[Mod] basic_machines [basic_machines]

843jdc
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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Sun Jun 04, 2017 16:21

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Last edited by 843jdc on Sun Jun 11, 2017 14:25, edited 1 time in total.
 

hajo
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Re: rnd's backdoor to the /clockgen command

by hajo » Sun Jun 04, 2017 23:17

843jdc wrote:'backdoor' in the mover.lua file that allows a player named 'rnd' ..
to execute the /clockgen command.

Did you write a bugreport about that ?

Also, easy fix/workaround - as admin, just take that account-name for yourself.
 

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Re: [Mod] basic_machines [basic_machines]

by Salex » Tue Jun 06, 2017 16:07

3168 batteries full upgraded can produce 32 stacks of diakonds mese blocks each 14 seconds.But how many fournaces can ve placed on a plan so that they all burn from player s distance?
Salex will not be an active account on forums.I asked Admins of server I play to change my name from Salex to FGH or to help me get the account back.So now I'll play as FGH(my old nickname)and my minetest forum account will be FGH.
 

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Re: [Mod] basic_machines [basic_machines]

by azekill_DIABLO » Wed Jun 07, 2017 13:47

Salex wrote:3168 batteries full upgraded

...
i think this is hypotetical, isn't it?
cuz' getting such lot of batteries will pollute the seas...
 

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Re: [Mod] basic_machines [basic_machines]

by Salex » Thu Jun 08, 2017 05:15

Maybe maybe not.There is a way to place around 600 batteries on 1 plan then ill make different plans but i need rnd ti answer firdt
Salex will not be an active account on forums.I asked Admins of server I play to change my name from Salex to FGH or to help me get the account back.So now I'll play as FGH(my old nickname)and my minetest forum account will be FGH.
 

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Re: [Mod] basic_machines [basic_machines]

by red-001 » Thu Jun 08, 2017 13:47

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce mattis.
Last edited by red-001 on Sun Jun 11, 2017 16:46, edited 1 time in total.
 

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rnd
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Re: [Mod] basic_machines [basic_machines]

by rnd » Thu Jun 08, 2017 16:56

.
Last edited by rnd on Sun Jun 11, 2017 15:37, edited 1 time in total.
If you want to tell people the truth, make them laugh, otherwise they'll kill you. Oscar Wilde
 

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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Fri Jun 09, 2017 08:37

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rnd
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Re: [Mod] basic_machines [basic_machines]

by rnd » Fri Jun 09, 2017 10:29

.
Last edited by rnd on Sun Jun 11, 2017 15:37, edited 1 time in total.
If you want to tell people the truth, make them laugh, otherwise they'll kill you. Oscar Wilde
 

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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Fri Jun 09, 2017 14:39

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Re: [Mod] basic_machines [basic_machines]

by rnd » Sat Jun 10, 2017 06:04

.
Last edited by rnd on Sun Jun 11, 2017 15:37, edited 1 time in total.
If you want to tell people the truth, make them laugh, otherwise they'll kill you. Oscar Wilde
 

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Re: [Mod] basic_machines [basic_machines]

by maikerumine » Sat Jun 10, 2017 15:34

I think all y'all need to kiss and makeup. I ran out of popcorn.

Seriously though, end having access to debugging features seems legit to me. It is his code and only he really knows how to tune and tweak properly, why not let him do so without asking for extra privs? I know from experience this helped the Dec of his machines as he could test and tune on ESM a while back.

Just my thoughts.
 

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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Sat Jun 10, 2017 16:22

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Re: [Mod] basic_machines [basic_machines]

by maikerumine » Sat Jun 10, 2017 19:12

843jdc wrote:I love you rnd and think your machines are amasing! --edited by maikerumine ;-)

True but I trust rnd and I never felt he was doing bad.
Last edited by maikerumine on Sun Jun 11, 2017 16:47, edited 1 time in total.
 

843jdc
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Re: [Mod] basic_machines [basic_machines]

by 843jdc » Sun Jun 11, 2017 01:25

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Re: [Mod] basic_machines [basic_machines]

by Kurik » Sun Jun 11, 2017 05:18

minetest has a 'debug' privilege which might work well here
 

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Re: [Mod] basic_machines [basic_machines]

by rnd » Sun Jun 11, 2017 06:19

.
If you want to tell people the truth, make them laugh, otherwise they'll kill you. Oscar Wilde
 

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Re: [Mod] basic_machines [basic_machines]

by Salex » Mon Jun 19, 2017 11:19

Deleted
Salex will not be an active account on forums.I asked Admins of server I play to change my name from Salex to FGH or to help me get the account back.So now I'll play as FGH(my old nickname)and my minetest forum account will be FGH.
 

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Re: [Mod] basic_machines [basic_machines]

by Byakuren » Mon Jun 19, 2017 15:40

"Deleted"
If you're going to spam up the forum with empty posts then just don't say anything in the first place

EDIT: Meant to be directed at the people editing their posts' content out, not at azekill (who does make lots of contentless posts, but not right now)
Every time a mod API is left undocumented, a koala dies.
 

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Re: [Mod] basic_machines [basic_machines]

by ManElevation » Thu Jul 13, 2017 16:00

Rnd i got a question, on block Light On how does it work?
cause i dont get the deactivate after *
My Public Mods! Discord: Rottweiler Games#3368
 

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Re: [Mod] basic_machines [basic_machines]

by hajo » Mon Jul 17, 2017 08:36

ManElevation wrote:a question, on block Light On how does it work?
cause i dont get the deactivate after *

What exactly are you doing, what do you expect, what happens?

Eg. the dialog doesn't come up, or the light doesn't go out, or what?
 

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Re: [Mod] basic_machines [basic_machines]

by ManElevation » Mon Jul 17, 2017 19:54

hajo wrote:
ManElevation wrote:a question, on block Light On how does it work?
cause i dont get the deactivate after *

What exactly are you doing, what do you expect, what happens?

Eg. the dialog doesn't come up, or the light doesn't go out, or what?

i want to know whats the point of the "deactivate after" option
My Public Mods! Discord: Rottweiler Games#3368
 

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Re: [Mod] basic_machines [basic_machines]

by hajo » Mon Jul 17, 2017 22:58

ManElevation wrote:i want to know whats the point of the "deactivate after" option

switch light off some time after an ON-signal.
 

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