[32x32 minetest only tp] Vanilla 32x32
[32x32 minetest only tp] Vanilla 32x32
Discontinued won't ever update this.
This project was canned due to the disrespectful way I was treated.
This project was canned due to the disrespectful way I was treated.
Last edited by u19503 on Tue Apr 11, 2023 04:37, edited 20 times in total.
- azekill_DIABLO
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Re: [32x32] Vanilla 32x32
There is already a default 32x pack. I think its wat u wanna do.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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- qwertymine3
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Re: [32x32] Vanilla 32x32
Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).
Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)
License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)
License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
- You and the minetest devs would get attribution if someone makes a derivative work
- If anyone makes a derivative work, it must be under this license
- You can't stop people from using these textures to make money
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- azekill_DIABLO
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Re: [32x32] Vanilla 32x32
that was my reference, yes. can you show a picture?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- qwertymine3
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Re: [32x32] Vanilla 32x32
Not the best display of this tp, but:
vs default (slightly out of date grass)
vs default (slightly out of date grass)
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- azekill_DIABLO
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Re: [32x32] Vanilla 32x32
ok i see the concept! sorry, not all textures are been supported, so it does not render very well.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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- qwertymine3
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Re: [32x32] Vanilla 32x32
IDK what you mean? Every texture in that screenshot is a supported texture.azekill_DIABLO wrote:ok i see the concept! sorry, not all textures are been supported, so it does not render very well.
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Re: [32x32] Vanilla 32x32
Oh. I see. -1 for the pack look.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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- qwertymine3
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Re: [32x32] Vanilla 32x32
I'm sure that toby109tt will be glad to receive this non-constructive, critical feedback, based only on a single down-scaled screenshot of the texture pack. ಠ_ಠazekill_DIABLO wrote:Oh. I see. -1 for the pack look.
In any case, here are fixed versions of the aspen tree leaves and pine leaves.
The background for both of them should be black in opaque mode now, as are the original minetest_game textures.
I have also provided some green-background alternatives for aspen leaves, which I prefer, but would not be faithful to mt_game.
Please note that I may have lost some detail from the aspen leaves texture, as your original one has some colours with partial transparency, which I had to use the remove transparency tool in GIMP to remove.
- Attachments
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- leaves.zip
- (4.55 KiB) Downloaded 260 times
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Re: [32x32] Vanilla 32x32
> ಠ_ಠ
okay, okay, it's just that i think the textures looks default, and i don't like them. but i'm sure he has worked had on it!
okay, okay, it's just that i think the textures looks default, and i don't like them. but i'm sure he has worked had on it!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [32x32] Vanilla 32x32
Well the fact that you say they look too much like default means it's really good because that's what I'm trying to doazekill_DIABLO wrote:> ಠ_ಠ
okay, okay, it's just that i think the textures looks default, and i don't like them. but i'm sure he has worked had on it!
And you also mentiont some textures that need to be better which ones should i improve and what should I do to improve them remember they must still look like the original textures
Also could you give me a link to the other texture pack
And sorry that it took too long to say something i was really busy :D
Re: [32x32] Vanilla 32x32
Thank you much appreciatedqwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).
Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)
License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
- You and the minetest devs would get attribution if someone makes a derivative work
- If anyone makes a derivative work, it must be under this license
- You can't stop people from using these textures to make money
Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated
Also about the GitHub thing I don't want to use it because I don't know how to use it and also I want to just work on this tp alone no offense to anyone of course I just don't like to work together with other people on my own projects
Just A Question do you think I should continue this Pack Maybe Make Some mod support
Re: [32x32] Vanilla 32x32
Can I Use the fix youv provided I will Give You credit of courseqwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made (I assume that is what azekill is referencing).
Some textures could do with some work though. The biggest issue though is that leaves in opaque mode have bad colours in the background, e.g. pine leaves are megenta.
If you don't know how to fix this, I can do it, but I would need to know how you would want the changes to be given to you.
Obligatory, you should use github so that other people can contribute more easily comment ;)
License:
It would be nice if you could formalise your license.
Potential bad news:
If your texture pack is a derivative work of the minetest_game textures (which are licensed under the CC-BY-SA v3.0; creative commons attribution-share-alike license https://creativecommons.org/licenses/by-sa/3.0/), you have to distribute your work under the same license.
This would mean that:
- You and the minetest devs would get attribution if someone makes a derivative work
- If anyone makes a derivative work, it must be under this license
- You can't stop people from using these textures to make money
Re: [32x32] Vanilla 32x32
Am I allowed to Put the screenshots in the Texture Pack discipionqwertymine3 wrote:Not the best display of this tp, but:
vs default (slightly out of date grass)
I will give you credit for them
- qwertymine3
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Re: [32x32] Vanilla 32x32
Yes you can.toby109tt wrote:Am I allowed to Put the screenshots in the Texture Pack discipionqwertymine3 wrote:Not the best display of this tp, but:
I will give you credit for them
I'll license those images CC0 - i.e. you can do whatever you want with them, you don't even have to credit me.
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Re: [32x32] Vanilla 32x32
Yes, of course you can : ), these textures are licensed CC-BY-SA 3.0 as well.toby109tt wrote: Can I Use the fix you provided I will Give You credit of course
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Re: [32x32] Vanilla 32x32
Textures which I think you should improve:toby109tt wrote: Thank you much appreciated
Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated
...
