[mod] witchcraft (v0.4)
Re: [mod] witchcraft (v0.3)
i have got it! the sprint mod. now i can awoid it, but i want to change the "fast" in the default minetest, so i can use that for running. i didnt find it. can you help me out?
- D00Med
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Re: [mod] witchcraft (v0.3)
I'm not sure I understand sorry.
What you could do is modify sprinting to use the player effects mod(you could copy the effects from witchcraft).
What you could do is modify sprinting to use the player effects mod(you could copy the effects from witchcraft).
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Re: [mod] witchcraft (v0.3)
Making sprint use playereffects would not help as it would still cancel out witchcraft's jump boost, just doing it a little bit nicer. Also it would be hackish since playereffects is designed for effects with a duration, not something like sprint.
On the other hand, if witchcraft used playereffects + player_monoids, and sprint used player_monoids, you could have sprinting jump boost and witchcraft potion jump boost be active at the same time and stack.
On the other hand, if witchcraft used playereffects + player_monoids, and sprint used player_monoids, you could have sprinting jump boost and witchcraft potion jump boost be active at the same time and stack.
Every time a mod API is left undocumented, a koala dies.
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Re: [mod] witchcraft (v0.3)
This is something I've wanted for a long time. I'm not that skilled to have succeeded in it yet, so if someone could take a stab at it I'd appreciate that.Byakuren wrote:Making sprint use playereffects would not help as it would still cancel out witchcraft's jump boost, just doing it a little bit nicer. Also it would be hackish since playereffects is designed for effects with a duration, not something like sprint.
On the other hand, if witchcraft used playereffects + player_monoids, and sprint used player_monoids, you could have sprinting jump boost and witchcraft potion jump boost be active at the same time and stack.
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Re: [mod] witchcraft (v0.3)
Ok, I might make witchcraft use player_monoids, and maybe make a sprinting mod that uses it too.
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Re: [mod] witchcraft (v0.3)
That would be fantastic, D00MEd! We would finally have interoperability with player-altering, sprinting and 3d_armor (which supports player_monoids too) and not have to choose between them. :)D00Med wrote:Ok, I might make witchcraft use player_monoids, and maybe make a sprinting mod that uses it too.
Re: [mod] witchcraft (v0.3)
thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D
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Re: [mod] witchcraft (v0.3)
The above mentioned solution isn't built yet however.jakab wrote:thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D
If you just want the "defalt MT fast", why not just grant yourself that?
Code: Select all
/grant singleplayer fast
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Re: [mod] witchcraft (v0.3)
Witchcraft!
Awesome mod, love the pentagrams.
Awesome mod, love the pentagrams.
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Re: [mod] witchcraft (v0.3)
Thanks :)
It might be a while before I can find time to update this mod
It might be a while before I can find time to update this mod
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Re: [mod] witchcraft (v0.3)
The above mentioned solution isn't built yet however.texmex wrote:jakab wrote:thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D
If you just want the "default MT fast", why not just grant yourself that?
-.- i know how to grant it, i want thte code to owerwrite its speed. too fast to use it as "running", and witchcraft doesent work with my running mod. btw thanks for help :)
Re: [mod] witchcraft (v0.3)
... sorry i deleted it :P :D :Ftexmex wrote:The above mentioned solution isn't built yet however.jakab wrote:thank you all :) ill try the player monoid ... why the 'i' and 'l' is same ? :D
If you just want the "defalt MT fast", why not just grant yourself that?Code: Select all
/grant singleplayer fast
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Re: [mod] witchcraft (v0.3)
congratulations!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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Re: [mod] witchcraft (v0.3)
Update: The mod now supports player_monoids, but it will still work without it.
I also changed the potion textures, so they match the new glass bottle texture.
I also changed the potion textures, so they match the new glass bottle texture.
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Re: [mod] witchcraft (v0.3)
Great to see this update happening!D00Med wrote:Update: The mod now supports player_monoids, but it will still work without it.
I also changed the potion textures, so they match the new glass bottle texture.
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Re: [mod] witchcraft (v0.4)
It's lisac, not lisa.
400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
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I live in Serbia.
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400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
Steam | OpenDOTA
My mods:
Tool ranks
I appreciate donations in TF2 items. :)
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Re: [mod] witchcraft (v0.4)
Looks like "moreplants" is also required or the module won't load. I had to try to start a shared game before I could see the error.
Anyway, I downloaded this because I have been looking for a night vision potion so as to see underground. In looking through the code, it appears that I am looking for the "Shiny Potion" which is supposed to be yellow, but despite seeing several potions in inventory none of yellow or says shiny.
But then I was looking through the code more and see it is checking the time of day. I've got world time set to always be day, but I'm underground I don't care about that, I just want to be able to see these huge caverns. How do I do that?
Anyway, I downloaded this because I have been looking for a night vision potion so as to see underground. In looking through the code, it appears that I am looking for the "Shiny Potion" which is supposed to be yellow, but despite seeing several potions in inventory none of yellow or says shiny.
But then I was looking through the code more and see it is checking the time of day. I've got world time set to always be day, but I'm underground I don't care about that, I just want to be able to see these huge caverns. How do I do that?
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- D00Med
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Re: [mod] witchcraft (v0.4)
Use a torchmichael314 wrote: I've got world time set to always be day, but I'm underground I don't care about that, I just want to be able to see these huge caverns. How do I do that?
Look! I have a signature :]
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