[Mod] Medicine [1.2] [UPDATE!] [medicine]

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

[Mod] Medicine [1.2] [UPDATE!] [medicine]

by Andrey01 » Post

THE MOD IS STARTED IN WORK PROGRESS.

Medicine Mod by Andrey01
Version 1.2

Description
This is mod adds different medical objects (syringes, plasters, medical blocks and other things).
At the present here few things that practically can not functionate on_right_click/on_punch they (except pill and tablet), but probably i will add more any blocks, items and also maybe some mobs.

The mod extends under next licenses:
Code: LGPLv2.1+, textures: CC BY-SA 3.0 Unported

Mod Dependencies: default

GitHub Source
https://github.com/Andrey2470T/Medicine

Screenshot
Image

Changelog
[08.01.17]The mod is born.
[09.01.17]Pre-release №1 (1.0) - Added full craft of items and also renamed some objects.
[12.01.17]Pre-release №2 (1.0) - Fixed error in init.lua on line 26 and fixed errors with craft of items.
[20.01.17]Release of version 1.0.
[21.02.17]Version 1.1 - Changed some textures and removed medicine block (blue).
[31.12.17]Version 1.2 - Repainted many textures and deleted the thermometer (temporarily).


Planned things
1.More medical objects.
2.Medical mobs that will be treat players.
3.Hospital furniture (wardrobes, medicine droppers, beds for sicks).
4.To repainted some textures - done.

Download
You can download that mod below:
https://github.com/Andrey2470T/Medicine ... -edits.zip
Last edited by Andrey01 on Sun Dec 31, 2017 19:40, edited 17 times in total.

User avatar
octacian
Member
Posts: 597
Joined: Mon Dec 21, 2015 22:18
GitHub: octacian
IRC: octacian
In-game: octacian
Location: Canada

Re: Medicine 1.0

by octacian » Post

This sounds like a cool idea.. Maybe you could go on to make it so that the player could get sick under certain circumstances, and use some of the medical supplies to help get better.

One thing I'd suggest though, is look into putting your mod on GitHub. If you need some help, there's lots of documentation or you can send me a PM. GitHub essentially makes it easier to keep track of the changes you make to your mod and allows others to easily contribute to the mod.
MicroExpansion, Working Computers, All Projects - Check out my YouTube channel! (octacian)
I'm currently inactive in the Minetest community! So if I don't respond, that's why.

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: Medicine 1.0

by Andrey01 » Post

"The player could get sick under certain circumstances" - i don`t know how to do it, sorry.Anyway a player can restore lives self using syringes or tablets if he loses them.Is you meaning poison?

User avatar
mahmutelmas06
Member
Posts: 367
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: Medicine 1.0

by mahmutelmas06 » Post

There is sickness in pollution mod
look toxic

viewtopic.php?f=11&t=13506
My Mods:

Beverage

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine [Pre-Release of v.1.0]

by Andrey01 » Post

New Update!
This is first Pre-Release of version 1.0
Changes:
1.Added full craft of some items
2.Added new items (plaster and cotton wool)
3.Renamed some items

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [Mod] Medicine [Pre-Release of v.1.0]

by azekill_DIABLO » Post

great idea!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine [Pre-Release №2 of v.1.0]

by Andrey01 » Post

Pre-Release №2!
1.Fixed error in init.lua:26
2.Fixed some errors with craft of items

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine 1.0 [Update]

by Andrey01 » Post

Release of version 1.0!See first post

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine 1.0 [Update]

by Andrey01 » Post

Can anybody help me add effect of poison?How to do it?

User avatar
octacian
Member
Posts: 597
Joined: Mon Dec 21, 2015 22:18
GitHub: octacian
IRC: octacian
In-game: octacian
Location: Canada

Re: [Mod] Medicine 1.0 [medicine]

by octacian » Post

If no one else does, I'll take a look tomorrow and give you a few tips on it. First off, I'd recommend that you put this mod on GitHub as it would allow people to submit pull requests and issues. Send me a PM if you need help with GitHub.

Great job though.
MicroExpansion, Working Computers, All Projects - Check out my YouTube channel! (octacian)
I'm currently inactive in the Minetest community! So if I don't respond, that's why.

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine 1.0 [medicine]

by Andrey01 » Post

Necessarily do i have to put your mod in GitHub?I don`t know how to do it

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine 1.0 [medicine]

by Andrey01 » Post

In first post i have put screenshot of the mod

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine 1.0 [medicine]

by Andrey01 » Post

Octacian, how to make my github?

