[Mod] basic_machines [basic_machines]
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Re: [Mod] basic_machines [basic_machines]
Post Deleted
Last edited by 843jdc on Sun Jun 11, 2017 14:25, edited 1 time in total.
Re: rnd's backdoor to the /clockgen command
Did you write a bugreport about that ?843jdc wrote:'backdoor' in the mover.lua file that allows a player named 'rnd' ..
to execute the /clockgen command.
Also, easy fix/workaround - as admin, just take that account-name for yourself.
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Re: [Mod] basic_machines [basic_machines]
3168 batteries full upgraded can produce 32 stacks of diakonds mese blocks each 14 seconds.But how many fournaces can ve placed on a plan so that they all burn from player s distance?
Salex will not be an active account on forums.I asked Admins of server I play to change my name from Salex to FGH or to help me get the account back.So now I'll play as FGH(my old nickname)and my minetest forum account will be FGH.
- azekill_DIABLO
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Re: [Mod] basic_machines [basic_machines]
...Salex wrote:3168 batteries full upgraded
i think this is hypotetical, isn't it?
cuz' getting such lot of batteries will pollute the seas...
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Re: [Mod] basic_machines [basic_machines]
Maybe maybe not.There is a way to place around 600 batteries on 1 plan then ill make different plans but i need rnd ti answer firdt
Salex will not be an active account on forums.I asked Admins of server I play to change my name from Salex to FGH or to help me get the account back.So now I'll play as FGH(my old nickname)and my minetest forum account will be FGH.
Re: [Mod] basic_machines [basic_machines]
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce mattis.
Last edited by red-001 on Sun Jun 11, 2017 16:46, edited 1 time in total.
My mods: Mute, Extra TNT blast effectsnyancats_plus and More charcommands
Example CSM mods:Chatlog and Formspec editor
Example CSM mods:Chatlog and Formspec editor
- rnd
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Re: [Mod] basic_machines [basic_machines]
.
Last edited by rnd on Sun Jun 11, 2017 15:37, edited 1 time in total.
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT
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Re: [Mod] basic_machines [basic_machines]
Post deleted
Last edited by 843jdc on Sun Jun 11, 2017 14:25, edited 1 time in total.
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Re: [Mod] basic_machines [basic_machines]
.
Last edited by rnd on Sun Jun 11, 2017 15:37, edited 1 time in total.
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT
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Re: [Mod] basic_machines [basic_machines]
Post Deleted
Last edited by 843jdc on Sun Jun 11, 2017 14:25, edited 1 time in total.
- rnd
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Re: [Mod] basic_machines [basic_machines]
.
Last edited by rnd on Sun Jun 11, 2017 15:37, edited 1 time in total.
1EvCmxbzl5KDu6XAunE1K853Lq6VVOsT
- maikerumine
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Re: [Mod] basic_machines [basic_machines]
I think all y'all need to kiss and makeup. I ran out of popcorn.
Seriously though, end having access to debugging features seems legit to me. It is his code and only he really knows how to tune and tweak properly, why not let him do so without asking for extra privs? I know from experience this helped the Dec of his machines as he could test and tune on ESM a while back.
Just my thoughts.
Seriously though, end having access to debugging features seems legit to me. It is his code and only he really knows how to tune and tweak properly, why not let him do so without asking for extra privs? I know from experience this helped the Dec of his machines as he could test and tune on ESM a while back.
Just my thoughts.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
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Re: [Mod] basic_machines [basic_machines]
Post Deleted
Last edited by 843jdc on Sun Jun 11, 2017 14:24, edited 1 time in total.
- maikerumine
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Re: [Mod] basic_machines [basic_machines]
True but I trust rnd and I never felt he was doing bad.843jdc wrote:I love you rnd and think your machines are amasing! --edited by maikerumine ;-)
Last edited by maikerumine on Sun Jun 11, 2017 16:47, edited 1 time in total.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
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Re: [Mod] basic_machines [basic_machines]
Post deleted
Last edited by 843jdc on Sun Jun 11, 2017 14:24, edited 1 time in total.
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Re: [Mod] basic_machines [basic_machines]
minetest has a 'debug' privilege which might work well here
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Re: [Mod] basic_machines [basic_machines]
Deleted
Salex will not be an active account on forums.I asked Admins of server I play to change my name from Salex to FGH or to help me get the account back.So now I'll play as FGH(my old nickname)and my minetest forum account will be FGH.
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Re: [Mod] basic_machines [basic_machines]
could you stop deleting posts?
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Re: [Mod] basic_machines [basic_machines]
"Deleted"
If you're going to spam up the forum with empty posts then just don't say anything in the first place
EDIT: Meant to be directed at the people editing their posts' content out, not at azekill (who does make lots of contentless posts, but not right now)
If you're going to spam up the forum with empty posts then just don't say anything in the first place
EDIT: Meant to be directed at the people editing their posts' content out, not at azekill (who does make lots of contentless posts, but not right now)
Every time a mod API is left undocumented, a koala dies.
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Re: [Mod] basic_machines [basic_machines]
Rnd i got a question, on block Light On how does it work?
cause i dont get the deactivate after *
cause i dont get the deactivate after *
My Public Mods! Discord: Rottweiler Games#3368
Re: [Mod] basic_machines [basic_machines]
What exactly are you doing, what do you expect, what happens?ManElevation wrote:a question, on block Light On how does it work?
cause i dont get the deactivate after *
Eg. the dialog doesn't come up, or the light doesn't go out, or what?
'My' wiki-pages: Build-a-home - basic-robot - basic_robot_csm - basic-machines - digtron - xdecor -
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Re: [Mod] basic_machines [basic_machines]
i want to know whats the point of the "deactivate after" optionhajo wrote:What exactly are you doing, what do you expect, what happens?ManElevation wrote:a question, on block Light On how does it work?
cause i dont get the deactivate after *
Eg. the dialog doesn't come up, or the light doesn't go out, or what?
My Public Mods! Discord: Rottweiler Games#3368
Re: [Mod] basic_machines [basic_machines]
switch light off some time after an ON-signal.ManElevation wrote:i want to know whats the point of the "deactivate after" option
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Re: [Mod] basic_machines [basic_machines]
viewtopic.php?f=3&t=18158 tutorials off basic machines
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