[modpack] Ambiance Sounds [ambianceplus][wip]
Re: [modpack] Ambience Sounds [ambienceplus][wip]
I'm currently reworking my ambience mod to make it more stable and add new features and sounds
- Diamond knight
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Re: [modpack] Ambience Sounds [ambienceplus][wip]
Finally a better ambience mod, I have been using a modified copy of minetest-ambience for ages. It was kind of annoying hearing birds in a stone wasteland ( you should add ambience for that (wind) ) and it would be cool if you could make "extra downloads" (so the mtg download does not get too big) of support for many mods (scifi_nodes, marssurvive, moonrealm, cityscape, streets mod, etc) it would also be cool for a sound player block that has music disks for every minetest game sound and sounds from this mod and music from this mod, make too many run on sentences.
A little birdy told me I was going to make an epic fork of the 30 biomes mod so be prepared to add support (it is going to use pedology mod, going to replace default stone like I'm mineralology mod for minecraft and make the biomes orderly placed by tempature (you spawn at the "equator" and the edges of the maps are the "poles") and there will be overheating and freezing and realistic mineral deposits and new plants and maybe new trees, there will be new ores and new soils and grasses, there will be playereffects support and new "wet" and "on fire" status effects and more...)
A little birdy told me I was going to make an epic fork of the 30 biomes mod so be prepared to add support (it is going to use pedology mod, going to replace default stone like I'm mineralology mod for minecraft and make the biomes orderly placed by tempature (you spawn at the "equator" and the edges of the maps are the "poles") and there will be overheating and freezing and realistic mineral deposits and new plants and maybe new trees, there will be new ores and new soils and grasses, there will be playereffects support and new "wet" and "on fire" status effects and more...)
My modding team: https://github.com/basilea-rhomaion
Re: [modpack] Ambience Sounds [ambienceplus][wip]
It's hard to make an ambiance mod in Minetest. I use ABMs, which works well for trees, but is useless in grasslands because there are no unique nodes.Diamond knight wrote:It was kind of annoying hearing birds in a stone wasteland ( you should add ambience for that (wind) )
- Diamond knight
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Re: [modpack] Ambience Sounds [ambienceplus][wip]
maybe use biome overrides?
My modding team: https://github.com/basilea-rhomaion
Re: [modpack] Ambience Sounds [ambienceplus][wip]
The ambiance mod should work for any default mapgen, as far as possible. So no modification to the defaultsDiamond knight wrote:maybe use biome overrides?
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Hi, i go on github, and can't see your code, only a LICENSE and the README.md :)
What happens with your last commit 14h ago and push ?
What happens with your last commit 14h ago and push ?
Vive Minetest!
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
It is a new repo and I didn't upload the code yet. You can find the old repo on my github accounts. It is called ambiEnce instead of ambiance. Was a typo
New code follows asap
New code follows asap
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Since my mod is a modpack I start with the forest mod. Currently I use the same samples for Deciduous forest and coniferous forest, but I want to have different samples for coniferous forest and snowy coniferous forest.
I only add one sample for each area and for day and night. Feel free to add as much as you want. Follow the rules in the first post
I only add one sample for each area and for day and night. Feel free to add as much as you want. Follow the rules in the first post
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
What you have achieved here is a milestone not only for mods, but for Minetest itself. The developers of this game, Neuromancer, and VanessaE should, I hope, feel the same way.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- texmex
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Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Now I really have to try it.Inocudom wrote:What you have achieved here is a milestone not only for mods, but for Minetest itself. The developers of this game, Neuromancer, and VanessaE should, I hope, feel the same way.
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Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Great work! I'd probably reduce gain a bit but this is of course awesome regardless.
- Diamond knight
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Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Idea: to distinguish biomes better maybe you can start checking for the absence of some nodes
My modding team: https://github.com/basilea-rhomaion
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
I had this idea too, but I think this is not very reliable. I hope, paramat adds a "biome at point" function soon.Diamond knight wrote:Idea: to distinguish biomes better maybe you can start checking for the absence of some nodes
Until then I will work on the parts that don't need this Function like the forests and, what I want to do next, the caves
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Re: [modpack] Ambiance Sounds [ambianceplus][wip]
This is a fantastic modpack. I look forward to it running on servers. I'll be working together to do this.
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Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Sounds great! I think the windy sound could be replaced with a low-pitch humming sound, because although wind may exist in caves it's more associated with, say, highlands.burli wrote:Add some cave ambiance. But I need more "spooky" sounds ;-)
https://youtu.be/F3gFGSrm_1g
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
You're right. The problem is, that sounds sound different in Minetest. It sounds more spooky if I play it on the desktop
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Add sounds for lava, sand, desert_sand and silver_sand.
For the deserts I currently added a simple whistling wind. No difference at day/night and no extra sounds like a howling wolf
For the deserts I currently added a simple whistling wind. No difference at day/night and no extra sounds like a howling wolf
- texmex
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Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Have you checked for audio encoding specs in MT and/or Irrlicht documentation? It could be the issue.burli wrote:You're right. The problem is, that sounds sound different in Minetest. It sounds more spooky if I play it on the desktop
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
The original sounds in Minetest are odd. I decided to replace them. But it is difficult to find good samples or make them myself. So I searched for Minecraft sounds that can be used.
I found the Presence Footsteps Mod. But I don't want to ship the samples because I don't know yet which licence is used. I will make a mod that converts the samples at the first start, but you will have to download them yourself, similar to the texture pack converter for Minecraft Textures.