User avatar
TheReaperKing
Member
Posts: 531
Joined: Sun Nov 22, 2015 21:36
Contact:

Re: [Mod] Medicine 1.0 [medicine]

by TheReaperKing » Post

Try this, also awesome mod!
https://help.github.com/

My students are pretending to be Dr.'s now and have even started making a hospital. Maybe there are some afflictions they could get? Perhaps you and the guy who made this mod could work together or at least have the mods work together:
Pathogen
viewtopic.php?p=169327#p169327
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine 1.0 [medicine]

by Andrey01 » Post

TheReaperKing wrote:Try this, also awesome mod!
https://help.github.com/

My students are pretending to be Dr.'s now and have even started making a hospital. Maybe there are some afflictions they could get? Perhaps you and the guy who made this mod could work together or at least have the mods work together:
Pathogen
viewtopic.php?p=169327#p169327
Thank you, TheReaperKing.I am one making the mod, but i need help in blender.Can you add textures for bag and wardrobe, please?See my models in GitHub

User avatar
TheReaperKing
Member
Posts: 531
Joined: Sun Nov 22, 2015 21:36
Contact:

Re: [Mod] Medicine 1.0 [medicine]

by TheReaperKing » Post

You can rename "hello-world" to medicine for your git repo if you'd like.

There is already a warddrobe mod, I wonder if it would be easier to use the materials from there and properly credit them? Unified_inventory has bags, but I'm wondering why would you need them for the medicine mod?

I don't have a lot of experience with Blender but if you don't want to use those mods I'm sure I could fine a texture and/or find someone that could help. Take care!
-Mike
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine 1.0 [medicine]

by Andrey01 » Post

TheReaperKing wrote:You can rename "hello-world" to medicine for your git repo if you'd like.

There is already a warddrobe mod, I wonder if it would be easier to use the materials from there and properly credit them? Unified_inventory has bags, but I'm wondering why would you need them for the medicine mod?

I don't have a lot of experience with Blender but if you don't want to use those mods I'm sure I could fine a texture and/or find someone that could help. Take care!
-Mike
I have renamed "hello-world" to medicine.
Medical bag for storage of syringes and medical wardrobe for storage of medical objects in hospitals.
Can you do textures in Blender?Unfortunately i am only learning Blender and that`s why i don`t know of many things.

User avatar
TheReaperKing
Member
Posts: 531
Joined: Sun Nov 22, 2015 21:36
Contact:

Re: [Mod] Medicine 1.0 [medicine]

by TheReaperKing » Post

In my opinion if people want to put the supplies in cabinets then they can just use another mod for that like homedecor. I think the main interest is the actual medicine and its function. We could always "borrow" a cabinet, give credit, and reskin. Much easier to do that then reinvent the wheel so to speak.

Check out the bottom of this page, we could even do skins with scrubs:
http://daconcepts.com/vanessa/hobbies/m ... iture.html

Take care!
-Mike
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine 1.0 [medicine]

by Andrey01 » Post

TheReaperKing wrote:In my opinion if people want to put the supplies in cabinets then they can just use another mod for that like homedecor. I think the main interest is the actual medicine and its function. We could always "borrow" a cabinet, give credit, and reskin. Much easier to do that then reinvent the wheel so to speak.

Check out the bottom of this page, we could even do skins with scrubs:
http://daconcepts.com/vanessa/hobbies/m ... iture.html

Take care!
-Mike
You misunderstand of me, these are HOSPITAL FURNITURE, no simple furniture as in Home Decor

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine [1.0] [medicine]

by Andrey01 » Post

The page a little is updated now

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine [1.1] [medicine]

by Andrey01 » Post

Version 1.1
Changed some textures and removed medicine block (blue).
GitHub will update later

twoelk
Member
Posts: 1482
Joined: Fri Apr 19, 2013 16:19
GitHub: twoelk
IRC: twoelk
In-game: twoelk
Location: northern Germany

Re: [Mod] Medicine [1.1] [medicine]

by twoelk » Post

you might be interested in studying spider poison and it's affects or sickness as used in Adventuretest by Brandon Reese.

One good use of this mod would be if damage could be split into different types such as:
  • injuries (such as wounds from fighting or falling),
  • poisoning (such as eating bad stuff or being biten),
  • sickness (such as inflicted by viruses or bacteria),
  • low on essential resources (such as starving or suffocating or maybe even freezing)
this could make healing aids more specific as at the moment something that heals damage heals all sort of damage regardless how it was inflicted.

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine [1.1] [medicine]

by Andrey01 » Post

Twoelk, at this time i am making one effect of player for next release:poisoning.Might be i will try to do it, the most likely but not now

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine [1.1] [medicine]

by Andrey01 » Post

Most probably the mod will update for some months, might be and more ones.
I am making models of furniture and also i am learning Blender.
If somebody wants to help me with it, you can report me about it, straightly to here in this topic.

User avatar
Andrey01
Member
Posts: 2574
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [Mod] Medicine [1.1] [medicine]

by Andrey01 » Post

Hello everyone! Have anybody got some suggestions to add something?
If you want to help me than you can do it. Just report me about it here.

Post Reply

Who is online

Users browsing this forum: No registered users and 21 guests