Jellyfish Mod

rate jellyfish MOD:

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Total votes : 7

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KGM
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Jellyfish Mod

by KGM » Tue Nov 29, 2016 21:24

jellyfishes1.png
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Mod:jellyfish


This mod adds lots of jellyfishes with different

-outlooks,

-sizes,

-speeds,

-occurances,

-healths,

-damages,

without any dependencies except default.



The jellyfishes will

-float around until they observe a player.

-Once they observed a player they will hunt him untill they either killed him or he's out of range.

-When a jellyfish gets killed, it will drop very healthy Jelly.

Image
jellyfishes1.png
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Image
jellyfishes2.png
(354.47 KiB) Not downloaded yet



Download zip:
Attachments
jellyfish.zip
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Last edited by KGM on Tue Jan 31, 2017 16:48, edited 1 time in total.
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.
 

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ExeterDad
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Re: Jellyfish Mod

by ExeterDad » Tue Nov 29, 2016 21:58

*shudder*
This frightens me a little :)
 

Sokomine
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Re: Jellyfish Mod

by Sokomine » Tue Nov 29, 2016 22:52

Nice! But why do they have to hunt the player? It's much safer for mobs to stay clear of those hostile entities that are called players :-) Extends their lifespan considerably.
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KGM
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Re: Jellyfish Mod

by KGM » Wed Nov 30, 2016 14:11

The jellyfishes hunt the Player because they are made for being a danger for players
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.
 

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DS-minetest
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Re: Jellyfish Mod

by DS-minetest » Wed Nov 30, 2016 14:24

nice mod!
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Call me DS or DS-minetest.
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KGM
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Re: Jellyfish Mod

by KGM » Wed Nov 30, 2016 16:01

Thank you!
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.
 

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Andrey01
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Re: Jellyfish Mod

by Andrey01 » Wed Nov 30, 2016 17:31

This mod is done well, but why does he add specifically jellyfishes?
 

twoelk
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Re: Jellyfish Mod

by twoelk » Thu Dec 01, 2016 15:40

cool

but I must admit, like Sokomine I wonder if mobs could do something else than go straight at you at first sight and start biting and hiting the player until one or the other dies.
I would think this could be more creepy if they don't attack you straight away but rather start circling the player, getting more and more all the time (until some limit of course) gathering to wear you down. So that the player might not notice the danger at first but then the wall of jelly gets tighter and tighter, ouch, you just ouch might get out ouch but it ouch will cost you a lot ouch ouch maybe too much ouch ouch
 

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benrob0329
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Re: Jellyfish Mod

by benrob0329 » Thu Dec 01, 2016 15:51

With the jaws theme playing in the background.
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KGM
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Re: Jellyfish Mod

by KGM » Sat Feb 25, 2017 17:07

calculating yaw is actually easy(math.atan2(z,x))
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.
 

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KGM
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Re: Jellyfish Mod

by KGM » Sat Feb 25, 2017 18:26

It has it's own api because if you are not very familliar to mod and dependencie structures you won't get a mod with dependencies working properly and I want that every guy can install my mods by pasting the unzipped folder into the /mods directory of the concerning subgame:)
Thank you!
When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them.
 

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ANAND
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Re: Jellyfish Mod

by ANAND » Fri May 11, 2018 02:24

Great effort KGM! Keep it up! :)
 


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