Just A Question do you think I should continue this Pack Maybe Make Some mod support
- Both types of sand: The desert sand looks blurry (placeholder?), while the normal sand has 3 dark '16x' pixels (2x2 pixels of the same colour) in the texture, which look out of place.
- Wheat seeds: The size difference between the largest and the smallest seed feels too large, the largest seed is 325% the size of the smallest. In the 16x pack, the largest is only 175% the size of the smallest.
- Flint and steel: The Steel looks too fat and doesn't have the right curve.
- TNT: The texture looks very flat, due to the thin text and gradient on the sticks of TNT
Mod support would be nice, but don't feel obligated to make it. There are 1000s of mod textures ; ).
Last edited by qwertymine3 on Sat Nov 05, 2016 03:10, edited 1 time in total.
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Re: [32x32] Vanilla 32x32
I have fixed The seed Texture I have also added a lilypad Texture also all types of sand are placeholders at the moment there Next on The todo list :Dqwertymine3 wrote:Textures which I think you should improve:toby109tt wrote: Thank you much appreciated
Which textures need to improve (alot of stuff is placeholders at the moment) anyways your feedback is much appreciated
...
Just A Question do you think I should continue this Pack Maybe Make Some mod support
I definitely feel that you should continue this texture pack.
- Both types of sand: The desert sand looks blurry (placeholder?), while the normal sand has 3 dark '16x' pixels (2x2 pixels of the same colour) in the texture, which look out of place.
- Wheat seeds: The size difference between the largest and the smallest seed feels too large, the largest seed is 325% the size of the smallest. In the 16x pack, the largest is only 175% the size of the smallest.
- Flint and steel: The Steel looks too fat and doesn't have the right curve.
- TNT: The texture looks very flat, due to the thin text and gradient on the sticks of TNT
Mod support would be nice, but don't feel obligated to make it. There are 1000s of mod textures ; ).
Also I have made the text on the TNT bigger but I can't really do anything with the sticks because if I do I go away from defult and that's not what I'm going for
Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs
- qwertymine3
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Re: [32x32] Vanilla 32x32
What image editing software are you using?toby109tt wrote: Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs
If it's aseprite, I can tell you quite easily, but if it is GIMP, I've worked out a way of doing it, but it doesn't look like the intended way of doing it (if there is one).
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Re: [32x32] Vanilla 32x32
Its gimp also Thank You For The Helpqwertymine3 wrote:What image editing software are you using?toby109tt wrote: Also How do I change the Color of the background of Leaves?
Because I have to fix the acacia leafs
If it's aseprite, I can tell you quite easily, but if it is GIMP, I've worked out a way of doing it, but it doesn't look like the intended way of doing it (if there is one).
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Re: [32x32] Vanilla 32x32
The basic idea of changing the transparent colour, is based around the fact that when an image is in indexed mode (has a limited set of colours it can be made from), there is also a single colour index chosen as the transparent index. This index still has colour information which can be changed.
Unfortunately GIMP doesn't like to show this index when it indexes an image.
As far as I know, this can't be done in RGB mode, you have to set the texture mode to indexed through:
Image>Mode>Indexed.
You then need to open the colour pallet window:
Windows>Dockable Dialogues>Colormap
If you indexed you image using GIMP:
GIMP chooses the index after all the shown colours to be transparent, to edit the colour value, you just need to add a new colour to the colormap, which is the colour you desire to the the 'transparent colour'.
If someone else indexed your image, such as me, they may have used different programs (such as aseprite), meaning the transparent colour is in a different index and shown.
I can't think of a good way of finding this out, (as GIMP randomly chooses a colour index if the index of transparency is not shown when you use the colour picker on it) so you may want to just reset it by changing the colour mode to RGB, and then back to indexed.
Unfortunately GIMP doesn't like to show this index when it indexes an image.
As far as I know, this can't be done in RGB mode, you have to set the texture mode to indexed through:
Image>Mode>Indexed.
You then need to open the colour pallet window:
Windows>Dockable Dialogues>Colormap
If you indexed you image using GIMP:
GIMP chooses the index after all the shown colours to be transparent, to edit the colour value, you just need to add a new colour to the colormap, which is the colour you desire to the the 'transparent colour'.
If someone else indexed your image, such as me, they may have used different programs (such as aseprite), meaning the transparent colour is in a different index and shown.
I can't think of a good way of finding this out, (as GIMP randomly chooses a colour index if the index of transparency is not shown when you use the colour picker on it) so you may want to just reset it by changing the colour mode to RGB, and then back to indexed.
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Re: [32x32 minetest only tp] Vanilla 32x32
i made a new update
i added
powerd rail
rail block
inproved normal rail
normal and bone key
and i did some small fixes
i added
powerd rail
rail block
inproved normal rail
normal and bone key
and i did some small fixes
Re: [32x32 minetest only tp] Vanilla 32x32
They look great. I cannot wait for completion.
Re: [32x32 minetest only tp] Vanilla 32x32
Thank youBread wrote:They look great. I cannot wait for completion.
Re: [32x32 minetest only tp] Vanilla 32x32
Looks good.
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