[Mod] Slimes 2.0 [slimes]

Post Reply
User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

[Mod] Slimes 2.0 [slimes]

by jordan4ibanez » Post

Slimes 2.0

Features:
  • Slimes jump around but don't hurt player
  • Particle effects on punching and jumping
  • Slimes split into smaller slimes on death
  • Baby slimes drop items
Todo:
  • Make slimes spawn
  • Make slimes attack at night
  • Make slimes die in water, lava, and walkable nodes
Github (source code)

Download

Image


License: WTFPL

Code: Select all

        DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE 
                    Version 2, December 2004 

 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> 

 Everyone is permitted to copy and distribute verbatim or modified 
 copies of this license document, and changing it is allowed as long 
 as the name is changed. 

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE 
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 

  0. You just DO WHAT THE FUCK YOU WANT TO.
Attachments
screenshot_20161111_175510.png
screenshot_20161111_175510.png (152.57 KiB) Viewed 435 times
Last edited by jordan4ibanez on Sat Nov 12, 2016 02:42, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.

User avatar
kaeza
Moderator
Posts: 2162
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza
Location: Montevideo, Uruguay
Contact:

Re: [Mod] Slimes 2.0 [slimes]

by kaeza » Post

jordan4ibanez wrote:Rename folder to slimes!
Add this to a file named `mod.conf` in your mod directory:

Code: Select all

name = slimes
And users won't have to worry about mod names.

Read more about it here.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal

User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

Re: [Mod] Slimes 2.0 [slimes]

by jordan4ibanez » Post

kaeza wrote:
jordan4ibanez wrote:Rename folder to slimes!
Add this to a file named `mod.conf` in your mod directory:

Code: Select all

name = slimes
And users won't have to worry about mod names.

Read more about it here.
Thanks for the tip!
hello, am program. do language in rust. make computer do. okay i go now.

User avatar
TenPlus1
Member
Posts: 3728
Joined: Mon Jul 29, 2013 13:38
In-game: TenPlus1
Contact:

Re: [Mod] Slimes 2.0 [slimes]

by TenPlus1 » Post

Lol, cute.

User avatar
jordan4ibanez
Member
Posts: 1923
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

Re: [Mod] Slimes 2.0 [slimes]

by jordan4ibanez » Post

TenPlus1 wrote:Lol, cute.
Thanks! I was going to use the mobs redo api but you can't make a peaceful mob jump only.
hello, am program. do language in rust. make computer do. okay i go now.

User avatar
TenPlus1
Member
Posts: 3728
Joined: Mon Jul 29, 2013 13:38
In-game: TenPlus1
Contact:

Re: [Mod] Slimes 2.0 [slimes]

by TenPlus1 » Post

The current slimes we use on Xanadu jump only, although they nip a little :PP

Post Reply

Who is online

Users browsing this forum: No registered users and 40 guests