computers in different houses connected, but only want the shared digiline to send messages from one computer to the other, not things that only matter to the individual computer. such as setting an LCD screen's text or sending "GET" to an RTC.
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