These mods explore the principles underlying complex systems. e.g. systems theory, evolution, swarm intelligence etc.
They are the closest a Minetest block will ever come to being alive.
These mods can be fun to use in a general game, or they can used as a hands on way to explore some of the most fundamental laws of nature.
- Autocell: cellular automata. One of the simplest possible demonstrations of how self organization occurs.
Selfrep: several self replicating "tools" that build useful controlled structures. e.g. a road, tower, tunnel, etc.
Selfrep_doomsday: explores the power of exponential growth. Devices that explode in a wave of uncontrolled expansion, like out of control nano-tech. Makes a challenging survival game.
Ecobots: replaces the default vegetation with an ecosystem of selfreplicating blocks. Also includes examples of network and swarm intelligence, and evolution. They are alive!
Autosky: mimics some of the basic process that give rise to local scale weather systems. Clouds and rain form spontaneously due to the availability of water, local topography, etc.
Neuron: allows the player to build neurons, and basic neural networks.
Evolve: bots that uses an evolutionary algorithm to find the best mining strategy (or any other task you set it to solve).
Be Aware!:
These are complicated. Read the instructions in each mod folder for more details on how these work and how to use them.
These can be unpredictable... be prepared for surprises.
These mods are all variations on a theme, but... activating them all on the same map might be unwise...
e.g. Doomsday, Ecobots, and Autosky can all be demanding on computing power on their own.
e.g. Doomsday is the ultimate griefer's tool... it will destroy the world.
If in doubt try each mod independently first.
License:
Code is licensed under GNU LGPLv2+.
Textures and sound are licensed under CC BY-SA 3.0 Unported.
Dependencies:
- default
- farming,
- flowers
- fire,
- tnt.
Author:
All mods were created by myself (Dokimi).
DOWNLOAD
View Code at Github:
https://github.com/DokimiCU/self_organizing_systems.git
Just one of the Ecobot ecosystem types. Swamp forest grading into "Generalist" forest in the distance, with shellfish beds in the foreground. Remember - these are not static like in default. These are growing, changing, adapting, and inhabited by semi-intelligent animals.
For more screenshots check out the comments...