[Mod] Factory [0.5.0.1] [factory]
- CraigyDavi
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Re: [Mod] Factory [0.5] [factory] | v0.5 RELEASED!
Amazing update, keep up the good work.
- benedict424
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Re: [Mod] Factory [0.5.0.1] [factory]
Great work!
I like seeing complex mods enter the stage!
I like seeing complex mods enter the stage!
Terra, Aqua, Ignus, Air, Ather, and Incognitus.
- mtmodder148
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Re: [Mod] Factory [0.5.0.1] [factory]
Could you explain how to use the industrial furnace please? When I use it nothing happens. I had iron lumps in source and coalblocks in fuel but nothing happened. Oh I also changed line 23 in belt.lua to this:
I was having a problem with the items being picked up by the belt when I manually dropped them onto it. This fixed it. It also helped when I was using pipeworks to drop items onto the belt.
Code: Select all
local all_objects = minetest.get_objects_inside_radius(pos, 0.8)
- LemonLake
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Re: [Mod] Factory [0.5.0.1] [factory]
You need to have two or more smoke tubes (or something named along the lines of that) above the furnace.
Edit: thanks for the code modification. I'll implement it as a setting in the new version.
Edit: thanks for the code modification. I'll implement it as a setting in the new version.
- mtmodder148
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Re: [Mod] Factory [0.5.0.1] [factory]
Thank you so much. I had looked at the furnace code to find out but I still wasn't 100% sure. Good idea.
Re: [Mod] Factory [0.5.0.1] [factory]
I think I have found a bug with the storage tanks: I can use buckets to add water to a tank, and I can use buckets to remove water from the tank, but if I use a stack of buckets on the tank, it gives me one full bucket of water, but all of my other buckets, which should still be empty, disappear.
Additionally, the tanks can be transported with liquid in them, but when I place them, they don't always retain the liquid.
Additionally, the tanks can be transported with liquid in them, but when I place them, they don't always retain the liquid.
- Cryterion
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Re: [Mod] Factory [0.5.0.1] [factory]
I think the bucket problem comes from a compatibility problem somewhere, I've seen it before with the standard minetest default games bucket mod, however it does work with carbone games bucket mod.
I have the carbone version on my server and don't have the problem.
If the default one was used and the stack count for empty buckets changed, then there's the problem, having thought it through now!
Edit: Not a Factory mod fault, had the problem just picking up water.
I have the carbone version on my server and don't have the problem.
If the default one was used and the stack count for empty buckets changed, then there's the problem, having thought it through now!
Edit: Not a Factory mod fault, had the problem just picking up water.
No trees or animals were hurt in the production of this message. However, a large number of Electrons were temporarily inconvenienced.
Re: [Mod] Factory [0.5.0.1] [factory]
crash and burn. whenever i put the taker in front of the chest i get
Which kinda sucks becasue from what i seen this looks like a cool mod
Code: Select all
Pneumatic Taker at -155, 18, 44 takes default:desert_sand from default:chest
2015-11-21 22:21:36: ERROR[Main]: ServerError: Lua: Runtime error from mod 'factory' in callback LuaABM::trigger(): ...wnloads/minetest-master/bin/../builtin/game/item.lua:351: attempt to call method 'is_player' (a nil value)
2015-11-21 22:21:36: ERROR[Main]: stack traceback:
2015-11-21 22:21:36: ERROR[Main]: ...wnloads/minetest-master/bin/../builtin/game/item.lua:351: in function 'item_drop'
2015-11-21 22:21:36: ERROR[Main]: ...nloads/minetest-master/bin/../mods/factory/nodes.lua:193: in function <...nloads/minetest-master/bin/../mods/factory/nodes.lua:178>
2015-11-21 22:21:36: ACTION[Server]: fatman leaves game. List of players:
AL lib: (WW) FreeDevice: (0xc1b4b30) Deleting 102 Buffer(s)
- LemonLake
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Re: [Mod] Factory [0.5.0.1] [factory]
Probably a change in mine test, this is a very old mod.
Re: [Mod] Factory [0.5.0.1] [factory]
old yet very cool ... you mind if i tinker with it? i love the conveyor belts...
-
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Re: [Mod] Factory [0.5.0.1] [factory]
Recipies pls!
-
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Re: [Mod] Factory [0.5.0.1] [factory]
Never mind looks like this mod is depreciated :( sad day I love belts too
Re: [Mod] Factory [0.5.0.1] [factory]
the mod loads for me but when a node gets on a belt it shuts down minetest and shows me this message
sorry for the screenshot and not code still learning all this
sorry for the screenshot and not code still learning all this
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- narrnika
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Re: [Mod] Factory [0.5.0.1] [factory]
Instead of line 124 in factory/machines/belt.lua you can write this:LordNevar wrote:the mod loads for me but when a node gets on a belt it shuts down minetest and shows me this message
Code: Select all
minetest.spawn_item({x = pos.x + veldir.x / 3, y = pos.y, z = pos.z + veldir.z / 3}, stack)
I'm sorry, my english - is google-translate.
- theFox
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Re: [Mod] Factory [0.4] [factory]
Try looking into "debug.txt", you can find it in the minetest folder, in the bin folder in the minetest folder or in your documents folder.the_rouge_pilot wrote:Whenever I use the industrial furnace, the game crashes. No error code.
my mods and subgames (ง'̀-'́)ง
- v-rob
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Re: [Mod] Factory [0.5.0.1] [factory]
Is is possible for someone to update this mod? if not, then it should be moved to old mods.
If it is updated, then it should have curved conveyor belts to keep entities on the center of the belt at all times. Three-way and four-way would also be nice. Inclined conveyor belts would be useful. Also, please find a better way to get sapling fertilizer. The current way is rather annoying and ugly.
If it is updated, then it should have curved conveyor belts to keep entities on the center of the belt at all times. Three-way and four-way would also be nice. Inclined conveyor belts would be useful. Also, please find a better way to get sapling fertilizer. The current way is rather annoying and ugly.
- theFox
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Re: [Mod] Factory [0.5.0.1] [factory]
I could fork this mod and continue it if you want me to.v-rob wrote:Is is possible for someone to update this mod? if not, then it should be moved to old mods.
If it is updated, then it should have curved conveyor belts to keep entities on the center of the belt at all times. Three-way and four-way would also be nice. Inclined conveyor belts would be useful. Also, please find a better way to get sapling fertilizer. The current way is rather annoying and ugly.
There are really many bugs in it right now.
my mods and subgames (ง'̀-'́)ง
- v-rob
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Re: [Mod] Factory [0.5.0.1] [factory]
Yes, I really would.theFox wrote:I could fork this mod and continue it if you want me to.v-rob wrote:Is is possible for someone to update this mod? if not, then it should be moved to old mods.
If it is updated, then it should have curved conveyor belts to keep entities on the center of the belt at all times. Three-way and four-way would also be nice. Inclined conveyor belts would be useful. Also, please find a better way to get sapling fertilizer. The current way is rather annoying and ugly.
There are really many bugs in it right now.
- theFox
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Re: [Mod] Factory [0.5.0.1] [factory]
Here we go, your new factory mod:https://github.com/theFox6/factoryv-rob wrote:Yes, I really would.
Edit: new Factory in the mintetest forum
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