[Mod] Sandplus [sandplus] [3.0] [merged]

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GreenXenith
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[Mod] Sandplus [sandplus] [3.0] [merged]

by GreenXenith » Post

Hello all!
I had noticed a lack of sand stuff in Minetest. There is sandstone and things for normal sand (aka beach sand), but not desert sand? What? And then there is silver sand (new to Minetest as of 0.4.15), which doesn't have sandstone and things either (although that's not suprising since it's new)*. So you might have guessed by now what this mod is for. I present to you:
Sandplus

This mod adds:
-Desert Sandstone
-Desert Sandstone Block
-Desert Sandstone Brick
-Silver Sandstone
-Silver Sandstone Block
-Silver Sandstone Brick
-Stairs/Slabs of all listed above

Crafting recipes are the same as normal sand things, but with desert sand and silver sand instead.
If Technic is enabled, all recipes will be replaced with grinder/compressor.

Screeny Shots! (I used the greenscreen mod btw...)
Spoiler
Nodes added:Image
Node Comparison:Image
Todo:
Spoiler
Nothing.

Changelog:
Spoiler
[1.0]
-The mod is born!
[1.1]
-mod.conf added
-screenshot.png fixed
[2.0]
-group:sand recipe fixed
-Technic compatibility added
[2.1]
-Technic Desert Sandstone Compressor recipe fixed
-Changed license to CC0 (Creative Commons)
-Changed README to .md
[2.2]
-Changed nodes with "sandstonebrick" to "sandstone_brick"
[3.0]
-Added aliases to change sandplus nodes to default nodes in Minetest versions >0.4.15
Bugs:
Spoiler
None (so far)!
Download Me! ...or click the one below...your preference.
GitHub Repo
Depends: Default, Stairs, Technic?
*This has been merged. If this mod is enabled in any version of Minetest >0.4.15, sandplus nodes will become default nodes.
License: CC0 1.0 (Creative Commons)
Attachments
sandplus [3.0].zip
(537.11 KiB) Downloaded 273 times
Last edited by GreenXenith on Sun Jun 04, 2017 17:47, edited 24 times in total.
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Re: [Mod] Sandplus [sandplus] [1.0]

by cx384 » Post

Good idea, but I think this should be a part of the default minetest game.
Issue
Please add Depends: default, stairs
Can your read this?

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Re: [Mod] Sandplus [sandplus] [1.0]

by Wuzzy » Post

Note: You don't need to add a cooking recipe for silver sand, it's already there (it's just need the sand group).

Also note the current crafting recipe for sandstone requires four items in the sand group, which means you can obtain sandstone from mixing sand (e.g. 3 desert sand + 1 silver sand).

I'm not sure but I think it's possible to delete or replace crafting recipes.


PS: Please add mod.conf, and fix screenshot.png. It should be an actual screenshot and have an aspect ratio of 3:2.

Apart from all this, your mod looks fine. It's a good extension to Minetest Game, I like it!
Strange that I haven't had this idea earlier for mtg_plus. Because it's so obvious. :D

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Re: [Mod] Sandplus [sandplus] [1.0]

by GreenXenith » Post

cx384 wrote:Good idea, but I think this should be a part of the default minetest game.
Issue
Please add Depends: default, stairs
Thanks! Oh yes :P Totally forgot about that.
Wuzzy wrote:Note: You don't need to add a cooking recipe for silver sand, it's already there (it's just need the sand group).
I mean, I am going to add new glass for silver sand and desert sand.
Also note the current crafting recipe for sandstone requires four items in the sand group, which means you can obtain sandstone from mixing sand (e.g. 3 desert sand + 1 silver sand).

I'm not sure but I think it's possible to delete or replace crafting recipes.
I think it is, but I dunno how to do it (yet).
EDIT: Done.
PS: Please add mod.conf, and fix screenshot.png. It should be an actual screenshot and have an aspect ratio of 3:2.
mod.conf added! Also, the screenshot is real, I just used a greenscreen and made the background grey. I will fix.
EDIT: Fixed.
Apart from all this, your mod looks fine. It's a good extension to Minetest Game, I like it!
Strange that I haven't had this idea earlier for mtg_plus. Because it's so obvious. :D
Thanks!
Last edited by GreenXenith on Wed Jan 04, 2017 21:26, edited 1 time in total.
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Re: [Mod] Sandplus [sandplus] [1.1]

by Wuzzy » Post

I mean, I am going to add new glass for silver sand and desert sand.
I don't see why. I think they would look too similar to the normal glass IMO.

