azekill_DIABLO
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by azekill_DIABLO » Sun Jun 11, 2017 16:16
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awesome! i will maybe fork it, are you OK with that?
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cx384
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by cx384 » Sun Jun 11, 2017 19:25
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Nice you used my old screenshot. :D
Can your read this?
theFox
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by theFox » Mon Jun 12, 2017 06:50
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azekill_DIABLO wrote: awesome! i will maybe fork it, are you OK with that?
just do so if you feel like...
Last edited by
theFox on Fri Jan 12, 2018 15:54, edited 3 times in total.
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by theFox » Mon Jun 12, 2017 07:12
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Edit: deleted
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theFox on Fri Jan 12, 2018 15:54, edited 2 times in total.
azekill_DIABLO
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by azekill_DIABLO » Mon Jun 12, 2017 11:22
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won't seem to work :D
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v-rob
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by v-rob » Mon Jun 12, 2017 22:44
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YES !!!
I really like this mod, so I'm glad that it is compatible with Minetest again.
Is it possible for you to add inclined conveyor belts (up an down), turning (right and left), 3-way (2 in, 1 out), and 4-way (3 in, one out). The curved, 3-way, and 4-way will keep the entity on it in the middle at all times.
texmex
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by texmex » Tue Jun 13, 2017 08:09
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Great to see this project being saved. Good call theFox!
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by theFox » Tue Jun 13, 2017 12:13
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I will make a conveyor belt, that has two metal boards attached to it that center the object and maybe conveyor belts going up.
You can use the fan to move objects up right now.
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by theFox » Wed Jun 14, 2017 14:33
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The centering conveyor belt is in right now but it will need a different texture.
And I fixed some more bugs...
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by v-rob » Wed Jun 14, 2017 22:40
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Why not make them all centered? It's simpler that way, and the normal ones are useless now.
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by theFox » Fri Jun 16, 2017 05:59
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Yeah... all right
azekill_DIABLO
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by azekill_DIABLO » Fri Jun 16, 2017 10:26
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what can i be useful to?
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theFox
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by theFox » Mon Jun 19, 2017 14:21
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azekill_DIABLO wrote: what can i be useful to?
Actually, I don't really know...
I guess I just wanted to have somebody to look after this mod, so it doesn't get old like the original factory.
But I can also remove you as a collaborator, if you want to.
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by azekill_DIABLO » Mon Jun 19, 2017 14:39
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maybe you should and give this right to a more active guy. i do some pull request if i have ideas, i prefer this system!
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by theFox » Mon Jun 19, 2017 14:41
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azekill_DIABLO wrote: maybe you should and give this right to a more active guy. i do some pull request if i have ideas, i prefer this system!
kicked you out
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by azekill_DIABLO » Mon Jun 19, 2017 14:51
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NOOO000ooo.. (joke :D)
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by theFox » Mon Jun 19, 2017 14:52
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azekill_DIABLO wrote: NOOO000ooo.. (joke :D)
Now I know how you are getting so many posts...
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by azekill_DIABLO » Mon Jun 19, 2017 14:55
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Hmm. yes. is it bad?
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by TumeniNodes » Mon Jun 19, 2017 14:57
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not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot
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by theFox » Mon Jun 19, 2017 14:59
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azekill_DIABLO wrote: Hmm. yes. is it bad?
It might be seen as spam because it isn't helpful for the topic.
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by azekill_DIABLO » Mon Jun 19, 2017 15:00
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Okay. back to the topic then.
Can you add more "factory like nodes?"
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theFox
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by theFox » Mon Jun 19, 2017 15:00
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TumeniNodes wrote: not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot
how do you mean?
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by v-rob » Mon Jun 19, 2017 15:15
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The drills need to have something happen when they hit water or lava caves. I have had it die on me multiple times and I had to fly down and fix it. Could you make it create full nodes when it hits a liquid, and make it so it doesn't mine them?
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by TumeniNodes » Mon Jun 19, 2017 15:56
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theFox wrote: TumeniNodes wrote: not sure if this mod meets minetest mod requirements but, you could look into that option?
this way it would get attention from others as well... worth a shot
how do you mean?
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