Here are some examples
https://youtu.be/3K53cqqAbgU
I'm not sure if I can make a mod for this because maybe I have to convert the files somehow. If it is not possible I may make a Python Script
Suggestions are welcome
I found the Presence Footsteps Mod. But I don't want to ship the samples because I don't know yet which licence is used. I will make a mod that converts the samples at the first start, but you will have to download them yourself, similar to the texture pack converter for Minecraft Textures.
Here are some examples
https://youtu.be/3K53cqqAbgU
I'm not sure if I can make a mod for this because maybe I have to convert the files somehow. If it is not possible I may make a Python Script
Suggestions are welcome
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
I guess I will rewrite my ambiance mod. I'm a bit surprised about the execution time.
But I have a new idea
But I have a new idea
Code: Select all
Values below show absolute/relative times spend per server step by the instrumented function.
A total of 75732 samples were taken
instrumentation | min µs | max µs | avg µs | min % | max % | avg %
-------------------------------------------------------- | --------- | --------- | --------- | ----- | ----- | ------
ambplus_forests: | 0 | 1329 | 0 | 0.0 | 98.9 | 0.1
- ABM[1] ............................................ | 359 | 1329 | 546 | 2.7 | 98.9 | 71.7
flowers: | 0 | 8198 | 6 | 0.0 | 99.8 | 0.2
- ABM 'Mushroom spread' ............................. | 6 | 53 | 14 | 0.0 | 68.1 | 21.4
- ABM 'Flower spread' ............................... | 143 | 8198 | 2457 | 1.3 | 99.8 | 73.8
ambplus_caves: | 0 | 18875 | 82 | 0.0 | 99.9 | 0.7
- ABM 'cave dripping' ............................... | 12569 | 18875 | 13858 | 64.4 | 99.9 | 97.5
- ABM 'cave ambiance' ............................... | 12586 | 17576 | 13737 | 69.6 | 99.9 | 98.4
- ABM 'cave water' .................................. | 12 | 100 | 38 | 0.1 | 85.5 | 47.5
ambplus_jungle: | 0 | 76 | 0 | 0.0 | 76.8 | 0.1
- ABM[1] ............................................ | 4 | 76 | 24 | 0.0 | 76.8 | 35.8
nyancat: | 0 | 166 | 0 | 0.0 | 90.7 | 0.0
- on_generated[1] ................................... | 1 | 166 | 17 | 4.5 | 90.7 | 36.4
ambplus_ocean: | 0 | 192 | 0 | 0.0 | 77.6 | 0.1
- ABM[1] ............................................ | 5 | 192 | 22 | 0.0 | 77.6 | 22.9
fire: | 0 | 656 | 4 | 0.0 | 96.9 | 5.5
- globalstep[1] ..................................... | 1 | 656 | 4 | 0.0 | 96.9 | 6.5
default: | 5 | 2620 | 23 | 0.1 | 100.0 | 93.3
- globalstep[1] ..................................... | 5 | 2620 | 19 | 0.1 | 100.0 | 92.6
- ABM 'Grass spread' ................................ | 50 | 270 | 99 | 0.5 | 93.0 | 66.9
- ABM 'Grass covered' ............................... | 453 | 1842 | 631 | 3.7 | 98.9 | 73.5
-------------------------------------------------------- | --------- | --------- | --------- | ----- | ----- | ------
total: | 5 | 22098 | 117 | 100.0 | 100.0 | 100.0
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Re: [modpack] Ambiance Sounds [ambianceplus][wip]
When i installed the mod i was getting a error:
Code: Select all
Lua:Runtime error from mod 'ambplus_caves' in callback LuaABM::trigger(): ...rator/.minetest/mods/ambianceplus/ambplus_caves/init.lua:21: attempt to index local 'ppos' (a nil value) stack traceback:
...rator/.minetest/mods/ambianceplus/ambplus_caves/init.lua:21: in function <.
...rator/.minetest/mods/ambianceplus/ambplus_caves/init.lua:10>
Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Doesn't really makes sense. There should always be a player. Maybe try this for a quick fix. Have not much time to take a closer lookAndrey01 wrote:When i installed the mod i was getting a error:Code: Select all
Lua:Runtime error from mod 'ambplus_caves' in callback LuaABM::trigger(): ...rator/.minetest/mods/ambianceplus/ambplus_caves/init.lua:21: attempt to index local 'ppos' (a nil value) stack traceback: ...rator/.minetest/mods/ambianceplus/ambplus_caves/init.lua:21: in function <. ...rator/.minetest/mods/ambianceplus/ambplus_caves/init.lua:10>
Code: Select all
if ppos.y > 0 or not ppos then
- texmex
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Re: [modpack] Ambiance Sounds [ambianceplus][wip]
Hello. I use ambianceplus on a small server and irregularly experience it crashing the server after a player have left.
I like the mod and would like to see it going forward =)
Code: Select all
2017-04-18 20:24:56: ERROR[Main]: ServerError: Lua: Runtime error from mod 'ambplus_caves' in callback LuaABM::trigger(): ...etest/.minetest/mods/ambianceplus/ambplus_caves/init.lua:21: attempt to index local 'ppos' (a nil value)
2017-04-18 20:24:56: ERROR[Main]: stack traceback:
2017-04-18 20:24:56: ERROR[Main]: ...etest/.minetest/mods/ambianceplus/ambplus_caves/init.lua:21: in function <...etest/.minetest/mods/ambianceplus/ambplus_caves/init.lua:10>
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