[Server] Persistent Kingdoms [City vs City] [Offline]

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Diamond knight
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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

how does one make thier own team

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Re: Persistent Kingdoms [City vs City]

by rubenwardy » Post

A few comments of areas to improve on. Feel free to correct me, I didn't play for long.

Finding Bases

It's hard to find player bases. You should spawn in your own base, or near, imo.
It would also be good to have a map of base locations. You shouldn't be able to see building locations (as that gives military advantages), but approximate territory locations.

Joining teams

It's not immediately obvious how one joins a kingdom when starting the game

Colors

It would be good if the bases of each team had a shit load of the team color, to brand it as such. This would be mostly banners.

Warfare mechanics

The mechanics of looting and taking areas should be thought about more, really. Idk how.
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Re: Persistent Kingdoms [City vs City]

by sparky » Post

hey Ruben!

Most of that info I have, or hope to have in the wiki.
Wanna elaborate on what needs to be done with looting and taking areas?

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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

New kingdom request:
Leader: me
Team color: navy blue (or normal blue as second choice if taken, diamond blue 3rd choice)
Team name: the diamond empire

Pm me the flag coords and kind of make it in a good spot where it won't be conquered before I even log on.

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Re: Persistent Kingdoms [City vs City]

by sparky » Post

flags usually go the other way around
could you build yourself a base, and a flag building, then /report the coords to me?
I'll make the kingdom when you have done this.
also, the diamond empire sounds a bit silly, and it wouldrequier a lot of underscores, so a different name might be better.

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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

then try dke as shortened name or diknem as shortened name for techical stuff

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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post


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Re: Persistent Kingdoms [City vs City]

by sparky » Post

wow, it's cool that I followed that list almost perfectly without even reading it! apart from advertising, which i have no idea how to do nicely. suggestions?

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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

Maybe I can help with that part if you make a message I can relay it to citizens of other games. My multi game gaming clan and it's website is a good bridge between games.
diamondsempire.weebly.com then go to about section for example

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Re: Persistent Kingdoms [City vs City]

by sparky » Post

I guess that'd be alright, as long as you don't spam.

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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

Pm me a good message to relay.

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Re: Persistent Kingdoms [City vs City]

by sparky » Post

Update: you now can't respawn in protected areas that aren't yours. so if your bed is in an area that has been captured by an enemy, you'll respawn near spawn until you: A: capture the area back. or B: sleep in a different bed, putting your spawn somewhere else.

Also, though this was implemented a while ago: players no longer can /join teams, they must ask the leader of their team of choice to join them.

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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

I think this server has become a game of whack-a-mole, when players are offline capping flags is just too easy, and making a rule about it would be unfair if the player is inactive.

I suggest some kind of automated defenses or npc gaurds.

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Re: Persistent Kingdoms [City vs City]

by sparky » Post

so like, npcs that spawn from the flags and attack warring players?

I was thinking also maybe have a set window of time where you can capture flags, so you don't have to be on 24/7 to protect your flag.

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Re: Persistent Kingdoms [City vs City]

by Diamond knight » Post

I prefer that you can capture flags anytime you want... ...if you survive the castle guards that is :)

I think they should maybe be neutral mercenary mobs that spawn from a mercenary hiring post block thingy? that you can "tame" with gold ingots and they will attack the players set it to attack (like a protection block set allowed players thing?) and they will attack them. Maybe have a way to "upgrade them" by giving them iron armor and weapons?

I perfer that instead of each flag has the same number of gaurds having to work to get them and be able to work to have more than your enemies.

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Re: Persistent Kingdoms [City vs City]

by LRV » Post

This is a very good server. I have a mod suggestion:Cottages.
-Mooncarman
This is a cool signature. :)

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Re: Persistent Kingdoms [City vs City]

by LRV » Post

I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
This is a cool signature. :)

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Re: Persistent Kingdoms [City vs City]

by sparky » Post

Thanks for the suggestions, xtraarmor looks cool.

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Re: Persistent Kingdoms [City vs City]

by LRV » Post

LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.
Why is there food in my sentence? XD
This is a cool signature. :)

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Re: Persistent Kingdoms [City vs City]

by koby-minetest » Post

hiya guys here's a mod suggestion 'xdecor'
hi im koby i like playing minetest
HELP mcg, she needs help
P.S i stole her line.

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Re: Persistent Kingdoms [City vs City]

by LRV » Post

koby-minetest wrote:hiya guys here's a mod suggestion 'xdecor'
A modified/old version of this mod is already installed.
EDIT:But if you want the enchanting part there is a mod for that implements the exact same enchanting(viewtopic.php?t=14087).
This is a cool signature. :)

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Re: Persistent Kingdoms [City vs City]

by LRV » Post

I suggest this mod: viewtopic.php?t=15528
Too, for more texture options in the mod I suggest those texturepacks(like I understood, just install them and then the mod can use them) :
viewtopic.php?f=4&t=4990&hilit=pixelbox+texture
viewtopic.php?f=4&t=14549&hilit=default ... +restyling
viewtopic.php?f=4&t=15758

EDIT:Here is another texture pack I suggest for the mod:
viewtopic.php?f=4&t=7838
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Re: Persistent Kingdoms [City vs City]

by sparky » Post

Are you interested in the old nodes? I'm not, I think they are ugly :P

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Re: Persistent Kingdoms [City vs City]

by LRV » Post

sparky wrote:Are you interested in the old nodes? I'm not, I think they are ugly :P
I am interested in having bases that are differently styled, like in the texturepack pixel box, different styled wood, the teams could have more interesting base or a texturepack as their won indecator...
The only old texture I am interested in is the original mese.
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Re: Persistent Kingdoms [City vs City]

by sparky » Post

although I like the idea, I'm not sure about it, since it would possibly double or triple the amount of media it has to load... :/

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