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Re: [Mod] Sandplus [sandplus] [1.1]

by GreenXenith » Post

Wuzzy wrote:
I mean, I am going to add new glass for silver sand and desert sand.
I don't see why. I think they would look too similar to the normal glass IMO.
Glass made of desert sand is actually yellow tinted.
EDIT: Nah, you're right. I wont bother :P
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Re: [Mod] Sandplus [sandplus] [1.1]

by ManElevation » Post

nice, looks good
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Re: [Mod] Sandplus [sandplus] [1.1]

by GreenXenith » Post

v2.0 is coming soon...still have to fix a Technic issue.
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Re: [Mod] Sandplus [sandplus] [2.0]

by GreenXenith » Post

v2.0 Released! One bug (kind of) so far, please report any others.
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Re: [Mod] Sandplus [sandplus] [2.0]

by ManElevation » Post

nice! update
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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenXenith » Post

v2.1 Released! All recipes work now! :D
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Re: [Mod] Sandplus [sandplus] [2.1]

by taikedz » Post

Heyos,

I read the issue on the main MTG thread, I see this is not going to be added. Pity ...

So that the item is on github for now, I have pushed it up under my account - I intend to put it in the little subgame I am working on and I feel this would be a good addition...

https://github.com/taikedz/greendimond- ... t-sandplus

GreenDimond - I see you now have a github account, time to add you some repos :-P (for one, maybe fork from me so that you have your own copy of sandplus so that I can continue modifying mine without affecting yours...?)

PS - licensing: public domain has no legislative meaning, or at least, it means different things in different countries.... Can I suggest you officially re-license under Creative Commons Zero, which gives a formal definition to the intended "Public Domain" intention?

https://creativecommons.org/publicdomain/zero/1.0/

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Re: [Mod] Sandplus [sandplus] [2.1]

by azekill_DIABLO » Post

simple clean stable nice perfect in voxellar
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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenXenith » Post

taikedz wrote:Heyos,

I read the issue on the main MTG thread, I see this is not going to be added. Pity ...

So that the item is on github for now, I have pushed it up under my account - I intend to put it in the little subgame I am working on and I feel this would be a good addition...

https://github.com/taikedz/greendimond- ... t-sandplus

GreenDimond - I see you now have a github account, time to add you some repos :-P (for one, maybe fork from me so that you have your own copy of sandplus so that I can continue modifying mine without affecting yours...?)

PS - licensing: public domain has no legislative meaning, or at least, it means different things in different countries.... Can I suggest you officially re-license under Creative Commons Zero, which gives a formal definition to the intended "Public Domain" intention?

https://creativecommons.org/publicdomain/zero/1.0/
I have been meaning to get it on GitHub, but haven't got around to figuring it out yet. I will re-release this in a few minutes with updated license. I will post it on GitHub soon (I hope).
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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenXenith » Post

Now on GitHub!
License also updated.
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Re: [Mod] Sandplus [sandplus] [2.1]

by azekill_DIABLO » Post

+1
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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenXenith » Post

Finally got the GitHub post fixed!
Thanks to taikedz for help with that!
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Re: [Mod] Sandplus [sandplus] [2.1]

by GreenXenith » Post

This has been merged. THIS STILL WORKS WITH 0.4.15!!! It just wont with later versions. First post updated.
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Re: [Mod] Sandplus [sandplus] [2.1]

by Wuzzy » Post

Applause!

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Re: [Mod] Sandplus [sandplus] [2.1]

by taikedz » Post

Congrats for being merged into the core game :)

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Re: [Mod] Sandplus [sandplus] [2.1]

by TenPlus1 » Post

+1000 :)

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Re: [Mod] Sandplus [sandplus] [2.1]

by ExeterDad » Post

Good for you GreenDimond :D
We (the server) will be updating soon so you'll be seeing and playing with people while they are enjoying your creations. :)

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Re: [Mod] Sandplus [sandplus] [2.1]

by texmex » Post

Will nodes placed with the mod carry over nicely to the next minetest_game version when upgrading?

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Re: [Mod] Sandplus [sandplus] [2.1]

by ExeterDad » Post

texmex wrote:Will nodes placed with the mod carry over nicely to the next minetest_game version when upgrading?
There will need to be aliases created :/

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Re: [Mod] Sandplus [sandplus] [2.1]

by texmex » Post

ExeterDad wrote:There will need to be aliases created :/
Then I urge GreenDimond to create those aliases, for servers that only use mintetest_game point releases but want the new sand blocks right now.

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