Spoiler
W:faster
S:slower
Mouse:Ailerons & Elevators
yep, I read that "after" my adventures... :Dozkur wrote:I have trouble considering that the plane spawns half-in the ground, so maybe you should place it on a node, then mine that node.
if you open the blend file in blender, and raise the model up a bit (you may need to experiment with it) you should be able to fix the issue of it spawning in the groundozkur wrote:I have trouble considering that the plane spawns half-in the ground, so maybe you should place it on a node, then mine that node.
I am trying to fix this. I am unsure of how to separate the vector into its x,y,and z values.azekill_DIABLO wrote:awesome so cute! to prevent plane from going into the ground on spawn make spawn a bit higher than the block it is on!
You do need a block of coal to craft the engine, but guess that isn't much...texmex wrote:What if it demanded fuel…? :D
That's something! A finite supply of fuel would be a fun game mechanic of running out of it in the middle of nowhere. A parachute would then come in handy.ozkur wrote:You do need a block of coal to craft the engine, but guess that isn't much...texmex wrote:What if it demanded fuel…? :D
Code: Select all
self.model:set_attach(self.object,"Root", {x=0,y=0,z=5}, {
Sorry. Most code comes from the helicopter mod, andthe boat mod, so I'm still not that good with the code.DS-minetest wrote:There's a problem in line 187:You attach the self.model to self.object on_step to "Root" bone. Because of this, it's not running fluently. Only attach it once and not to a bone.Code: Select all
self.model:set_attach(self.object,"Root", {x=0,y=0,z=5}, {
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