That's pretty expensive. But I got it now to put vertical mesecons on top of another.cheapie wrote:You can use solid mese blocks for that.
Isolated vertical mesecons would be fine.
That's pretty expensive. But I got it now to put vertical mesecons on top of another.cheapie wrote:You can use solid mese blocks for that.
There is insulated mesecon wire.mase wrote:Isolated vertical mesecons would be fine.
But no vertical one.DS-minetest wrote:There is insulated mesecon wire.
I've got a pull request open rn that prevents users from editing data in detectors that are in an owned area, as well as support for scanning for multiple players from one player detector, and adding a "distance" parameter to the node detector.JoshMars wrote:Hey, can we please make object detectors and player detectors owned? Their usefulness is limited if anyone can edit their contents.
What do you mean?burli wrote:And I think it would be impossible to place down logic AND power wires
v-rob wrote:I didn't expect anything to happen. I was just wondering.
What do you mean?burli wrote:And I think it would be impossible to place down logic AND power wires
Maybe I didn't understand you, but I think you want some kind of energy source and you want to connect the mesecons devices to the generator with wires like in the technic mod.Also, there would be two types of generators: AC (Alternating Current) and DC (Direct Current). DC would power mesecons connected to it...
Well, Redstone has a torch. And did you understand what "power plant" means? It's just a joke.v-rob wrote:Actually, what I meant was that the generator is basically a power plant with a few different properties. It still uses the wires mesecons has always used. I just wanted something more reasonable than an electric plant.
actually not really, i still need the micro controllers to have more than one line of code and run it in a sequence with a custom delay inbewteen each step.VanessaE wrote:(conversation continued and resolved on IRC)
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