This mod provides a multitude of nodebox shapes that can be applied to most "material" type nodes, (stone, metal, tree, wood, and glass). Among the shapes included are columns, walls, fences, gates, doors, furniture, trees, religious symbols, lights, and various other general shapes. Shapes are broken into individual mods within the modpack, so users can easily browse and experiment with limited shapes installed. This is useful if users play with many mods.
Doors, gates, lights and chairs work as expected, with the exception that doors and gates are currently not lockable.
There are currently shapes included that are commented out in the code, to also provide a limit to the number of nodes that are or can be generated. As such, a template is provided that allows an easy to use way to quickly adding additional node box shapes.
To use a given shape, simply place the shape node in the center of the craft grid, and place the "materials" node directly below, in the center of the bottom row. Shape nodes are the nodes in inventory with the red, green, and blue dots. A materials node is any stone, metal, tree, wood, or glass node. Note that not all materials from a given mod may be present.
RECIPES:
Shapes: (These are not yet implemented, but would simply use the blueprint craftitems in various combinations)
EXAMPLE below shows how one might craft a door blueprint. Again, this does not yet work.
Code: Select all
'blueprint', 'blueprint, ''
'blueprint', 'blueprint, ''
'blueprint', 'blueprint, ''
Code: Select all
'', '', ''
'', shape_node, ''
'', materials_node, ''
Craft Recipes are not yet implemented for the various shapes. Top Priority.
Doors do not yet lock
Slabs do not yet work like default slabs.
WARNING **
Fully enabled, this modpack can generate over 10,000 nodes with default, darkage, ethereal, moreblocks, moreores mods enabled. As such, some shapes are commented out in code for the time being.
DEPENDENCIES:
None
OPTIONAL: (can be added/subtracted at will, nothing is hardcoded)
default
darkage
ethereal
moreblocks
License on code is LGPL2.1.
License on graphics is CC-BY-SA. (May be willing to negotiate this)
SCREENSHOTS:
DOWNLOAD: (github link might need fixed)
https://github.com/ShadMOrdre/Minetest/ ... lib_shapes