Inspired by Pilzadam's Nether mod, I've whipped together a mod which brings Hell into Minetest. This is built off HeroOfTheWinds' Caverealms with parts of Nether included.
Features:
Massive caves of netherrack from -20000 to -30000
A sea of lava from -25000 to -30000
The sky turns red when you enter Hell
To create a hell portal, make some kind of closed shape using obsidian and place a torch in it
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
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Last edited by jordan4ibanez on Thu Nov 17, 2016 06:10, edited 7 times in total.
hello, am program. do language in rust. make computer do. okay i go now.
Nice mod!
I would be nice if special and dangerous mobs would spawn in the hell.
I'm not sure why the the Nether is composed of netherrack and the Hell is composed of netherrack, too ( and not hellrack ).
Last edited by cx384 on Tue Nov 15, 2016 13:52, edited 1 time in total.
Looks really cool!, and the red sky is a nice touch
edit: I can't find anything but normal stone, is this just because the caves really are massive?
Also I'm getting a lot of these errors:
"ERROR[Main]: Current Lua memory usage: 75 MB"
D00Med wrote:Looks really cool!, and the red sky is a nice touch
edit: I can't find anything but normal stone, is this just because the caves really are massive?
Also I'm getting a lot of these errors:
"ERROR[Main]: Current Lua memory usage: 75 MB"
Are you using the latest git or daily ppa?
Also: I've updated it with improved performance. Now mapblocks generate in at around 185 milliseconds.
hello, am program. do language in rust. make computer do. okay i go now.
Do you want to get rid of those huge floating volumes of lava? I think those are created by large lava caves overgenerating into previously generated chunks. The mapgen of the Nether mod has a trick to remove those.
paramat wrote:Do you want to get rid of those huge floating volumes of lava? I think those are created by large lava caves overgenerating into previously generated chunks. The mapgen of the Nether mod has a trick to remove those.
Thanks for the tip, Paramat. I can't seem to spawn in other nodes without adding 200+ milliseconds to chunk generation. Kind of stumped as of right now on how to do this efficiently!
hello, am program. do language in rust. make computer do. okay i go now.
jordan4ibanez wrote:I can't seem to spawn in other nodes without adding 200+ milliseconds to chunk generation. Kind of stumped as of right now on how to do this efficiently!
In the nether mapgen you can see that the volume processed is the 80^3 mapchunk plus a 1 mapblock-deep (16 nodes) shell around it. This is because large caves generate out beyond a mapchunk border by up to 16 nodes and can place lava or water in this 'shell'. The shell has more volume than the mapchunk itself, so generation time will be significantly higher.
However you don't need to generate your terrain outside the mapchunk, or calculate noise values outside it. All that needs doing outside is removing lava and water if present. The nether mapgen shows how to do this.