[Mod] Advanced Trains [advtrains] [2.4.3]
- MinisterFarrigut
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
Thanks for the users who replied above. To orwell, that is what I usually do with a mod. I copy it to the mods folder, rename it and such, and activate it. But creative or survival, I do not see anything resembling a train. I use the latest version, I downloaded it in May. I have created the directories and all that. It's not a terribly big deal, I'd just like to see some trains.
I build buildings. I don't usually make mods...I use them.
- Nathan.S
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
Check your debug file, it will probably contain the answer to why the trains aren't showing. Well the error anyway, and then we can help you figure out how to fix it.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
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- MinisterFarrigut
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
I will get on it soon. Im trying to actually run a rail line through my world so I can get to an ocean liner Im building. Have no idea why I said that, but...yeah. The minecart mod doesn't want to cooperate either. Sometimes I can get out of the cart!XD
I build buildings. I don't usually make mods...I use them.
- Desour
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
the latest version of what?MinisterFarrigut wrote:I use the latest version, I downloaded it in May.
both, minetest and advtrains were further developed and released since May
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
Re: [Mod] Advanced Trains [advtrains] [1.3.1]
Advtrains works with 0.4.14, except for a couple of minor bugs, that shouldn't be the problem.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- Desour
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
i know, but s/he said "the latest version", i just wondered what was meantgpcf wrote:Advtrains works with 0.4.14, except for a couple of minor bugs, that shouldn't be the problem.
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- MinisterFarrigut
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
Yeah sorry bout that. I downloaded Minetest in May, and so far as I know, that was the latest update. I think. A few weeks after that I downloaded the advtrains mod and the minecart mod. I dunno.
I build buildings. I don't usually make mods...I use them.
- Nathan.S
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
I would download a new copy of advanced trains, there have been a lot of updates to it.
A new version of Minetest did just release on the 22nd of this month, so you might want to update that as well.
A new version of Minetest did just release on the 22nd of this month, so you might want to update that as well.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course
Check out my website, and brand new Minetest Modding Course
- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
That differs!orwell wrote: Extract the ZIP into the "advtrains" directory.
There are some changes on their way, but they are not finished yet.Nathan.S wrote:I would download a new copy of advanced trains, there have been a lot of updates to it.
A new version of Minetest did just release on the 22nd of this month, so you might want to update that as well.
Will be kind of a new year's update.
- MinisterFarrigut
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
I think I downloaded on the 22. XD. Im not sure. I love trains and seeing them and ships in Minetest would be amazing.
I build buildings. I don't usually make mods...I use them.
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
Hello, Orwell, i`ve read your manual and i understand what to do now.But when i connected Japanese Engine with Japanese Wagon and i started to drive them engine was disconnecting and driving one.I also watched Celeron55`s video about it and he could connect whole train!Why is it so?
- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
Happy new year everyone. I am still rewriting parts of the mod to fix bugs.
- splitting up core and trains into separate mods
- make coupling work on all occasions
- performance improvements
- fix discouple entities not disappearing
- mod API documentation
New features coming in a near future version (possibly not the next release, but soon):
- Automatic train control system (both mesecon/digiline interfaceable and persistent in unloaded chunks, detailed explanation/documentation follows) to finally build automated subway systems
- limit seat access to players
- new wagons
- detailed steam train wagon (with seats inside)
Andrey01, I don't know what you're doing wrong. Did you right-click the couple? It should have become red.
EDIT: you can track the dev status in branch v2.0-dev.
- splitting up core and trains into separate mods
- make coupling work on all occasions
- performance improvements
- fix discouple entities not disappearing
- mod API documentation
New features coming in a near future version (possibly not the next release, but soon):
- Automatic train control system (both mesecon/digiline interfaceable and persistent in unloaded chunks, detailed explanation/documentation follows) to finally build automated subway systems
- limit seat access to players
- new wagons
- detailed steam train wagon (with seats inside)
Andrey01, I don't know what you're doing wrong. Did you right-click the couple? It should have become red.
EDIT: you can track the dev status in branch v2.0-dev.
Last edited by orwell on Mon Jan 02, 2017 19:10, edited 1 time in total.
- Desour
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
nice!
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- orwell
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Re: [Mod] Advanced Trains [advtrains] [1.3.1]
ATC system implemented.
I need to resolve issues with the zip, so no release for now. however you can download the v2.0-dev branch from github.
I need to resolve issues with the zip, so no release for now. however you can download the v2.0-dev branch from github.
- orwell
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Re: [Mod] Advanced Trains [advtrains] [r. 1.0]
Released as 1.0
New version counting to comply with http://semver.org
Also some stuff fixed.
Next release (1.1) will include some wagon enhancements and maybe new wagons.
New version counting to comply with http://semver.org
Also some stuff fixed.
Next release (1.1) will include some wagon enhancements and maybe new wagons.
Re: [Mod] Advanced Trains [advtrains] [r. 1.0]
Hi Orwell,
could you renew the download link for the manual? Thanks.
could you renew the download link for the manual? Thanks.
- orwell
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Re: [Mod] Advanced Trains [advtrains] [r. 1.0]
Donecasio33 wrote:Hi Orwell,
could you renew the download link for the manual? Thanks.
But it's not up to date.
- Andrey01
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Re: [Mod] Advanced Trains [advtrains] [r. 1.0]
I misunderstand, why is version 1.0 here?
- orwell
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]
v. 1.1: added fancy steam wagon
@Andrey01: This version is the first one with official API. To comply with the "Semantic Versioning" standard I just restarted the version numbering. Don't get confused, it's the latest version with the most features.
@Andrey01: This version is the first one with official API. To comply with the "Semantic Versioning" standard I just restarted the version numbering. Don't get confused, it's the latest version with the most features.
Re: [Mod] Advanced Trains [advtrains] [r. 1.1]
i made a better subwaymoddel
reference:
reference:
Spoiler
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Last edited by mbb on Mon Jan 09, 2017 16:50, edited 1 time in total.
cdb_2fcfab1b41f9
- TumeniNodes
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]
That looks awesomembb wrote:i made a better subwaymoddel
reference:
moddel:
download:https://ia601506.us.archive.org/4/items ... ancy.blend
A Wonderful World
Re: [Mod] Advanced Trains [advtrains] [r. 1.1]
@ TumeniNodes thank you
@orvell96 why i can´t get trains in the creative inventorry??????????
@orvell96 why i can´t get trains in the creative inventorry??????????
cdb_2fcfab1b41f9
- orwell
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Re: [Mod] Advanced Trains [advtrains] [r. 1.1]
??? Trains should be in creative inventory!!!
Is there anything suspicious inside debug.txt?
----
Yeah Berlin subway trains. I like the old ones.
Your model has no doors. Is this wanted?
Is there anything suspicious inside debug.txt?
----
Yeah Berlin subway trains. I like the old ones.
Your model has no doors. Is this wanted?
Re: [Mod] Advanced Trains [advtrains] [r. 1.1]
i can make doors for uorwell wrote:??? Trains should be in creative inventory!!!
Is there anything suspicious inside debug.txt?
----
Yeah Berlin subway trains. I like the old ones.
Your model has no doors. Is this wanted?
no there arent debug.txt things the items arent exist
cdb_2fcfab1b41f9
Re: [Mod] Advanced Trains [advtrains] [r. 1.1]
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