Traffic signals, roads and cycleways mod
- minetesting
- Member
- Posts: 38
- Joined: Thu May 31, 2012 07:31
- Location: some abandoned bunker
Traffic signals, roads and cycleways mod
hi I'm looking for suggestion to add to a traffic signals mod.
here are the ones I've already, in glorious 16x16 super HD:
download:
http://ubuntuone.com/0I7iFZaPIcb20ylNjjzrMj
here are the references (/giveme trafficsigns: ...)
the roads:
road
road_single
road_double
cycleway
the yellow signs
danger
front_yellow
right_yellow
left_yellow
the other signs:
danger_triangle
dead_end
front_left
front_right
front_blue
left_blue
right_blue
forbidden
no_way
priority_loss
railway_crossing
roundabout
stop
info_blue
hospital
parking
cyclepath
-----------------------
thank you
here are the ones I've already, in glorious 16x16 super HD:
download:
http://ubuntuone.com/0I7iFZaPIcb20ylNjjzrMj
here are the references (/giveme trafficsigns: ...)
the roads:
road
road_single
road_double
cycleway
the yellow signs
danger
front_yellow
right_yellow
left_yellow
the other signs:
danger_triangle
dead_end
front_left
front_right
front_blue
left_blue
right_blue
forbidden
no_way
priority_loss
railway_crossing
roundabout
stop
info_blue
hospital
parking
cyclepath
-----------------------
thank you
Last edited by minetesting on Tue Jun 05, 2012 17:35, edited 1 time in total.
ask about the cakes
- minetesting
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- Posts: 38
- Joined: Thu May 31, 2012 07:31
- Location: some abandoned bunker
- minetesting
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- Posts: 38
- Joined: Thu May 31, 2012 07:31
- Location: some abandoned bunker
ooooo fancy. thanks, i will look into it
Last edited by minetesting on Sun Jun 03, 2012 23:31, edited 1 time in total.
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- LolManKuba
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- minetesting
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- LolManKuba
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- LolManKuba
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- minetesting
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new screenshot! just made raillike roads, in two kinds of stripe
EDIT: also, a bit of highway
EDIT: also, a bit of highway
Last edited by minetesting on Mon Jun 04, 2012 16:30, edited 1 time in total.
ask about the cakes
- minetesting
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For what it's worth, the debug.txt, it "Failed to load and run script" (latest version)
18:34:09: ERROR[main]: ...1a9-copy1/bin/../mods/minetest/trafficsigns/init.lua:19: attempt to index global 'default' (a nil value)
18:34:09: ERROR[main]: stack traceback:
18:34:09: ERROR[main]: ...1a9-copy1/bin/../mods/minetest/trafficsigns/init.lua:19: in main chunk
I can't help you with this...
18:34:09: ERROR[main]: ...1a9-copy1/bin/../mods/minetest/trafficsigns/init.lua:19: attempt to index global 'default' (a nil value)
18:34:09: ERROR[main]: stack traceback:
18:34:09: ERROR[main]: ...1a9-copy1/bin/../mods/minetest/trafficsigns/init.lua:19: in main chunk
I can't help you with this...
- minetesting
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- Posts: 38
- Joined: Thu May 31, 2012 07:31
- Location: some abandoned bunker
- minetesting
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- Posts: 38
- Joined: Thu May 31, 2012 07:31
- Location: some abandoned bunker
just added cycleways and their respective sign
screenshot:
i am now working on trying to integrate the signal crafting with darkroses's 5x5 crafting table mod, it's the only way i see fit to craft them. if anyone's got any ideas they are pretty welcome
Thank you
screenshot:
i am now working on trying to integrate the signal crafting with darkroses's 5x5 crafting table mod, it's the only way i see fit to craft them. if anyone's got any ideas they are pretty welcome
Thank you
Last edited by minetesting on Tue Jun 05, 2012 17:34, edited 1 time in total.
ask about the cakes
- minetesting
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- Posts: 38
- Joined: Thu May 31, 2012 07:31
- Location: some abandoned bunker
- minetesting
- Member
- Posts: 38
- Joined: Thu May 31, 2012 07:31
- Location: some abandoned bunker
- minetesting
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- Posts: 38
- Joined: Thu May 31, 2012 07:31
- Location: some abandoned bunker
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