[Mod] New Campfire [0.3.0] [new_campfire]

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googol
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[Mod] New Campfire [0.3.0] [new_campfire]

by googol » Tue Feb 07, 2017 09:55

You can craft and use better campfire.

Image

Using the mod:To use the campfire, you have to craft one. You need 2 stick and 3 stone to craft it following way:
Code: Select all
                        default:stick
stairs:slab_cobble      default:stick     stairs:slab_cobble
                     stairs:slab_cobble

+ Recipe image


Just right click with a flint_and_steel in your hand on the campfire and it will flame.
Now can cook. Right click to.

You can change next parameters:
Code: Select all
new_campfire_cooking = 1;       -- nil - can`t cooked, 1 - permit cooked
new_campfire_limit = 1;         -- Values: 0 - unlimited campfire, 1 - limited
new_campfire_ttl = 90;          -- Time in sec
new_campfire_stick_time = new_campfire_ttl/2;   -- How long does the stick increase. In sec


Discussion / Issues: Discussion should take place here, on the forum post. Bugs can best be reported by creating an issue on https://bitbucket.org/g00g01/new_campfire/issues or here.

Code: LGPLv2.1+, textures: CC BY-SA 3.0 Unported

Mod dependencies: default, fire

Download:
New version only minetest 4.16 or above !!!
NEW Download v.0.3.0
Download v.0.2.4
Download v.0.2.3

Old version for minetest 4.14 - 4.15

Download v.0.1.3
Download v.0.1.1

Video link: https://youtu.be/DEoYb-Jz0Mw

+ Change Log
Last edited by googol on Thu Jun 08, 2017 06:22, edited 10 times in total.
 

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Re: [Mod] New Campfire [0.1.1] [new_campfire]

by TumeniNodes » Thu Feb 09, 2017 01:37

I like it!
Malicious intent, is NOT covered by the Fair Use Act.
 

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googol
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by googol » Mon Feb 13, 2017 18:22

New version for minetest 4.15-dev or above!!!
I am groot!
 

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echosa
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by echosa » Wed Feb 15, 2017 00:10

What is the difference between this mod and viewtopic.php?f=11&t=10569? I'm asking because I currently use that other one in my subgame.
 

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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by googol » Wed Feb 15, 2017 06:47

echosa wrote:What is the difference between this mod and viewtopic.php?f=11&t=10569? I'm asking because I currently use that other one in my subgame.

1. Other fire
+ Spoiler

2. Other code
3. Not for cook
4. My is eternal fire

For fun

P.S. You forced me to edit the old code to run it on minetest 4.15 :(
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by echosa » Wed Feb 15, 2017 22:51

Awesome! Thanks for that breakdown! That makes it much more clear. :-)
 

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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by googol » Thu Feb 16, 2017 07:18

Somebody uses this fire on the server?
There is a problem?
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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by burli » Thu Feb 16, 2017 07:29

It would be awesome if I can cook food in this campfire, but not for smelting
 

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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by Chibi ghost » Thu Feb 16, 2017 09:52

I tried it and the flame looks squashed other than that very nice
 

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Re: [Mod] New Campfire [0.2.0] [new_campfire]

by googol » Thu Feb 16, 2017 10:13

Chibi ghost wrote:I tried it and the flame looks squashed other than that very nice

Your version minetest is 4.15
And you test campfire 0.1.1
Is right?
can you do screenshot?
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Re: [Mod] New Campfire [0.2.3] [new_campfire]

by googol » Wed Mar 15, 2017 16:32

Old version 0.1.3
- added: sound file, new textures, changed model, config_file
- added campfire life time

New version 0.2.3
- added: sound file, new textures, changed model, config_file
- added campfire life time
I am groot!
 

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Re: [Mod] New Campfire [0.2.4] [new_campfire]

by googol » Fri Apr 21, 2017 04:53

New version 0.2.4
added: fireplace, ash
- flamable nodes around the campfire can fire
- removed config_file
- changed recipe
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by googol » Mon Jun 05, 2017 17:29

New version 0.3.0
Now can cook. Right click to.
Last edited by googol on Thu Jun 08, 2017 06:13, edited 1 time in total.
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by Chibi ghost » Wed Jun 07, 2017 13:46

put raw meat etc in get cooked meat etc out
nathan's mod has a similar mechanic
 

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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by azekill_DIABLO » Wed Jun 07, 2017 13:47

Chibi ghost wrote:put raw meat etc in get cooked meat etc out

thanks i had understood.
 

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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by googol » Thu Jun 08, 2017 06:29

Chibi ghost wrote:...nathan's mod has a similar mechanic

What your mean?

My pre release video
https://www.youtube.com/watch?v=6ob-X1jG_GU
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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by Napiophelios » Mon Jul 17, 2017 13:52

I really like the changes you make to this mod.
I add it to my W.I.P. subgame with some changes of course :)

Image
preview.gif
uses default textures
(245.15 KiB) Not downloaded yet
Last edited by Napiophelios on Fri Sep 08, 2017 00:50, edited 1 time in total.
 

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Re: [Mod] New Campfire [0.3.0] [new_campfire]

by azekill_DIABLO » Wed Aug 30, 2017 09:34

looks different but nice! maybe it would fit better in a low poly game tough. But it really looks like ifre here.
 

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